work done on the ipc

This commit is contained in:
2025-11-28 00:33:46 +09:00
parent 5ab67c70d6
commit d995afcf48
17 changed files with 1199 additions and 623 deletions

View File

@@ -1,4 +1,6 @@
using Dalamud.Plugin;
using Dalamud.Plugin;
using LightlessSync.Interop.Ipc.Framework;
using LightlessSync.Interop.Ipc.Penumbra;
using LightlessSync.LightlessConfiguration.Models;
using LightlessSync.PlayerData.Handlers;
using LightlessSync.Services;
@@ -8,520 +10,210 @@ using Microsoft.Extensions.Logging;
using Penumbra.Api.Enums;
using Penumbra.Api.Helpers;
using Penumbra.Api.IpcSubscribers;
using System.Collections.Concurrent;
namespace LightlessSync.Interop.Ipc;
public sealed class IpcCallerPenumbra : DisposableMediatorSubscriberBase, IIpcCaller
public sealed class IpcCallerPenumbra : IpcServiceBase
{
private readonly IDalamudPluginInterface _pi;
private readonly DalamudUtilService _dalamudUtil;
private readonly LightlessMediator _lightlessMediator;
private readonly RedrawManager _redrawManager;
private readonly ActorObjectService _actorObjectService;
private bool _shownPenumbraUnavailable = false;
private string? _penumbraModDirectory;
public string? ModDirectory
{
get => _penumbraModDirectory;
private set
{
if (!string.Equals(_penumbraModDirectory, value, StringComparison.Ordinal))
{
_penumbraModDirectory = value;
_lightlessMediator.Publish(new PenumbraDirectoryChangedMessage(_penumbraModDirectory));
}
}
}
private static readonly IpcServiceDescriptor PenumbraDescriptor = new("Penumbra", "Penumbra", new Version(1, 2, 0, 22));
private readonly ConcurrentDictionary<IntPtr, bool> _penumbraRedrawRequests = new();
private readonly ConcurrentDictionary<IntPtr, byte> _trackedActors = new();
private readonly PenumbraCollections _collections;
private readonly PenumbraResource _resources;
private readonly PenumbraRedraw _redraw;
private readonly PenumbraTexture _textures;
private readonly EventSubscriber _penumbraDispose;
private readonly EventSubscriber<nint, string, string> _penumbraGameObjectResourcePathResolved;
private readonly EventSubscriber _penumbraInit;
private readonly EventSubscriber<ModSettingChange, Guid, string, bool> _penumbraModSettingChanged;
private readonly EventSubscriber<nint, int> _penumbraObjectIsRedrawn;
private readonly AddTemporaryMod _penumbraAddTemporaryMod;
private readonly AssignTemporaryCollection _penumbraAssignTemporaryCollection;
private readonly ConvertTextureFile _penumbraConvertTextureFile;
private readonly CreateTemporaryCollection _penumbraCreateNamedTemporaryCollection;
private readonly GetEnabledState _penumbraEnabled;
private readonly GetPlayerMetaManipulations _penumbraGetMetaManipulations;
private readonly RedrawObject _penumbraRedraw;
private readonly DeleteTemporaryCollection _penumbraRemoveTemporaryCollection;
private readonly RemoveTemporaryMod _penumbraRemoveTemporaryMod;
private readonly GetModDirectory _penumbraResolveModDir;
private readonly ResolvePlayerPathsAsync _penumbraResolvePaths;
private readonly GetGameObjectResourcePaths _penumbraResourcePaths;
//private readonly GetPlayerResourcePaths _penumbraPlayerResourcePaths;
private readonly GetCollections _penumbraGetCollections;
private readonly ConcurrentDictionary<Guid, string> _activeTemporaryCollections = new();
