Merge pull request 'patch-notes-fixes' (#98) from notif-style-rework into 2.0.0

Reviewed-on: #98
Reviewed-by: defnotken <defnotken@noreply.git.lightless-sync.org>
This commit was merged in pull request #98.
This commit is contained in:
2025-12-19 15:09:10 +00:00
3 changed files with 518 additions and 391 deletions

View File

@@ -6,6 +6,7 @@ using LightlessSync.LightlessConfiguration.Models;
using LightlessSync.Services;
using LightlessSync.Services.Mediator;
using LightlessSync.UI.Models;
using LightlessSync.UI.Style;
using Microsoft.Extensions.Logging;
using System.Numerics;
@@ -30,6 +31,7 @@ public class LightlessNotificationUi : WindowMediatorSubscriberBase
private readonly LightlessConfigService _configService;
private readonly Dictionary<string, float> _notificationYOffsets = [];
private readonly Dictionary<string, float> _notificationTargetYOffsets = [];
private readonly Dictionary<string, Vector4> _notificationBackgrounds = [];
public LightlessNotificationUi(ILogger<LightlessNotificationUi> logger, LightlessMediator mediator, PerformanceCollectorService performanceCollector, LightlessConfigService configService)
: base(logger, mediator, "Lightless Notifications##LightlessNotifications", performanceCollector)
@@ -225,6 +227,7 @@ public class LightlessNotificationUi : WindowMediatorSubscriberBase
_notifications.RemoveAt(i);
_notificationYOffsets.Remove(notification.Id);
_notificationTargetYOffsets.Remove(notification.Id);
_notificationBackgrounds.Remove(notification.Id);
}
}
}
@@ -333,14 +336,15 @@ public class LightlessNotificationUi : WindowMediatorSubscriberBase
var windowPos = ImGui.GetWindowPos();
var windowSize = ImGui.GetWindowSize();
var bgColor = CalculateBackgroundColor(alpha, ImGui.IsWindowHovered());
var accentColor = GetNotificationAccentColor(notification.Type);
accentColor.W *= alpha;
var bgColor = CalculateBackgroundColor(notification, alpha, ImGui.IsWindowHovered(), accentColor);
var accentColorWithAlpha = accentColor;
accentColorWithAlpha.W *= alpha;
DrawShadow(drawList, windowPos, windowSize, alpha);
HandleClickToDismiss(notification);
DrawBackground(drawList, windowPos, windowSize, bgColor);
DrawAccentBar(drawList, windowPos, windowSize, accentColor);
DrawAccentBar(drawList, windowPos, windowSize, accentColorWithAlpha);
DrawDurationProgressBar(notification, alpha, windowPos, windowSize, drawList);
// Draw download progress bar above duration bar for download notifications
@@ -352,16 +356,38 @@ public class LightlessNotificationUi : WindowMediatorSubscriberBase
DrawNotificationText(notification, alpha);
}
private Vector4 CalculateBackgroundColor(float alpha, bool isHovered)
private Vector4 CalculateBackgroundColor(LightlessNotification notification, float alpha, bool isHovered, Vector4 accentColor)
{
var baseOpacity = _configService.Current.NotificationOpacity;
var finalOpacity = baseOpacity * alpha;
var bgColor = new Vector4(30f/255f, 30f/255f, 30f/255f, finalOpacity);
float boost = Luminance.ComputeHighlight(null, accentColor);
var baseBg = new Vector4(
30f/255f + boost,
30f/255f + boost,
30f/255f + boost,
finalOpacity
);
if (!_notificationBackgrounds.ContainsKey(notification.Id))
{
_notificationBackgrounds[notification.Id] = baseBg;
}
var currentBg = _notificationBackgrounds[notification.Id];
var bgColor = Luminance.BackgroundContrast(null, accentColor, baseBg, ref currentBg);
_notificationBackgrounds[notification.Id] = currentBg;
bgColor.W = finalOpacity;
if (isHovered)
{
bgColor *= 1.1f;
bgColor.W = Math.Min(bgColor.W, 0.98f);
bgColor = new Vector4(
bgColor.X * 1.1f,
bgColor.Y * 1.1f,
bgColor.Z * 1.1f,
Math.Min(bgColor.W, 0.98f)
);
}
return bgColor;

View File

@@ -0,0 +1,463 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using System.Numerics;
namespace LightlessSync.UI.Style;
/// <summary>
/// A reusable animated header component with a gradient background, some funny stars, and shooting star effects to match the lightless void theme a bit.
