Files
LightlessClient/LightlessSync/Services/NameplateUpdateHookService.cs
2025-12-28 05:24:12 +09:00

58 lines
2.4 KiB
C#

using Dalamud.Hooking;
using Dalamud.Plugin.Services;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Microsoft.Extensions.Logging;
namespace LightlessSync.Services;
public unsafe sealed class NameplateUpdateHookService : IDisposable
{
private delegate nint UpdateNameplateDelegate(RaptureAtkModule* raptureAtkModule, RaptureAtkModule.NamePlateInfo* namePlateInfo,
NumberArrayData* numArray, StringArrayData* stringArray, BattleChara* battleChara, int numArrayIndex, int stringArrayIndex);
public delegate void NameplateUpdatedHandler(RaptureAtkModule* raptureAtkModule, RaptureAtkModule.NamePlateInfo* namePlateInfo,
NumberArrayData* numArray, StringArrayData* stringArray, BattleChara* battleChara, int numArrayIndex, int stringArrayIndex);
// Glyceri, Thanks :bow:
[Signature("40 53 55 57 41 56 48 81 EC ?? ?? ?? ?? 48 8B 84 24", DetourName = nameof(UpdateNameplateDetour))]
private readonly Hook<UpdateNameplateDelegate>? _nameplateHook = null;
private readonly ILogger<NameplateUpdateHookService> _logger;
public NameplateUpdateHookService(ILogger<NameplateUpdateHookService> logger, IGameInteropProvider interop)
{
_logger = logger;
interop.InitializeFromAttributes(this);
_nameplateHook?.Enable();
}
public event NameplateUpdatedHandler? NameplateUpdated;
/// <summary>
/// Detour for the game's internal nameplate update function.
/// This will be called whenever the client updates any nameplate.
/// </summary>
private nint UpdateNameplateDetour(RaptureAtkModule* raptureAtkModule, RaptureAtkModule.NamePlateInfo* namePlateInfo,
NumberArrayData* numArray, StringArrayData* stringArray, BattleChara* battleChara, int numArrayIndex, int stringArrayIndex)
{
try
{
NameplateUpdated?.Invoke(raptureAtkModule, namePlateInfo, numArray, stringArray, battleChara, numArrayIndex, stringArrayIndex);
}
catch (Exception e)
{
_logger.LogError(e, "Error in NameplateUpdateHookService UpdateNameplateDetour");
}
return _nameplateHook!.Original(raptureAtkModule, namePlateInfo, numArray, stringArray, battleChara, numArrayIndex, stringArrayIndex);
}
public void Dispose()
{
_nameplateHook?.Dispose();
}
}