private int _performedInitialCleanup;
private readonly GetModDirectory _penumbraGetModDirectory;
private readonly EventSubscriber _penumbraInit;
private readonly EventSubscriber _penumbraDispose;
private readonly EventSubscriber<ModSettingChange, Guid, string, bool> _penumbraModSettingChanged;
public IpcCallerPenumbra(ILogger<IpcCallerPenumbra> logger, IDalamudPluginInterface pi, DalamudUtilService dalamudUtil,
LightlessMediator lightlessMediator, RedrawManager redrawManager, ActorObjectService actorObjectService) : base(logger, lightlessMediator)
private bool _shownPenumbraUnavailable;
private string? _modDirectory;
public IpcCallerPenumbra(
ILogger<IpcCallerPenumbra> logger,
IDalamudPluginInterface pluginInterface,
DalamudUtilService dalamudUtil,
LightlessMediator mediator,
RedrawManager redrawManager,
ActorObjectService actorObjectService) : base(logger, mediator, pluginInterface, PenumbraDescriptor)
{
_pi = pi;
_dalamudUtil = dalamudUtil;
_lightlessMediator = lightlessMediator;
_redrawManager = redrawManager;
_actorObjectService = actorObjectService;
_penumbraInit = Initialized.Subscriber(pi, PenumbraInit);
_penumbraDispose = Disposed.Subscriber(pi, PenumbraDispose);
_penumbraResolveModDir = new GetModDirectory(pi);
_penumbraRedraw = new RedrawObject(pi);
_penumbraObjectIsRedrawn = GameObjectRedrawn.Subscriber(pi, RedrawEvent);
_penumbraGetMetaManipulations = new GetPlayerMetaManipulations(pi);
_penumbraRemoveTemporaryMod = new RemoveTemporaryMod(pi);
_penumbraAddTemporaryMod = new AddTemporaryMod(pi);
_penumbraCreateNamedTemporaryCollection = new CreateTemporaryCollection(pi);
_penumbraRemoveTemporaryCollection = new DeleteTemporaryCollection(pi);
_penumbraAssignTemporaryCollection = new AssignTemporaryCollection(pi);
_penumbraGetCollections = new GetCollections(pi);
_penumbraResolvePaths = new ResolvePlayerPathsAsync(pi);
_penumbraEnabled = new GetEnabledState(pi);
_penumbraModSettingChanged = ModSettingChanged.Subscriber(pi, (change, arg1, arg, b) =>
{
if (change == ModSettingChange.EnableState)
_lightlessMediator.Publish(new PenumbraModSettingChangedMessage());
});
_penumbraConvertTextureFile = new ConvertTextureFile(pi);
_penumbraResourcePaths = new GetGameObjectResourcePaths(pi);
//_penumbraPlayerResourcePaths = new GetPlayerResourcePaths(pi);
_penumbraEnabled = new GetEnabledState(pluginInterface);
_penumbraGetModDirectory = new GetModDirectory(pluginInterface);
_penumbraInit = Initialized.Subscriber(pluginInterface, HandlePenumbraInitialized);
_penumbraDispose = Disposed.Subscriber(pluginInterface, HandlePenumbraDisposed);
_penumbraModSettingChanged = ModSettingChanged.Subscriber(pluginInterface, HandlePenumbraModSettingChanged);
_penumbraGameObjectResourcePathResolved = GameObjectResourcePathResolved.Subscriber(pi, ResourceLoaded);
_collections = RegisterInterop(new PenumbraCollections(logger, pluginInterface, dalamudUtil, mediator));
_resources = RegisterInterop(new PenumbraResource(logger, pluginInterface, dalamudUtil, mediator, actorObjectService));
_redraw = RegisterInterop(new PenumbraRedraw(logger, pluginInterface, dalamudUtil, mediator, redrawManager));
_textures = RegisterInterop(new PenumbraTexture(logger, pluginInterface, dalamudUtil, mediator, _redraw));
SubscribeMediatorEvents();
CheckAPI();