/// </summary>
public class AnimatedHeader
{
private struct Particle
{
public Vector2 Position;
public Vector2 Velocity;
public float Life;
public float MaxLife;
public float Size;
public ParticleType Type;
public List<Vector2>? Trail;
public float Twinkle;
public float Depth;
public float Hue;
}
private enum ParticleType
{
TwinklingStar,
ShootingStar
}
private readonly List<Particle> _particles = [];
private float _particleSpawnTimer;
private readonly Random _random = new();
private const float _particleSpawnInterval = 0.2f;
private const int _maxParticles = 50;
private const int _maxTrailLength = 50;
private const float _edgeFadeDistance = 30f;
private const float _extendedParticleHeight = 40f;
public float Height { get; set; } = 150f;
public Vector4 TopColor { get; set; } = new(0.08f, 0.05f, 0.15f, 1.0f);
public Vector4 BottomColor { get; set; } = new(0.12f, 0.08f, 0.20f, 1.0f);
public bool EnableParticles { get; set; } = true;
public bool EnableBottomGradient { get; set; } = true;
/// <summary>
/// Draws the animated header with some customizable content
/// </summary>
/// <param name="width">Width of the header</param>
/// <param name="drawContent">Action to draw custom content inside the header</param>
public void Draw(float width, Action<Vector2, Vector2> drawContent)
{
var windowPos = ImGui.GetWindowPos();
var windowPadding = ImGui.GetStyle().WindowPadding;
var headerStart = windowPos + new Vector2(windowPadding.X, windowPadding.Y);
var headerEnd = headerStart + new Vector2(width, Height);
var extendedParticleSize = new Vector2(width, Height + _extendedParticleHeight);
DrawGradientBackground(headerStart, headerEnd);
if (EnableParticles)
{
DrawParticleEffects(headerStart, extendedParticleSize);
}
drawContent(headerStart, headerEnd);
if (EnableBottomGradient)
{
DrawBottomGradient(headerStart, headerEnd, width);
}
}
/// <summary>
/// Draws a simple animated header with title and subtitle.
/// </summary>
public void DrawSimple(float width, string title, string subtitle, IFontHandle? titleFont = null, Vector4? titleColor = null, Vector4? subtitleColor = null)
{
Draw(width, (headerStart, headerEnd) =>
{
var textX = 20f;
var textY = 30f;
ImGui.SetCursorScreenPos(headerStart + new Vector2(textX, textY));
if (titleFont != null)
{
using (titleFont.Push())
{
ImGui.TextColored(titleColor ?? new Vector4(0.95f, 0.95f, 0.95f, 1.0f), title);
}
}
else
{
ImGui.TextColored(titleColor ?? new Vector4(0.95f, 0.95f, 0.95f, 1.0f), title);
}
ImGui.SetCursorScreenPos(headerStart + new Vector2(textX, textY + 45f));
ImGui.TextColored(subtitleColor ?? UIColors.Get("LightlessBlue"), subtitle);
});
}
/// <summary>
/// Draws a header with title, subtitle, and action buttons in the top-right corner.
/// </summary>
public void DrawWithButtons(float width, string title, string subtitle, List<HeaderButton> buttons, IFontHandle? titleFont = null)
{
Draw(width, (headerStart, headerEnd) =>
{
// Draw title and subtitle
var textX = 20f;
var textY = 30f;
ImGui.SetCursorScreenPos(headerStart + new Vector2(textX, textY));
if (titleFont != null)
{
using (titleFont.Push())
{
ImGui.TextColored(new Vector4(0.95f, 0.95f, 0.95f, 1.0f), title);
}
}
else
{
ImGui.TextColored(new Vector4(0.95f, 0.95f, 0.95f, 1.0f), title);
}
ImGui.SetCursorScreenPos(headerStart + new Vector2(textX, textY + 45f));
ImGui.TextColored(UIColors.Get("LightlessBlue"), subtitle);
// Draw buttons
if (buttons.Count > 0)
{
DrawHeaderButtons(headerStart, width, buttons);
}
});
}
private void DrawGradientBackground(Vector2 headerStart, Vector2 headerEnd)
