Adding memory violations catches and null checks to NameString and GameObj

This commit is contained in:
defnotken
2026-01-05 14:48:14 -06:00
parent 8e08da7471
commit a2ed9f8d2b

View File

@@ -955,7 +955,13 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
private unsafe void CheckCharacterForDrawing(nint address, string characterName)
{
if (address == nint.Zero)
return;
var gameObj = (GameObject*)address;
if (gameObj == null || gameObj->ObjectKind == 0)
return;
var drawObj = gameObj->DrawObject;
bool isDrawing = false;
bool isDrawingChanged = false;
@@ -1052,16 +1058,28 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
if (!IsAnythingDrawing)
{
var gameObj = (GameObject*)playerAddress;
var currentName = gameObj != null ? gameObj->NameString ?? string.Empty : string.Empty;
var charaName = string.IsNullOrEmpty(currentName) ? actor.Name : currentName;
CheckCharacterForDrawing(playerAddress, charaName);
if (IsAnythingDrawing)
break;
}
else
{
break;
try
{
var gameObj = (GameObject*)playerAddress;
if (gameObj == null || gameObj->ObjectKind == 0)
{
continue;
}
var currentName = gameObj->NameString ?? string.Empty;
var charaName = string.IsNullOrEmpty(currentName) ? actor.Name : currentName;
CheckCharacterForDrawing(playerAddress, charaName);
if (IsAnythingDrawing)
break;
}
catch (AccessViolationException ex)
{
_logger.LogWarning(ex, "Memory access violation reading character at {addr}", playerAddress.ToString("X"));
continue;
}
}
}
});