CheckModDirectory();
Mediator.Subscribe<PenumbraRedrawCharacterMessage>(this, (msg) =>
{
_penumbraRedraw.Invoke(msg.Character.ObjectIndex, RedrawType.AfterGPose);
});
Mediator.Subscribe<DalamudLoginMessage>(this, (msg) => _shownPenumbraUnavailable = false);
Mediator.Subscribe<ActorTrackedMessage>(this, msg =>
{
if (msg.Descriptor.Address != nint.Zero)
{
_trackedActors[(IntPtr)msg.Descriptor.Address] = 0;
}
});
Mediator.Subscribe<ActorUntrackedMessage>(this, msg =>
{
if (msg.Descriptor.Address != nint.Zero)
{
_trackedActors.TryRemove((IntPtr)msg.Descriptor.Address, out _);
}
});
Mediator.Subscribe<GameObjectHandlerCreatedMessage>(this, msg =>
{
if (msg.GameObjectHandler.Address != nint.Zero)
{
_trackedActors[(IntPtr)msg.GameObjectHandler.Address] = 0;
}
});
Mediator.Subscribe<GameObjectHandlerDestroyedMessage>(this, msg =>
{
if (msg.GameObjectHandler.Address != nint.Zero)
{
_trackedActors.TryRemove((IntPtr)msg.GameObjectHandler.Address, out _);
}
});
foreach (var descriptor in _actorObjectService.PlayerDescriptors)
{
if (descriptor.Address != nint.Zero)
{
_trackedActors[(IntPtr)descriptor.Address] = 0;
}
}
}
public bool APIAvailable { get; private set; } = false;
public void CheckAPI()
public string? ModDirectory
{
bool penumbraAvailable = false;
try
get => _modDirectory;
private set
{
var penumbraVersion = (_pi.InstalledPlugins
.FirstOrDefault(p => string.Equals(p.InternalName, "Penumbra", StringComparison.OrdinalIgnoreCase))
?.Version ?? new Version(0, 0, 0, 0));
penumbraAvailable = penumbraVersion >= new Version(1, 2, 0, 22);
try
if (string.Equals(_modDirectory, value, StringComparison.Ordinal))
{
penumbraAvailable &= _penumbraEnabled.Invoke();
return;
}
catch
{
penumbraAvailable = false;
}
_shownPenumbraUnavailable = _shownPenumbraUnavailable && !penumbraAvailable;
APIAvailable = penumbraAvailable;
}
catch
{
APIAvailable = penumbraAvailable;
}
finally
{
if (!penumbraAvailable && !_shownPenumbraUnavailable)
{
_shownPenumbraUnavailable = true;
_lightlessMediator.Publish(new NotificationMessage("Penumbra inactive",
"Your Penumbra installation is not active or out of date. Update Penumbra and/or the Enable Mods setting in Penumbra to continue to use Lightless. If you just updated Penumbra, ignore this message.",
NotificationType.Error));
}
}
if (APIAvailable)
{
ScheduleTemporaryCollectionCleanup();
_modDirectory = value;
Mediator.Publish(new PenumbraDirectoryChangedMessage(_modDirectory));
}
}
public Task AssignTemporaryCollectionAsync(ILogger logger, Guid collectionId, int objectIndex)
=> _collections.AssignTemporaryCollectionAsync(logger, collectionId, objectIndex);
public Task<Guid> CreateTemporaryCollectionAsync(ILogger logger, string uid)
=> _collections.CreateTemporaryCollectionAsync(logger, uid);
public Task RemoveTemporaryCollectionAsync(ILogger logger, Guid applicationId, Guid collectionId)
=> _collections.RemoveTemporaryCollectionAsync(logger, applicationId, collectionId);
public Task SetTemporaryModsAsync(ILogger logger, Guid applicationId, Guid collectionId, Dictionary<string, string> modPaths)
=> _collections.SetTemporaryModsAsync(logger, applicationId, collectionId, modPaths);
public Task SetManipulationDataAsync(ILogger logger, Guid applicationId, Guid collectionId, string manipulationData)