{
var drawList = ImGui.GetWindowDrawList();
drawList.AddRectFilledMultiColor(
headerStart,
headerEnd,
ImGui.GetColorU32(TopColor),
ImGui.GetColorU32(TopColor),
ImGui.GetColorU32(BottomColor),
ImGui.GetColorU32(BottomColor)
);
// Draw static background stars
var random = new Random(42);
for (int i = 0; i < 50; i++)
{
var starPos = headerStart + new Vector2(
(float)random.NextDouble() * (headerEnd.X - headerStart.X),
(float)random.NextDouble() * (headerEnd.Y - headerStart.Y)
);
var brightness = 0.3f + (float)random.NextDouble() * 0.4f;
drawList.AddCircleFilled(starPos, 1f, ImGui.GetColorU32(new Vector4(1f, 1f, 1f, brightness)));
}
}
private void DrawBottomGradient(Vector2 headerStart, Vector2 headerEnd, float width)
{
var drawList = ImGui.GetWindowDrawList();
var gradientHeight = 60f;
for (int i = 0; i < gradientHeight; i++)
{
var progress = i / gradientHeight;
var smoothProgress = progress * progress;
var r = BottomColor.X + (0.0f - BottomColor.X) * smoothProgress;
var g = BottomColor.Y + (0.0f - BottomColor.Y) * smoothProgress;
var b = BottomColor.Z + (0.0f - BottomColor.Z) * smoothProgress;
var alpha = 1f - smoothProgress;
var gradientColor = new Vector4(r, g, b, alpha);
drawList.AddLine(
new Vector2(headerStart.X, headerEnd.Y + i),
new Vector2(headerStart.X + width, headerEnd.Y + i),
ImGui.GetColorU32(gradientColor),
1f
);
}
}
private void DrawHeaderButtons(Vector2 headerStart, float headerWidth, List<HeaderButton> buttons)
{
var spacing = 8f * ImGuiHelpers.GlobalScale;
var rightPadding = 15f * ImGuiHelpers.GlobalScale;
var topPadding = 15f * ImGuiHelpers.GlobalScale;
var buttonY = headerStart.Y + topPadding;
using (ImRaii.PushFont(UiBuilder.IconFont))
{
// Calculate button size (assuming all buttons are the same size)
var buttonSize = ImGui.CalcTextSize(FontAwesomeIcon.Globe.ToIconString());
buttonSize += ImGui.GetStyle().FramePadding * 2;
float currentX = headerStart.X + headerWidth - rightPadding - buttonSize.X;
using (ImRaii.PushColor(ImGuiCol.Button, new Vector4(0, 0, 0, 0)))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, UIColors.Get("LightlessPurple") with { W = 0.3f }))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, UIColors.Get("LightlessPurpleActive") with { W = 0.5f }))
{
for (int i = buttons.Count - 1; i >= 0; i--)
{
var button = buttons[i];
ImGui.SetCursorScreenPos(new Vector2(currentX, buttonY));
if (ImGui.Button(button.Icon.ToIconString()))
{
button.OnClick?.Invoke();
}
if (ImGui.IsItemHovered() && !string.IsNullOrEmpty(button.Tooltip))
{
ImGui.SetTooltip(button.Tooltip);
}
currentX -= buttonSize.X + spacing;
}
}
}
}
private void DrawParticleEffects(Vector2 bannerStart, Vector2 bannerSize)
{
var deltaTime = ImGui.GetIO().DeltaTime;
_particleSpawnTimer += deltaTime;
if (_particleSpawnTimer > _particleSpawnInterval && _particles.Count < _maxParticles)
{
SpawnParticle(bannerSize);
_particleSpawnTimer = 0f;
}
if (_random.NextDouble() < 0.003)
{
SpawnShootingStar(bannerSize);
}
var drawList = ImGui.GetWindowDrawList();
for (int i = _particles.Count - 1; i >= 0; i--)
{
var particle = _particles[i];
var screenPos = bannerStart + particle.Position;
if (particle.Type == ParticleType.ShootingStar && particle.Trail != null)
{
particle.Trail.Insert(0, particle.Position);
if (particle.Trail.Count > _maxTrailLength)
particle.Trail.RemoveAt(particle.Trail.Count - 1);
}
if (particle.Type == ParticleType.TwinklingStar)
{
particle.Twinkle += 0.005f * particle.Depth;
}
particle.Position += particle.Velocity * deltaTime;
particle.Life -= deltaTime;
