Changelog

This commit is contained in:
defnotken
2025-12-23 20:06:39 -06:00
parent 35f0f6da5e
commit eb83ca90cb
2 changed files with 48 additions and 4 deletions

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@@ -1,11 +1,44 @@
tagline: "Lightless Sync v2.0.0"
tagline: "Lightless Sync v2.0.1"
subline: "LIGHTLESS IS EVOLVING!!"
changelog:
- name: "v2.0.1"
tagline: "Some Fixes"
date: "December 23 2025"
# be sure to set this every new version
isCurrent: true
versions:
- number: "Chat"
icon: ""
items:
- "You can turn off the syncshell chat as Owner by going to the Syncshell Admin panel -> Owner -> Enable/Disable Chat."
- "Fixed an issue where you can't chat due to regions being in a different language."
- number: "LightFinder"
icon: ""
items:
- "The icon/Lightfinder Text will be hidden when Game UI is hidden and behind game elements/UI"
- "Able to select an icon for the selected list or a custom glyph if you know the code."
- "Smoothing and reducing jitter on the icon/Lightfinder Text."
- "Fixed so higher scaled UI options (100/150/200% UI scale) wouldn't break the element."
- "Detects if GPose is active, wouldn't render the elements"
- number: "Miscellaneous fixes"
icon: ""
items:
- "Fixed the null error given on GetCID when transferring between zones/housing."
- "Added push/pop on certain ImGUI elements to remove them after being used. "
- "Having all tabs open in the Main UI wouldn't lag out the game anymore."
- "Cycle pause has been adjusted to the old function. There is a separate button to pause normally, now called 'Toggle (Un)Pause State'."
- "Changes have been made to the character redraw to address the issues with the building character data constantly being redrawn and the redrawn behavior with Honorific titles."
- "GPose characters should appear again in the actor screen"
- "Lightspeed download console messages are no longer shown as warnings."
- number: "Server Updates"
icon: ""
items:
- "Changes have been made to the disabling of your profile. It should save again."
- "Ability added to toggle chats from syncshell to be disabled."
- "Files are continuously being deleted due to high volumes in storage, potentially causing MCDOs to have missing files. We have increased the limit of the storage in our configurations to see if that helps."
- name: "v2.0.0"
tagline: "Thank you for 4 months!"
date: "December 2025"
# be sure to set this every new version
isCurrent: true
versions:
- number: "Lightless Chat"
icon: ""

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@@ -164,7 +164,18 @@ public class DownloadUi : WindowMediatorSubscriberBase
const float rounding = 6f;
var shadowOffset = new Vector2(2, 2);
foreach (var transfer in _currentDownloads.ToList())
List<KeyValuePair<GameObjectHandler, Dictionary<string, FileDownloadStatus>>> transfers;
try
{
transfers = _currentDownloads.ToList();
}
catch (ArgumentException)
{
return;
}
foreach (var transfer in transfers)
{
var transferKey = transfer.Key;
var rawPos = _dalamudUtilService.WorldToScreen(transferKey.GetGameObject());