=> _collections.SetManipulationDataAsync(logger, applicationId, collectionId, manipulationData);
public Task<Dictionary<string, HashSet<string>>?> GetCharacterData(ILogger logger, GameObjectHandler handler)
=> _resources.GetCharacterDataAsync(logger, handler);
public string GetMetaManipulations()
=> _resources.GetMetaManipulations();
public Task<(string[] forward, string[][] reverse)> ResolvePathsAsync(string[] forward, string[] reverse)
=> _resources.ResolvePathsAsync(forward, reverse);
public Task RedrawAsync(ILogger logger, GameObjectHandler handler, Guid applicationId, CancellationToken token)
=> _redraw.RedrawAsync(logger, handler, applicationId, token);
public Task ConvertTextureFiles(ILogger logger, IReadOnlyList<TextureConversionJob> jobs, IProgress<TextureConversionProgress>? progress, CancellationToken token)
=> _textures.ConvertTextureFilesAsync(logger, jobs, progress, token);
public Task ConvertTextureFileDirectAsync(TextureConversionJob job, CancellationToken token)
=> _textures.ConvertTextureFileDirectAsync(job, token);
public void CheckModDirectory()
{
if (!APIAvailable)
{
ModDirectory = string.Empty;
}
else
{
ModDirectory = _penumbraResolveModDir!.Invoke().ToLowerInvariant();
}
}
private void ScheduleTemporaryCollectionCleanup()
{
if (Interlocked.Exchange(ref _performedInitialCleanup, 1) != 0)
return;
_ = Task.Run(CleanupTemporaryCollectionsAsync);
}
private async Task CleanupTemporaryCollectionsAsync()
{
if (!APIAvailable)
return;
}
try
{
var collections = await _dalamudUtil.RunOnFrameworkThread(() => _penumbraGetCollections.Invoke()).ConfigureAwait(false);
foreach (var (collectionId, name) in collections)
{
if (!IsLightlessCollectionName(name))
continue;
if (_activeTemporaryCollections.ContainsKey(collectionId))
continue;
Logger.LogDebug("Cleaning up stale temporary collection {CollectionName} ({CollectionId})", name, collectionId);
var deleteResult = await _dalamudUtil.RunOnFrameworkThread(() =>
{
var result = (PenumbraApiEc)_penumbraRemoveTemporaryCollection.Invoke(collectionId);
Logger.LogTrace("Cleanup RemoveTemporaryCollection result for {CollectionName} ({CollectionId}): {Result}", name, collectionId, result);
return result;
}).ConfigureAwait(false);
if (deleteResult == PenumbraApiEc.Success)
{
_activeTemporaryCollections.TryRemove(collectionId, out _);
}
else
{
Logger.LogDebug("Skipped removing temporary collection {CollectionName} ({CollectionId}). Result: {Result}", name, collectionId, deleteResult);
}
}
ModDirectory = _penumbraGetModDirectory.Invoke().ToLowerInvariant();
}
catch (Exception ex)
{
Logger.LogWarning(ex, "Failed to clean up Penumbra temporary collections");
Logger.LogWarning(ex, "Failed to resolve Penumbra mod directory");
}
}
private static bool IsLightlessCollectionName(string? name)
=> !string.IsNullOrEmpty(name) && name.StartsWith("Lightless_", StringComparison.Ordinal);
protected override bool IsPluginEnabled()
{
try
{
return _penumbraEnabled.Invoke();
}
catch
{
return false;
}
}
protected override void OnConnectionStateChanged(IpcConnectionState previous, IpcConnectionState current)
{
base.OnConnectionStateChanged(previous, current);
if (current == IpcConnectionState.Available)
{
_shownPenumbraUnavailable = false;
if (string.IsNullOrEmpty(ModDirectory))
{
CheckModDirectory();