var isOutOfBounds = particle.Position.X < -50 || particle.Position.X > bannerSize.X + 50 ||
particle.Position.Y < -50 || particle.Position.Y > bannerSize.Y + 50;
if (particle.Life <= 0 || (particle.Type != ParticleType.TwinklingStar && isOutOfBounds))
{
_particles.RemoveAt(i);
continue;
}
if (particle.Type == ParticleType.TwinklingStar)
{
if (particle.Position.X < 0 || particle.Position.X > bannerSize.X)
particle.Velocity = particle.Velocity with { X = -particle.Velocity.X };
if (particle.Position.Y < 0 || particle.Position.Y > bannerSize.Y)
particle.Velocity = particle.Velocity with { Y = -particle.Velocity.Y };
}
var fadeIn = Math.Min(1f, (particle.MaxLife - particle.Life) / 20f);
var fadeOut = Math.Min(1f, particle.Life / 20f);
var lifeFade = Math.Min(fadeIn, fadeOut);
var edgeFadeX = Math.Min(
Math.Min(1f, (particle.Position.X + _edgeFadeDistance) / _edgeFadeDistance),
Math.Min(1f, (bannerSize.X - particle.Position.X + _edgeFadeDistance) / _edgeFadeDistance)
);
var edgeFadeY = Math.Min(
Math.Min(1f, (particle.Position.Y + _edgeFadeDistance) / _edgeFadeDistance),
Math.Min(1f, (bannerSize.Y - particle.Position.Y + _edgeFadeDistance) / _edgeFadeDistance)
);
var edgeFade = Math.Min(edgeFadeX, edgeFadeY);
var baseAlpha = lifeFade * edgeFade;
var finalAlpha = particle.Type == ParticleType.TwinklingStar
? baseAlpha * (0.6f + 0.4f * MathF.Sin(particle.Twinkle))
: baseAlpha;
if (particle.Type == ParticleType.ShootingStar && particle.Trail != null && particle.Trail.Count > 1)
{
var cyanColor = new Vector4(0.4f, 0.8f, 1.0f, 1.0f);
for (int t = 1; t < particle.Trail.Count; t++)
{
var trailProgress = (float)t / particle.Trail.Count;
var trailAlpha = Math.Min(1f, (1f - trailProgress) * finalAlpha * 1.8f);
var trailWidth = (1f - trailProgress) * 3f + 1f;
var glowAlpha = trailAlpha * 0.4f;
drawList.AddLine(
bannerStart + particle.Trail[t - 1],
bannerStart + particle.Trail[t],
ImGui.GetColorU32(cyanColor with { W = glowAlpha }),
trailWidth + 4f
);
drawList.AddLine(
bannerStart + particle.Trail[t - 1],
bannerStart + particle.Trail[t],
ImGui.GetColorU32(cyanColor with { W = trailAlpha }),
trailWidth
);
}
}
else if (particle.Type == ParticleType.TwinklingStar)
{
DrawTwinklingStar(drawList, screenPos, particle.Size, particle.Hue, finalAlpha, particle.Depth);
}
_particles[i] = particle;
}
}
private static void DrawTwinklingStar(ImDrawListPtr drawList, Vector2 position, float size, float hue, float alpha, float depth)
{
var color = HslToRgb(hue, 1.0f, 0.85f);
color.W = alpha;
drawList.AddCircleFilled(position, size, ImGui.GetColorU32(color));
var glowColor = color with { W = alpha * 0.3f };
drawList.AddCircleFilled(position, size * (1.2f + depth * 0.3f), ImGui.GetColorU32(glowColor));
}
private static Vector4 HslToRgb(float h, float s, float l)
{
h = h / 360f;
float c = (1 - MathF.Abs(2 * l - 1)) * s;
float x = c * (1 - MathF.Abs((h * 6) % 2 - 1));
float m = l - c / 2;
float r, g, b;
if (h < 1f / 6f)
{
r = c; g = x; b = 0;
}
else if (h < 2f / 6f)
{
r = x; g = c; b = 0;
}
else if (h < 3f / 6f)
{
r = 0; g = c; b = x;
}
else if (h < 4f / 6f)
{
r = 0; g = x; b = c;
}
else if (h < 5f / 6f)
{
r = x; g = 0; b = c;
}
else
{
r = c; g = 0; b = x;
}
return new Vector4(r + m, g + m, b + m, 1.0f);
}
private void SpawnParticle(Vector2 bannerSize)
{
var position = new Vector2(
(float)_random.NextDouble() * bannerSize.X,
(float)_random.NextDouble() * bannerSize.Y
);
var depthLayers = new[] { 0.5f, 1.0f, 1.5f };
var depth = depthLayers[_random.Next(depthLayers.Length)];
var velocity = new Vector2(
