Update World Data/Job Data to client lang

This commit is contained in:
defnotken
2025-12-27 20:27:08 -06:00
parent 04d7a66317
commit abd60dcaa9

View File

@@ -80,18 +80,18 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
_configService = configService;
_playerPerformanceConfigService = playerPerformanceConfigService;
_pairFactory = pairFactory;
var clientLanguage = _clientState.ClientLanguage;
WorldData = new(() =>
{
return gameData.GetExcelSheet<Lumina.Excel.Sheets.World>(Dalamud.Game.ClientLanguage.English)!
return gameData.GetExcelSheet<Lumina.Excel.Sheets.World>(clientLanguage)!
.Where(w => !w.Name.IsEmpty && w.DataCenter.RowId != 0 && (w.IsPublic || char.IsUpper(w.Name.ToString()[0])))
.ToDictionary(w => (ushort)w.RowId, w => w.Name.ToString());
});
JobData = new(() =>
{
return gameData.GetExcelSheet<ClassJob>(Dalamud.Game.ClientLanguage.English)!
.ToDictionary(k => k.RowId, k => k.NameEnglish.ToString());
return gameData.GetExcelSheet<ClassJob>(clientLanguage)!
.ToDictionary(k => k.RowId, k => k.Name.ToString());
});
var clientLanguage = _clientState.ClientLanguage;
TerritoryData = new(() => BuildTerritoryData(clientLanguage));
TerritoryDataEnglish = new(() => BuildTerritoryData(Dalamud.Game.ClientLanguage.English));
MapData = new(() => BuildMapData(clientLanguage));