}
return;
}
ModDirectory = string.Empty;
_redraw.CancelPendingRedraws();
if (_shownPenumbraUnavailable || current == IpcConnectionState.Unknown)
{
return;
}
_shownPenumbraUnavailable = true;
Mediator.Publish(new NotificationMessage(
"Penumbra inactive",
"Your Penumbra installation is not active or out of date. Update Penumbra and/or the Enable Mods setting in Penumbra to continue to use Lightless. If you just updated Penumbra, ignore this message.",
NotificationType.Error));
}
private void SubscribeMediatorEvents()
{
Mediator.Subscribe<PenumbraRedrawCharacterMessage>(this, msg =>
{
_redraw.RequestImmediateRedraw(msg.Character.ObjectIndex, RedrawType.AfterGPose);
});
Mediator.Subscribe<DalamudLoginMessage>(this, _ => _shownPenumbraUnavailable = false);
Mediator.Subscribe<ActorTrackedMessage>(this, msg => _resources.TrackActor(msg.Descriptor.Address));
Mediator.Subscribe<ActorUntrackedMessage>(this, msg => _resources.UntrackActor(msg.Descriptor.Address));
Mediator.Subscribe<GameObjectHandlerCreatedMessage>(this, msg => _resources.TrackActor(msg.GameObjectHandler.Address));
Mediator.Subscribe<GameObjectHandlerDestroyedMessage>(this, msg => _resources.UntrackActor(msg.GameObjectHandler.Address));
}
private void HandlePenumbraInitialized()
{
Mediator.Publish(new PenumbraInitializedMessage());
CheckModDirectory();
_redraw.RequestImmediateRedraw(0, RedrawType.Redraw);
CheckAPI();
}
private void HandlePenumbraDisposed()
{
_redraw.CancelPendingRedraws();
ModDirectory = string.Empty;
Mediator.Publish(new PenumbraDisposedMessage());
CheckAPI();
}
private void HandlePenumbraModSettingChanged(ModSettingChange change, Guid _, string __, bool ___)
{
if (change == ModSettingChange.EnableState)
{
Mediator.Publish(new PenumbraModSettingChangedMessage());
CheckAPI();
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_redrawManager.Cancel();
if (!disposing)
{
return;
}
_penumbraModSettingChanged.Dispose();
_penumbraGameObjectResourcePathResolved.Dispose();
_penumbraDispose.Dispose();
_penumbraInit.Dispose();
_penumbraObjectIsRedrawn.Dispose();
}
public async Task AssignTemporaryCollectionAsync(ILogger logger, Guid collName, int idx)
{
if (!APIAvailable) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
var retAssign = _penumbraAssignTemporaryCollection.Invoke(collName, idx, forceAssignment: true);
logger.LogTrace("Assigning Temp Collection {collName} to index {idx}, Success: {ret}", collName, idx, retAssign);
return collName;
}).ConfigureAwait(false);
}
public async Task ConvertTextureFiles(ILogger logger, IReadOnlyList<TextureConversionJob> jobs, IProgress<TextureConversionProgress>? progress, CancellationToken token)
{
if (!APIAvailable || jobs.Count == 0)
{
return;
}
_lightlessMediator.Publish(new HaltScanMessage(nameof(ConvertTextureFiles)));
var totalJobs = jobs.Count;
var completedJobs = 0;
try
{
foreach (var job in jobs)
{
if (token.IsCancellationRequested)
{
break;
}
progress?.Report(new TextureConversionProgress(completedJobs, totalJobs, job));
logger.LogInformation("Converting texture {Input} -> {Output} ({Target})", job.InputFile, job.OutputFile, job.TargetType);
var convertTask = _penumbraConvertTextureFile.Invoke(job.InputFile, job.OutputFile, job.TargetType, job.IncludeMipMaps);
await convertTask.ConfigureAwait(false);
