120 lines
2.8 KiB
C#
120 lines
2.8 KiB
C#
using System.Collections.Concurrent;
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using LightlessSync.API.Data;
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using LightlessSync.Utils;
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namespace LightlessSync.PlayerData.Pairs;
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/// <summary>
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/// cache for character/pair data and penumbra collections
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/// </summary>
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public sealed class PairStateCache
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{
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private readonly ConcurrentDictionary<string, PairState> _cache = new(StringComparer.Ordinal);
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public void Store(string ident, CharacterData data)
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{
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if (string.IsNullOrEmpty(ident) || data is null)
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{
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return;
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}
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var state = _cache.GetOrAdd(ident, _ => new PairState());
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state.CharacterData = data.DeepClone();
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}
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public CharacterData? TryLoad(string ident)
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{
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if (string.IsNullOrEmpty(ident))
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{
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return null;
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}
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if (_cache.TryGetValue(ident, out var state) && state.CharacterData is not null)
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{
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return state.CharacterData.DeepClone();
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}
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return null;
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}
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public Guid? TryGetTemporaryCollection(string ident)
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{
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if (string.IsNullOrEmpty(ident))
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{
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return null;
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}
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if (_cache.TryGetValue(ident, out var state))
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{
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return state.TemporaryCollectionId;
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}
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return null;
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}
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public Guid? StoreTemporaryCollection(string ident, Guid collection)
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{
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if (string.IsNullOrEmpty(ident) || collection == Guid.Empty)
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{
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return null;
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}
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var state = _cache.GetOrAdd(ident, _ => new PairState());
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state.TemporaryCollectionId = collection;
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return collection;
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}
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public Guid? ClearTemporaryCollection(string ident)
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{
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if (string.IsNullOrEmpty(ident))
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{
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return null;
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}
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if (_cache.TryGetValue(ident, out var state))
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{
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var existing = state.TemporaryCollectionId;
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state.TemporaryCollectionId = null;
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TryRemoveIfEmpty(ident, state);
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return existing;
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}
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return null;
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}
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public IReadOnlyList<Guid> ClearAllTemporaryCollections()
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{
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var removed = new List<Guid>();
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foreach (var (ident, state) in _cache)
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{
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if (state.TemporaryCollectionId is { } guid && guid != Guid.Empty)
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{
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removed.Add(guid);
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state.TemporaryCollectionId = null;
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}
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TryRemoveIfEmpty(ident, state);
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}
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return removed;
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}
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public void Clear(string ident)
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{
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if (string.IsNullOrEmpty(ident))
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{
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return;
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}
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_cache.TryRemove(ident, out _);
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}
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private void TryRemoveIfEmpty(string ident, PairState state)
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{
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if (state.IsEmpty)
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{
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_cache.TryRemove(ident, out _);
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}
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}
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}
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