Files
LightlessClient/LightlessSync/PlayerData/Factories/GameObjectHandlerFactory.cs
2025-08-24 15:06:46 +02:00

30 lines
1.3 KiB
C#

using LightlessSync.API.Data.Enum;
using LightlessSync.PlayerData.Handlers;
using LightlessSync.Services;
using LightlessSync.Services.Mediator;
using Microsoft.Extensions.Logging;
namespace LightlessSync.PlayerData.Factories;
public class GameObjectHandlerFactory
{
private readonly DalamudUtilService _dalamudUtilService;
private readonly ILoggerFactory _loggerFactory;
private readonly LightlessMediator _lightlessMediator;
private readonly PerformanceCollectorService _performanceCollectorService;
public GameObjectHandlerFactory(ILoggerFactory loggerFactory, PerformanceCollectorService performanceCollectorService, LightlessMediator lightlessMediator,
DalamudUtilService dalamudUtilService)
{
_loggerFactory = loggerFactory;
_performanceCollectorService = performanceCollectorService;
_lightlessMediator = lightlessMediator;
_dalamudUtilService = dalamudUtilService;
}
public async Task<GameObjectHandler> Create(ObjectKind objectKind, Func<nint> getAddressFunc, bool isWatched = false)
{
return await _dalamudUtilService.RunOnFrameworkThread(() => new GameObjectHandler(_loggerFactory.CreateLogger<GameObjectHandler>(),
_performanceCollectorService, _lightlessMediator, _dalamudUtilService, objectKind, getAddressFunc, isWatched)).ConfigureAwait(false);
}
}