if (convertTask.IsCompletedSuccessfully && job.DuplicateTargets is { Count: > 0 })
{
foreach (var duplicate in job.DuplicateTargets)
{
logger.LogInformation("Synchronizing duplicate {Duplicate}", duplicate);
try
{
File.Copy(job.OutputFile, duplicate, overwrite: true);
}
catch (Exception ex)
{
logger.LogError(ex, "Failed to copy duplicate {Duplicate}", duplicate);
}
}
}
completedJobs++;
}
}
finally
{
_lightlessMediator.Publish(new ResumeScanMessage(nameof(ConvertTextureFiles)));
}
if (completedJobs > 0 && !token.IsCancellationRequested)
{
await _dalamudUtil.RunOnFrameworkThread(async () =>
{
var player = await _dalamudUtil.GetPlayerPointerAsync().ConfigureAwait(false);
if (player == null)
{
return;
}
var gameObject = await _dalamudUtil.CreateGameObjectAsync(player).ConfigureAwait(false);
_penumbraRedraw.Invoke(gameObject!.ObjectIndex, setting: RedrawType.Redraw);
}).ConfigureAwait(false);
}
}
public async Task<Guid> CreateTemporaryCollectionAsync(ILogger logger, string uid)
{
if (!APIAvailable) return Guid.Empty;
var (collectionId, collectionName) = await _dalamudUtil.RunOnFrameworkThread(() =>
{
var collName = "Lightless_" + uid;
_penumbraCreateNamedTemporaryCollection.Invoke(collName, collName, out var collId);
logger.LogTrace("Creating Temp Collection {collName}, GUID: {collId}", collName, collId);
return (collId, collName);
}).ConfigureAwait(false);
if (collectionId != Guid.Empty)
{
_activeTemporaryCollections[collectionId] = collectionName;
}
return collectionId;
}
public async Task<Dictionary<string, HashSet<string>>?> GetCharacterData(ILogger logger, GameObjectHandler handler)
{
if (!APIAvailable) return null;
return await _dalamudUtil.RunOnFrameworkThread(() =>
{
logger.LogTrace("Calling On IPC: Penumbra.GetGameObjectResourcePaths");
var idx = handler.GetGameObject()?.ObjectIndex;
if (idx == null) return null;
return _penumbraResourcePaths.Invoke(idx.Value)[0];
}).ConfigureAwait(false);
}
public string GetMetaManipulations()
{
if (!APIAvailable) return string.Empty;
return _penumbraGetMetaManipulations.Invoke();
}
public async Task RedrawAsync(ILogger logger, GameObjectHandler handler, Guid applicationId, CancellationToken token)
{
if (!APIAvailable || _dalamudUtil.IsZoning) return;
try
{
await _redrawManager.RedrawSemaphore.WaitAsync(token).ConfigureAwait(false);
await _redrawManager.PenumbraRedrawInternalAsync(logger, handler, applicationId, (chara) =>
{
logger.LogDebug("[{appid}] Calling on IPC: PenumbraRedraw", applicationId);
_penumbraRedraw!.Invoke(chara.ObjectIndex, setting: RedrawType.Redraw);
}, token).ConfigureAwait(false);
}
finally
{
_redrawManager.RedrawSemaphore.Release();
}
}
public async Task RemoveTemporaryCollectionAsync(ILogger logger, Guid applicationId, Guid collId)
{
if (!APIAvailable) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
logger.LogTrace("[{applicationId}] Removing temp collection for {collId}", applicationId, collId);
var ret2 = _penumbraRemoveTemporaryCollection.Invoke(collId);
logger.LogTrace("[{applicationId}] RemoveTemporaryCollection: {ret2}", applicationId, ret2);
}).ConfigureAwait(false);
if (collId != Guid.Empty)
{
_activeTemporaryCollections.TryRemove(collId, out _);
}
}
public async Task<(string[] forward, string[][] reverse)> ResolvePathsAsync(string[] forward, string[] reverse)
