Redone nameplate service (#93)

Co-authored-by: cake <admin@cakeandbanana.nl>
Reviewed-on: #93
Reviewed-by: defnotken <defnotken@noreply.git.lightless-sync.org>
This commit was merged in pull request #93.
This commit is contained in:
2025-11-27 00:17:03 +01:00
parent 8cc83bce79
commit 5ab67c70d6
4 changed files with 201 additions and 70 deletions

View File

@@ -340,8 +340,8 @@ public sealed class Plugin : IDalamudPlugin
s.GetRequiredService<CacheMonitor>(), s.GetRequiredService<FileDialogManager>(), s.GetRequiredService<LightlessConfigService>(), s.GetRequiredService<DalamudUtilService>(),
pluginInterface, textureProvider, s.GetRequiredService<Dalamud.Localization>(), s.GetRequiredService<ServerConfigurationManager>(), s.GetRequiredService<TokenProvider>(),
s.GetRequiredService<LightlessMediator>()));
collection.AddScoped((s) => new NameplateService(s.GetRequiredService<ILogger<NameplateService>>(), s.GetRequiredService<LightlessConfigService>(), namePlateGui, clientState,
s.GetRequiredService<PairUiService>(), s.GetRequiredService<LightlessMediator>()));
collection.AddScoped((s) => new NameplateService(s.GetRequiredService<ILogger<NameplateService>>(), s.GetRequiredService<LightlessConfigService>(), clientState, gameGui, objectTable, gameInteropProvider,
s.GetRequiredService<LightlessMediator>(),s.GetRequiredService<PairUiService>()));
collection.AddScoped((s) => new NameplateHandler(s.GetRequiredService<ILogger<NameplateHandler>>(), addonLifecycle, gameGui, s.GetRequiredService<DalamudUtilService>(),
s.GetRequiredService<LightlessConfigService>(), s.GetRequiredService<LightlessMediator>(), clientState, s.GetRequiredService<PairUiService>()));