((float)_random.NextDouble() - 0.5f) * 0.05f * depth,
((float)_random.NextDouble() - 0.5f) * 0.05f * depth
);
var isBlue = _random.NextDouble() < 0.5;
var hue = isBlue ? 220f + (float)_random.NextDouble() * 30f : 270f + (float)_random.NextDouble() * 40f;
var size = (0.5f + (float)_random.NextDouble() * 2f) * depth;
var maxLife = 120f + (float)_random.NextDouble() * 60f;
_particles.Add(new Particle
{
Position = position,
Velocity = velocity,
Life = maxLife,
MaxLife = maxLife,
Size = size,
Type = ParticleType.TwinklingStar,
Trail = null,
Twinkle = (float)_random.NextDouble() * MathF.PI * 2,
Depth = depth,
Hue = hue
});
}
private void SpawnShootingStar(Vector2 bannerSize)
{
var maxLife = 80f + (float)_random.NextDouble() * 40f;
var startX = bannerSize.X * (0.3f + (float)_random.NextDouble() * 0.6f);
var startY = -10f;
_particles.Add(new Particle
{
Position = new Vector2(startX, startY),
Velocity = new Vector2(
-50f - (float)_random.NextDouble() * 40f,
30f + (float)_random.NextDouble() * 40f
),
Life = maxLife,
MaxLife = maxLife,
Size = 2.5f,
Type = ParticleType.ShootingStar,
Trail = new List<Vector2>(),
Twinkle = 0,
Depth = 1.0f,
Hue = 270f
});
}
/// <summary>
/// Clears all active particles. Useful when closing or hiding a window with an animated header.
/// </summary>
public void ClearParticles()
{
_particles.Clear();
_particleSpawnTimer = 0f;
}
}
/// <summary>
/// Represents a button in the animated header.
/// </summary>
public record HeaderButton(FontAwesomeIcon Icon, string Tooltip, Action? OnClick = null);

View File

@@ -13,6 +13,7 @@ using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
using Dalamud.Interface;
using LightlessSync.UI.Models;
using LightlessSync.UI.Style;
using LightlessSync.Utils;
namespace LightlessSync.UI;
@@ -27,37 +28,7 @@ public class UpdateNotesUi : WindowMediatorSubscriberBase
private CreditsFile _credits = new();
private bool _scrollToTop;
private bool _hasInitializedCollapsingHeaders;
private struct Particle
{
public Vector2 Position;
public Vector2 Velocity;
public float Life;
public float MaxLife;
public float Size;
public ParticleType Type;
public List<Vector2>? Trail;
public float Twinkle;
public float Depth;
public float Hue;
}
private enum ParticleType
{
TwinklingStar,
ShootingStar
}
private readonly List<Particle> _particles = [];
private float _particleSpawnTimer;
private readonly Random _random = new();
private const float _headerHeight = 150f;
private const float _particleSpawnInterval = 0.2f;
private const int _maxParticles = 50;
private const int _maxTrailLength = 50;
private const float _edgeFadeDistance = 30f;
private const float _extendedParticleHeight = 40f;
private readonly AnimatedHeader _animatedHeader = new();
public UpdateNotesUi(ILogger<UpdateNotesUi> logger,
LightlessMediator mediator,
@@ -94,6 +65,11 @@ public class UpdateNotesUi : WindowMediatorSubscriberBase
_hasInitializedCollapsingHeaders = false;
}
public override void OnClose()
{
_animatedHeader.ClearParticles();
}
private void CenterWindow()
{
var viewport = ImGui.GetMainViewport();
@@ -116,21 +92,18 @@ public class UpdateNotesUi : WindowMediatorSubscriberBase
private void DrawHeader()
{
var windowPos = ImGui.GetWindowPos();
var windowPadding = ImGui.GetStyle().WindowPadding;
var headerWidth = (800f * ImGuiHelpers.GlobalScale) - (windowPadding.X * 2);
var headerStart = windowPos + new Vector2(windowPadding.X, windowPadding.Y);
var headerEnd = headerStart + new Vector2(headerWidth, _headerHeight);
var buttons = new List<HeaderButton>
{
