2.0.0 (#92)
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Tag and Release Lightless / tag-and-release (push) Successful in 2m27s
2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
This commit was merged in pull request #92.
This commit is contained in:
119
LightlessSync/PlayerData/Pairs/PairStateCache.cs
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119
LightlessSync/PlayerData/Pairs/PairStateCache.cs
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using System.Collections.Concurrent;
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using LightlessSync.API.Data;
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using LightlessSync.Utils;
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namespace LightlessSync.PlayerData.Pairs;
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/// <summary>
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/// cache for character/pair data and penumbra collections
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/// </summary>
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public sealed class PairStateCache
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{
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private readonly ConcurrentDictionary<string, PairState> _cache = new(StringComparer.Ordinal);
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public void Store(string ident, CharacterData data)
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{
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if (string.IsNullOrEmpty(ident) || data is null)
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{
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return;
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}
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var state = _cache.GetOrAdd(ident, _ => new PairState());
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state.CharacterData = data.DeepClone();
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}
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public CharacterData? TryLoad(string ident)
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{
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if (string.IsNullOrEmpty(ident))
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{
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return null;
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}
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if (_cache.TryGetValue(ident, out var state) && state.CharacterData is not null)
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{
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return state.CharacterData.DeepClone();
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}
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return null;
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}
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public Guid? TryGetTemporaryCollection(string ident)
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{
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if (string.IsNullOrEmpty(ident))
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{
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return null;
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}
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if (_cache.TryGetValue(ident, out var state))
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{
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return state.TemporaryCollectionId;
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}
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return null;
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}
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public Guid? StoreTemporaryCollection(string ident, Guid collection)
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{
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if (string.IsNullOrEmpty(ident) || collection == Guid.Empty)
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{
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return null;
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}
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var state = _cache.GetOrAdd(ident, _ => new PairState());
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state.TemporaryCollectionId = collection;
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return collection;
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}
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public Guid? ClearTemporaryCollection(string ident)
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{
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if (string.IsNullOrEmpty(ident))
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{
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return null;
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}
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if (_cache.TryGetValue(ident, out var state))
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{
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var existing = state.TemporaryCollectionId;
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state.TemporaryCollectionId = null;
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TryRemoveIfEmpty(ident, state);
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return existing;
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}
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return null;
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}
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public IReadOnlyList<Guid> ClearAllTemporaryCollections()
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{
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var removed = new List<Guid>();
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foreach (var (ident, state) in _cache)
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{
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if (state.TemporaryCollectionId is { } guid && guid != Guid.Empty)
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{
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removed.Add(guid);
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state.TemporaryCollectionId = null;
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}
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TryRemoveIfEmpty(ident, state);
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}
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return removed;
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}
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public void Clear(string ident)
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{
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if (string.IsNullOrEmpty(ident))
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{
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return;
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}
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_cache.TryRemove(ident, out _);
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}
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private void TryRemoveIfEmpty(string ident, PairState state)
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{
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if (state.IsEmpty)
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{
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_cache.TryRemove(ident, out _);
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}
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}
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}
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