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@@ -1,115 +1,254 @@
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.Gui.NamePlate;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.NativeWrapper;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using LightlessSync.LightlessConfiguration;
using LightlessSync.Services.Mediator;
using LightlessSync.UI;
using LightlessSync.UI.Services;
using Microsoft.Extensions.Logging;
using System.Numerics;
using static LightlessSync.UI.DtrEntry;
using LSeStringBuilder = Lumina.Text.SeStringBuilder;
namespace LightlessSync.Services;
public class NameplateService : DisposableMediatorSubscriberBase
/// <summary>
/// NameplateService is used for coloring our nameplates based on the settings of the user.
/// </summary>
public unsafe class NameplateService : DisposableMediatorSubscriberBase
{
private delegate nint UpdateNameplateDelegate(RaptureAtkModule* raptureAtkModule, RaptureAtkModule.NamePlateInfo* namePlateInfo, NumberArrayData* numArray, StringArrayData* stringArray, BattleChara* battleChara, int numArrayIndex, int stringArrayIndex);
// Glyceri, Thanks :bow:
[Signature("40 53 55 57 41 56 48 81 EC ?? ?? ?? ?? 48 8B 84 24", DetourName = nameof(UpdateNameplateDetour))]
private readonly Hook<UpdateNameplateDelegate>? _nameplateHook = null;
private readonly ILogger<NameplateService> _logger;
private readonly LightlessConfigService _configService;
private readonly IClientState _clientState;
private readonly INamePlateGui _namePlateGui;
private readonly IGameGui _gameGui;
private readonly IObjectTable _objectTable;
private readonly PairUiService _pairUiService;
public NameplateService(ILogger<NameplateService> logger,
LightlessConfigService configService,
INamePlateGui namePlateGui,
IClientState clientState,
PairUiService pairUiService,
LightlessMediator lightlessMediator) : base(logger, lightlessMediator)
IGameGui gameGui,
IObjectTable objectTable,
IGameInteropProvider interop,
LightlessMediator lightlessMediator,
PairUiService pairUiService) : base(logger, lightlessMediator)
{
_logger = logger;
_configService = configService;
_namePlateGui = namePlateGui;
_clientState = clientState;
_gameGui = gameGui;
_objectTable = objectTable;
_pairUiService = pairUiService;
_namePlateGui.OnNamePlateUpdate += OnNamePlateUpdate;
_namePlateGui.RequestRedraw();
Mediator.Subscribe<VisibilityChange>(this, (_) => _namePlateGui.RequestRedraw());
interop.InitializeFromAttributes(this);
_nameplateHook?.Enable();
Refresh();
Mediator.Subscribe<VisibilityChange>(this, (_) => Refresh());
}
private void OnNamePlateUpdate(INamePlateUpdateContext context, IReadOnlyList<INamePlateUpdateHandler> handlers)
/// <summary>
/// Detour for the game's internal nameplate update function.
/// This will be called whenever the client updates any nameplate.
///
/// We hook into it to apply our own nameplate coloring logic via <see cref="SetNameplate"/>,
/// </summary>
private nint UpdateNameplateDetour(RaptureAtkModule* raptureAtkModule, RaptureAtkModule.NamePlateInfo* namePlateInfo, NumberArrayData* numArray, StringArrayData* stringArray, BattleChara* battleChara, int numArrayIndex, int stringArrayIndex)
{
if (!_configService.Current.IsNameplateColorsEnabled || (_configService.Current.IsNameplateColorsEnabled && _clientState.IsPvPExcludingDen))
try
{
SetNameplate(namePlateInfo, battleChara);
}
catch (Exception e)
{
_logger.LogError(e, "Error in NameplateService UpdateNameplateDetour");
}
return _nameplateHook!.Original(raptureAtkModule, namePlateInfo, numArray, stringArray, battleChara, numArrayIndex, stringArrayIndex);
}
/// <summary>
/// Determine if the player should be colored based on conditions (isFriend, IsInParty)
/// </summary>
/// <param name="playerCharacter">Player character that will be checked</param>
/// <param name="visibleUserIds">All visible users in the current object table</param>
/// <returns>PLayer should or shouldnt be colored based on the result. True means colored</returns>
private bool ShouldColorPlayer(IPlayerCharacter playerCharacter, HashSet<ulong> visibleUserIds)
{
if (!visibleUserIds.Contains(playerCharacter.GameObjectId))
return false;
var isInParty = playerCharacter.StatusFlags.HasFlag(StatusFlags.PartyMember);
var isFriend = playerCharacter.StatusFlags.HasFlag(StatusFlags.Friend);
bool partyColorAllowed = _configService.Current.overridePartyColor && isInParty;
bool friendColorAllowed = _configService.Current.overrideFriendColor && isFriend;
if ((isInParty && !partyColorAllowed) || (isFriend && !friendColorAllowed))
return false;
return true;
}
/// <summary>
/// Setting up the nameplate of the user to be colored
/// </summary>
/// <param name="namePlateInfo">Information given from the Signature to be updated</param>
/// <param name="battleChara">Character from FF</param>
private void SetNameplate(RaptureAtkModule.NamePlateInfo* namePlateInfo, BattleChara* battleChara)
{
if (!_configService.Current.IsNameplateColorsEnabled || _clientState.IsPvPExcludingDen)
return;
if (namePlateInfo == null || battleChara == null)
return;
var obj = _objectTable.FirstOrDefault(o => o.Address == (nint)battleChara);
if (obj is not IPlayerCharacter player)
return;
var snapshot = _pairUiService.GetSnapshot();
var visibleUsersIds = snapshot.PairsByUid.Values
.Where(u => u.IsVisible && u.PlayerCharacterId != uint.MaxValue)
.Select(u => (ulong)u.PlayerCharacterId)
.ToHashSet();
.Where(u => u.IsVisible && u.PlayerCharacterId != uint.MaxValue)
.Select(u => (ulong)u.PlayerCharacterId)
.ToHashSet();
var now = DateTime.UtcNow;
var colors = _configService.Current.NameplateColors;
//Check if player should be colored
if (!ShouldColorPlayer(player, visibleUsersIds))
return;
foreach (var handler in handlers)
{
var playerCharacter = handler.PlayerCharacter;
if (playerCharacter == null)
continue;
var originalName = player.Name.ToString();
var isInParty = playerCharacter.StatusFlags.HasFlag(StatusFlags.PartyMember);
var isFriend = playerCharacter.StatusFlags.HasFlag(StatusFlags.Friend);
bool partyColorAllowed = (_configService.Current.overridePartyColor && isInParty);
bool friendColorAllowed = (_configService.Current.overrideFriendColor && isFriend);
//Check if not null of the name
if (string.IsNullOrEmpty(originalName))
return;
if (visibleUsersIds.Contains(handler.GameObjectId) &&
!(
(isInParty && !partyColorAllowed) ||
(isFriend && !friendColorAllowed)
))
{
handler.NameParts.TextWrap = CreateTextWrap(colors);
//Check if any characters/symbols are forbidden
if (HasForbiddenSeStringChars(originalName))
return;
if (_configService.Current.overrideFcTagColor)
{
bool hasActualFcTag = playerCharacter.CompanyTag.TextValue.Length > 0;
bool isFromDifferentRealm = playerCharacter.HomeWorld.RowId != playerCharacter.CurrentWorld.RowId;
bool shouldColorFcArea = hasActualFcTag || (!hasActualFcTag && isFromDifferentRealm);
//Swap color channels as we store them in BGR format as FF loves that
var cfgColors = SwapColorChannels(_configService.Current.NameplateColors);
var coloredName = WrapStringInColor(originalName, cfgColors.Glow, cfgColors.Foreground);
if (shouldColorFcArea)
{
handler.FreeCompanyTagParts.OuterWrap = CreateTextWrap(colors);
handler.FreeCompanyTagParts.TextWrap = CreateTextWrap(colors);
}
}
}
}
//Replace string of nameplate with our colored one
namePlateInfo->Name.SetString(coloredName.EncodeWithNullTerminator());
}
/// <summary>
/// Converts Uint code to Vector4 as we store Colors in Uint in our config, needed for lumina
/// </summary>
/// <param name="rgb">Color code</param>
/// <returns>Vector4 Color</returns>
private static Vector4 RgbUintToVector4(uint rgb)
{
float r = ((rgb >> 16) & 0xFF) / 255f;
float g = ((rgb >> 8) & 0xFF) / 255f;
float b = (rgb & 0xFF) / 255f;
return new Vector4(r, g, b, 1f);
}
/// <summary>
/// Checks if the string has any forbidden characters/symbols as the string builder wouldnt append.
/// </summary>
/// <param name="s">String that has to be checked</param>
/// <returns>Contains forbidden characters/symbols or not</returns>
private static bool HasForbiddenSeStringChars(string s)
{
if (string.IsNullOrEmpty(s))
return false;
foreach (var ch in s)
{
if (ch == '\0' || ch == '\u0002')
return true;
}
return false;
}
/// <summary>
/// Wraps the given string with the given edge and text color.
/// </summary>
/// <param name="text">String that has to be wrapped</param>
/// <param name="edgeColor">Edge(border) color</param>
/// <param name="textColor">Text color</param>
/// <returns>Color wrapped SeString</returns>
public static SeString WrapStringInColor(string text, uint? edgeColor = null, uint? textColor = null)
{
if (string.IsNullOrEmpty(text))
return SeString.Empty;
var builder = new LSeStringBuilder();
if (textColor is uint tc)
builder.PushColorRgba(RgbUintToVector4(tc));
if (edgeColor is uint ec)
builder.PushEdgeColorRgba(RgbUintToVector4(ec));
builder.Append(text);
if (edgeColor != null)
builder.PopEdgeColor();
if (textColor != null)
builder.PopColor();
return builder.ToReadOnlySeString().ToDalamudString();
}
/// <summary>
/// Request redraw of nameplates
/// </summary>
public void RequestRedraw()
{
_namePlateGui.RequestRedraw();
Refresh();
}
private static (SeString, SeString) CreateTextWrap(DtrEntry.Colors color)
/// <summary>
/// Toggles the refresh of the Nameplate addon
/// </summary>
protected void Refresh()
{
var left = new Lumina.Text.SeStringBuilder();
var right = new Lumina.Text.SeStringBuilder();
AtkUnitBasePtr namePlateAddon = _gameGui.GetAddonByName("NamePlate");
left.PushColorRgba(color.Foreground);
right.PopColor();
if (namePlateAddon.IsNull)
{
_logger.LogInformation("NamePlate addon is null, cannot refresh nameplates.");
return;
}
left.PushEdgeColorRgba(color.Glow);
right.PopEdgeColor();
var addonNamePlate = (AddonNamePlate*)namePlateAddon.Address;
return (left.ToReadOnlySeString().ToDalamudString(), right.ToReadOnlySeString().ToDalamudString());
if (addonNamePlate == null)
{
_logger.LogInformation("addonNamePlate addon is null, cannot refresh nameplates.");
return;
}
addonNamePlate->DoFullUpdate = 1;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_nameplateHook?.Dispose();
}
_namePlateGui.OnNamePlateUpdate -= OnNamePlateUpdate;
_namePlateGui.RequestRedraw();
base.Dispose(disposing);
}
}