new(FontAwesomeIcon.Comments, "Join our Discord", () => Util.OpenLink("https://discord.gg/dsbjcXMnhA")),
new(FontAwesomeIcon.Code, "View on Git", () => Util.OpenLink("https://git.lightless-sync.org/Lightless-Sync"))
};
var extendedParticleSize = new Vector2(headerWidth, _headerHeight + _extendedParticleHeight);
_animatedHeader.DrawWithButtons(headerWidth, "Lightless Sync", "Update Notes", buttons, _uiShared.UidFont);
DrawGradientBackground(headerStart, headerEnd);
DrawHeaderText(headerStart);
DrawHeaderButtons(headerStart, headerWidth);
DrawBottomGradient(headerStart, headerEnd, headerWidth);
ImGui.SetCursorPosY(windowPadding.Y + _headerHeight + 5);
ImGui.SetCursorPosY(windowPadding.Y + _animatedHeader.Height + 5);
ImGui.SetCursorPosX(20);
using (ImRaii.PushFont(UiBuilder.IconFont))
{
@@ -155,347 +128,8 @@ public class UpdateNotesUi : WindowMediatorSubscriberBase
}
ImGuiHelpers.ScaledDummy(3);
DrawParticleEffects(headerStart, extendedParticleSize);
}
private static void DrawGradientBackground(Vector2 headerStart, Vector2 headerEnd)
{
var drawList = ImGui.GetWindowDrawList();
var darkPurple = new Vector4(0.08f, 0.05f, 0.15f, 1.0f);
var deepPurple = new Vector4(0.12f, 0.08f, 0.20f, 1.0f);
drawList.AddRectFilledMultiColor(
headerStart,
headerEnd,
ImGui.GetColorU32(darkPurple),
ImGui.GetColorU32(darkPurple),
ImGui.GetColorU32(deepPurple),
ImGui.GetColorU32(deepPurple)
);
var random = new Random(42);
for (int i = 0; i < 50; i++)
{
var starPos = headerStart + new Vector2(
(float)random.NextDouble() * (headerEnd.X - headerStart.X),
(float)random.NextDouble() * (headerEnd.Y - headerStart.Y)
);
var brightness = 0.3f + (float)random.NextDouble() * 0.4f;
drawList.AddCircleFilled(starPos, 1f, ImGui.GetColorU32(new Vector4(1f, 1f, 1f, brightness)));
}
}
private static void DrawBottomGradient(Vector2 headerStart, Vector2 headerEnd, float width)
{
var drawList = ImGui.GetWindowDrawList();
var gradientHeight = 60f;
for (int i = 0; i < gradientHeight; i++)
{
var progress = i / gradientHeight;
var smoothProgress = progress * progress;
var r = 0.12f + (0.0f - 0.12f) * smoothProgress;
var g = 0.08f + (0.0f - 0.08f) * smoothProgress;
var b = 0.20f + (0.0f - 0.20f) * smoothProgress;
var alpha = 1f - smoothProgress;
var gradientColor = new Vector4(r, g, b, alpha);
drawList.AddLine(
new Vector2(headerStart.X, headerEnd.Y + i),
new Vector2(headerStart.X + width, headerEnd.Y + i),
ImGui.GetColorU32(gradientColor),
1f
);
}
}
private void DrawHeaderText(Vector2 headerStart)
{
var textX = 20f;
var textY = 30f;
ImGui.SetCursorScreenPos(headerStart + new Vector2(textX, textY));
using (_uiShared.UidFont.Push())
{
ImGui.TextColored(new Vector4(0.95f, 0.95f, 0.95f, 1.0f), "Lightless Sync");
}
ImGui.SetCursorScreenPos(headerStart + new Vector2(textX, textY + 45f));
ImGui.TextColored(UIColors.Get("LightlessBlue"), "Update Notes");
}
private void DrawHeaderButtons(Vector2 headerStart, float headerWidth)
{
var buttonSize = _uiShared.GetIconButtonSize(FontAwesomeIcon.Globe);
var spacing = 8f * ImGuiHelpers.GlobalScale;
var rightPadding = 15f * ImGuiHelpers.GlobalScale;
var topPadding = 15f * ImGuiHelpers.GlobalScale;
var buttonY = headerStart.Y + topPadding;
var gitButtonX = headerStart.X + headerWidth - rightPadding - buttonSize.X;
var discordButtonX = gitButtonX - buttonSize.X - spacing;
ImGui.SetCursorScreenPos(new Vector2(discordButtonX, buttonY));
using (ImRaii.PushColor(ImGuiCol.Button, new Vector4(0, 0, 0, 0)))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, UIColors.Get("LightlessPurple") with { W = 0.3f }))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, UIColors.Get("LightlessPurpleActive") with { W = 0.5f }))