{
return await _penumbraResolvePaths.Invoke(forward, reverse).ConfigureAwait(false);
}
public async Task ConvertTextureFileDirectAsync(TextureConversionJob job, CancellationToken token)
{
if (!APIAvailable) return;
token.ThrowIfCancellationRequested();
await _penumbraConvertTextureFile.Invoke(job.InputFile, job.OutputFile, job.TargetType, job.IncludeMipMaps)
.ConfigureAwait(false);
if (job.DuplicateTargets is { Count: > 0 })
{
foreach (var duplicate in job.DuplicateTargets)
{
try
{
File.Copy(job.OutputFile, duplicate, overwrite: true);
}
catch (Exception ex)
{
Logger.LogDebug(ex, "Failed to copy duplicate {Duplicate} for texture conversion", duplicate);
}
}
}
}
public async Task SetManipulationDataAsync(ILogger logger, Guid applicationId, Guid collId, string manipulationData)
{
if (!APIAvailable) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
logger.LogTrace("[{applicationId}] Manip: {data}", applicationId, manipulationData);
var retAdd = _penumbraAddTemporaryMod.Invoke("LightlessChara_Meta", collId, [], manipulationData, 0);
logger.LogTrace("[{applicationId}] Setting temp meta mod for {collId}, Success: {ret}", applicationId, collId, retAdd);
}).ConfigureAwait(false);
}
public async Task SetTemporaryModsAsync(ILogger logger, Guid applicationId, Guid collId, Dictionary<string, string> modPaths)
{
if (!APIAvailable) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
foreach (var mod in modPaths)
{
logger.LogTrace("[{applicationId}] Change: {from} => {to}", applicationId, mod.Key, mod.Value);
}
var retRemove = _penumbraRemoveTemporaryMod.Invoke("LightlessChara_Files", collId, 0);
logger.LogTrace("[{applicationId}] Removing temp files mod for {collId}, Success: {ret}", applicationId, collId, retRemove);
var retAdd = _penumbraAddTemporaryMod.Invoke("LightlessChara_Files", collId, modPaths, string.Empty, 0);
logger.LogTrace("[{applicationId}] Setting temp files mod for {collId}, Success: {ret}", applicationId, collId, retAdd);
}).ConfigureAwait(false);
}
private void RedrawEvent(IntPtr objectAddress, int objectTableIndex)
{
bool wasRequested = false;
if (_penumbraRedrawRequests.TryGetValue(objectAddress, out var redrawRequest) && redrawRequest)
{
_penumbraRedrawRequests[objectAddress] = false;
}
else
{
_lightlessMediator.Publish(new PenumbraRedrawMessage(objectAddress, objectTableIndex, wasRequested));
}
}
private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
{
if (ptr == IntPtr.Zero)
return;
if (!_trackedActors.ContainsKey(ptr))
{
var descriptor = _actorObjectService.PlayerDescriptors.FirstOrDefault(d => d.Address == ptr);
if (descriptor.Address != nint.Zero)
{
_trackedActors[ptr] = 0;
}
else
{
return;
}
}
if (string.Compare(arg1, arg2, ignoreCase: true, System.Globalization.CultureInfo.InvariantCulture) == 0)
return;
_lightlessMediator.Publish(new PenumbraResourceLoadMessage(ptr, arg1, arg2));
}
private void PenumbraDispose()
{
_redrawManager.Cancel();
_lightlessMediator.Publish(new PenumbraDisposedMessage());
}
private void PenumbraInit()
{
APIAvailable = true;
ModDirectory = _penumbraResolveModDir.Invoke();
_lightlessMediator.Publish(new PenumbraInitializedMessage());
ScheduleTemporaryCollectionCleanup();
_penumbraRedraw!.Invoke(0, setting: RedrawType.Redraw);
}
}