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@@ -490,7 +490,7 @@ public sealed class DtrEntry : IDisposable, IHostedService
private const byte _colorTypeForeground = 0x13;
private const byte _colorTypeGlow = 0x14;
private static Colors SwapColorChannels(Colors colors)
internal static Colors SwapColorChannels(Colors colors)
=> new(SwapColorComponent(colors.Foreground), SwapColorComponent(colors.Glow));
private static uint SwapColorComponent(uint color)

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@@ -2244,7 +2244,6 @@ public class SettingsUi : WindowMediatorSubscriberBase
var nameColors = _configService.Current.NameplateColors;
var isFriendOverride = _configService.Current.overrideFriendColor;
var isPartyOverride = _configService.Current.overridePartyColor;
var isFcTagOverride = _configService.Current.overrideFcTagColor;
if (ImGui.Checkbox("Override name color of visible paired players", ref nameColorsEnabled))
{
@@ -2278,13 +2277,6 @@ public class SettingsUi : WindowMediatorSubscriberBase
_configService.Save();
_nameplateService.RequestRedraw();
}
if (ImGui.Checkbox("Override FC tag color", ref isFcTagOverride))
{
_configService.Current.overrideFcTagColor = isFcTagOverride;
_configService.Save();
_nameplateService.RequestRedraw();
}
}
ImGui.Spacing();