{
if (_uiShared.IconButton(FontAwesomeIcon.Comments))
{
Util.OpenLink("https://discord.gg/dsbjcXMnhA");
}
if (ImGui.IsItemHovered())
{
ImGui.SetTooltip("Join our Discord");
}
ImGui.SetCursorScreenPos(new Vector2(gitButtonX, buttonY));
if (_uiShared.IconButton(FontAwesomeIcon.Code))
{
Util.OpenLink("https://git.lightless-sync.org/Lightless-Sync");
}
if (ImGui.IsItemHovered())
{
ImGui.SetTooltip("View on Git");
}
}
}
private void DrawParticleEffects(Vector2 bannerStart, Vector2 bannerSize)
{
var deltaTime = ImGui.GetIO().DeltaTime;
_particleSpawnTimer += deltaTime;
if (_particleSpawnTimer > _particleSpawnInterval && _particles.Count < _maxParticles)
{
SpawnParticle(bannerSize);
_particleSpawnTimer = 0f;
}
if (_random.NextDouble() < 0.003)
{
SpawnShootingStar(bannerSize);
}
var drawList = ImGui.GetWindowDrawList();
for (int i = _particles.Count - 1; i >= 0; i--)
{
var particle = _particles[i];
var screenPos = bannerStart + particle.Position;
if (particle.Type == ParticleType.ShootingStar && particle.Trail != null)
{
particle.Trail.Insert(0, particle.Position);
if (particle.Trail.Count > _maxTrailLength)
particle.Trail.RemoveAt(particle.Trail.Count - 1);
}
if (particle.Type == ParticleType.TwinklingStar)
{
particle.Twinkle += 0.005f * particle.Depth;
}
particle.Position += particle.Velocity * deltaTime;
particle.Life -= deltaTime;
var isOutOfBounds = particle.Position.X < -50 || particle.Position.X > bannerSize.X + 50 ||
particle.Position.Y < -50 || particle.Position.Y > bannerSize.Y + 50;
if (particle.Life <= 0 || (particle.Type != ParticleType.TwinklingStar && isOutOfBounds))
{
_particles.RemoveAt(i);
continue;
}
if (particle.Type == ParticleType.TwinklingStar)
{
if (particle.Position.X < 0 || particle.Position.X > bannerSize.X)
particle.Velocity = particle.Velocity with { X = -particle.Velocity.X };
if (particle.Position.Y < 0 || particle.Position.Y > bannerSize.Y)
particle.Velocity = particle.Velocity with { Y = -particle.Velocity.Y };
}
var fadeIn = Math.Min(1f, (particle.MaxLife - particle.Life) / 20f);
var fadeOut = Math.Min(1f, particle.Life / 20f);
var lifeFade = Math.Min(fadeIn, fadeOut);
var edgeFadeX = Math.Min(
Math.Min(1f, (particle.Position.X + _edgeFadeDistance) / _edgeFadeDistance),
Math.Min(1f, (bannerSize.X - particle.Position.X + _edgeFadeDistance) / _edgeFadeDistance)
);
var edgeFadeY = Math.Min(
Math.Min(1f, (particle.Position.Y + _edgeFadeDistance) / _edgeFadeDistance),
Math.Min(1f, (bannerSize.Y - particle.Position.Y + _edgeFadeDistance) / _edgeFadeDistance)
);
var edgeFade = Math.Min(edgeFadeX, edgeFadeY);
var baseAlpha = lifeFade * edgeFade;
var finalAlpha = particle.Type == ParticleType.TwinklingStar
? baseAlpha * (0.6f + 0.4f * MathF.Sin(particle.Twinkle))
: baseAlpha;
if (particle.Type == ParticleType.ShootingStar && particle.Trail != null && particle.Trail.Count > 1)
{
var cyanColor = new Vector4(0.4f, 0.8f, 1.0f, 1.0f);
for (int t = 1; t < particle.Trail.Count; t++)
{
var trailProgress = (float)t / particle.Trail.Count;
var trailAlpha = Math.Min(1f, (1f - trailProgress) * finalAlpha * 1.8f);
var trailWidth = (1f - trailProgress) * 3f + 1f;
var glowAlpha = trailAlpha * 0.4f;
drawList.AddLine(
bannerStart + particle.Trail[t - 1],
bannerStart + particle.Trail[t],
ImGui.GetColorU32(cyanColor with { W = glowAlpha }),
trailWidth + 4f
);
drawList.AddLine(
bannerStart + particle.Trail[t - 1],
bannerStart + particle.Trail[t],
