Files
LightlessClient/LightlessSync/PlayerData/Pairs/PairStateCache.cs
defnotken 835a0a637d
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2.0.0 (#92)
2.0.0 Changes:

- Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more.
- Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name.
- Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much.
- Chat has been added to the top menu, working in Zone or in Syncshells to be used there.
- Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well.
- Moved to the internal object table to have faster load times for users; people should load in faster
- Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files
- Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore.
- Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all).
- Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list.
- Lightfinder plates have been moved away from using Nameplates, but will use an overlay.
- Main UI has been changed a bit with a gradient, and on hover will glow up now.
- Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items.
- Reworked Settings UI to look more modern.
- Performance should be better due to new systems that would dispose of the collections and better caching of items.

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Co-authored-by: azyges <aaaaaa@aaa.aaa>
Co-authored-by: choco <choco@patat.nl>
Co-authored-by: cake <admin@cakeandbanana.nl>
Co-authored-by: Minmoose <KennethBohr@outlook.com>
Reviewed-on: #92
2025-12-21 17:19:34 +00:00

120 lines
2.8 KiB
C#

using System.Collections.Concurrent;
using LightlessSync.API.Data;
using LightlessSync.Utils;
namespace LightlessSync.PlayerData.Pairs;
/// <summary>
/// cache for character/pair data and penumbra collections
/// </summary>
public sealed class PairStateCache
{
private readonly ConcurrentDictionary<string, PairState> _cache = new(StringComparer.Ordinal);
public void Store(string ident, CharacterData data)
{
if (string.IsNullOrEmpty(ident) || data is null)
{
return;
}
var state = _cache.GetOrAdd(ident, _ => new PairState());
state.CharacterData = data.DeepClone();
}
public CharacterData? TryLoad(string ident)
{
if (string.IsNullOrEmpty(ident))
{
return null;
}
if (_cache.TryGetValue(ident, out var state) && state.CharacterData is not null)
{
return state.CharacterData.DeepClone();
}
return null;
}
public Guid? TryGetTemporaryCollection(string ident)
{
if (string.IsNullOrEmpty(ident))
{
return null;
}
if (_cache.TryGetValue(ident, out var state))
{
return state.TemporaryCollectionId;
}
return null;
}
public Guid? StoreTemporaryCollection(string ident, Guid collection)
{
if (string.IsNullOrEmpty(ident) || collection == Guid.Empty)
{
return null;
}
var state = _cache.GetOrAdd(ident, _ => new PairState());
state.TemporaryCollectionId = collection;
return collection;
}
public Guid? ClearTemporaryCollection(string ident)
{
if (string.IsNullOrEmpty(ident))
{
return null;
}
if (_cache.TryGetValue(ident, out var state))
{
var existing = state.TemporaryCollectionId;
state.TemporaryCollectionId = null;
TryRemoveIfEmpty(ident, state);
return existing;
}
return null;
}
public IReadOnlyList<Guid> ClearAllTemporaryCollections()
{
var removed = new List<Guid>();
foreach (var (ident, state) in _cache)
{
if (state.TemporaryCollectionId is { } guid && guid != Guid.Empty)
{
removed.Add(guid);
state.TemporaryCollectionId = null;
}
TryRemoveIfEmpty(ident, state);
}
return removed;
}
public void Clear(string ident)
{
if (string.IsNullOrEmpty(ident))
{
return;
}
_cache.TryRemove(ident, out _);
}
private void TryRemoveIfEmpty(string ident, PairState state)
{
if (state.IsEmpty)
{
_cache.TryRemove(ident, out _);
}
}
}