ImGui.GetColorU32(cyanColor with { W = trailAlpha }),
trailWidth
);
}
}
else if (particle.Type == ParticleType.TwinklingStar)
{
DrawTwinklingStar(drawList, screenPos, particle.Size, particle.Hue, finalAlpha, particle.Depth);
}
_particles[i] = particle;
}
}
private void DrawTwinklingStar(ImDrawListPtr drawList, Vector2 position, float size, float hue, float alpha,
float depth)
{
var color = HslToRgb(hue, 1.0f, 0.85f);
color.W = alpha;
drawList.AddCircleFilled(position, size, ImGui.GetColorU32(color));
var glowColor = color with { W = alpha * 0.3f };
drawList.AddCircleFilled(position, size * (1.2f + depth * 0.3f), ImGui.GetColorU32(glowColor));
}
private static Vector4 HslToRgb(float h, float s, float l)
{
h = h / 360f;
float c = (1 - MathF.Abs(2 * l - 1)) * s;
float x = c * (1 - MathF.Abs((h * 6) % 2 - 1));
float m = l - c / 2;
float r, g, b;
if (h < 1f / 6f)
{
r = c;
g = x;
b = 0;
}
else if (h < 2f / 6f)
{
r = x;
g = c;
b = 0;
}
else if (h < 3f / 6f)
{
r = 0;
g = c;
b = x;
}
else if (h < 4f / 6f)
{
r = 0;
g = x;
b = c;
}
else if (h < 5f / 6f)
{
r = x;
g = 0;
b = c;
}
else
{
r = c;
g = 0;
b = x;
}
return new Vector4(r + m, g + m, b + m, 1.0f);
}
private void SpawnParticle(Vector2 bannerSize)
{
var position = new Vector2(
(float)_random.NextDouble() * bannerSize.X,
(float)_random.NextDouble() * bannerSize.Y
);
var depthLayers = new[] { 0.5f, 1.0f, 1.5f };
var depth = depthLayers[_random.Next(depthLayers.Length)];
var velocity = new Vector2(
((float)_random.NextDouble() - 0.5f) * 0.05f * depth,
((float)_random.NextDouble() - 0.5f) * 0.05f * depth
);
var isBlue = _random.NextDouble() < 0.5;
var hue = isBlue ? 220f + (float)_random.NextDouble() * 30f : 270f + (float)_random.NextDouble() * 40f;
var size = (0.5f + (float)_random.NextDouble() * 2f) * depth;
var maxLife = 120f + (float)_random.NextDouble() * 60f;
_particles.Add(new Particle
{
Position = position,
Velocity = velocity,
Life = maxLife,
MaxLife = maxLife,
Size = size,
Type = ParticleType.TwinklingStar,
Trail = null,
Twinkle = (float)_random.NextDouble() * MathF.PI * 2,
Depth = depth,
Hue = hue
});
}
private void SpawnShootingStar(Vector2 bannerSize)
{
var maxLife = 80f + (float)_random.NextDouble() * 40f;
var startX = bannerSize.X * (0.3f + (float)_random.NextDouble() * 0.6f);
var startY = -10f;
_particles.Add(new Particle
{
Position = new Vector2(startX, startY),
Velocity = new Vector2(
-50f - (float)_random.NextDouble() * 40f,
30f + (float)_random.NextDouble() * 40f
),
Life = maxLife,
MaxLife = maxLife,
Size = 2.5f,
Type = ParticleType.ShootingStar,
Trail = new List<Vector2>(),
Twinkle = 0,
Depth = 1.0f,
Hue = 270f
});
}
private void DrawTabs()
{
using (ImRaii.PushStyle(ImGuiStyleVar.FrameRounding, 6f))
@@ -561,13 +195,15 @@ public class UpdateNotesUi : WindowMediatorSubscriberBase
foreach (var item in category.Items)
{
ImGui.Bullet();
ImGui.SameLine();
if (!string.IsNullOrEmpty(item.Role))
{
ImGui.BulletText($"{item.Name} — {item.Role}");
ImGui.TextWrapped($"{item.Name} — {item.Role}");
}
else
{
ImGui.BulletText(item.Name);
ImGui.TextWrapped(item.Name);
}
}
@@ -620,7 +256,7 @@ public class UpdateNotesUi : WindowMediatorSubscriberBase
ImGui.SetScrollHereY(0);
}
ImGui.PushTextWrapPos();
ImGui.PushTextWrapPos(ImGui.GetCursorPosX() + ImGui.GetContentRegionAvail().X);
foreach (var entry in _changelog.Changelog)
{
@@ -680,7 +316,9 @@ public class UpdateNotesUi : WindowMediatorSubscriberBase
foreach (var item in version.Items)
{
ImGui.BulletText(item);
ImGui.Bullet();
ImGui.SameLine();
ImGui.TextWrapped(item);
}
ImGuiHelpers.ScaledDummy(5);