Update for Brio API v3

This commit is contained in:
Minmoose
2025-12-18 16:03:35 -06:00
parent 4ffc2247b2
commit 6ca491ac30
3 changed files with 44 additions and 51 deletions

View File

@@ -1,6 +1,6 @@
using Dalamud.Game.ClientState.Objects.Types;
using Brio.API;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using LightlessSync.API.Dto.CharaData;
using LightlessSync.Interop.Ipc.Framework;
using LightlessSync.Services;
@@ -13,21 +13,23 @@ namespace LightlessSync.Interop.Ipc;
public sealed class IpcCallerBrio : IpcServiceBase
{
private static readonly IpcServiceDescriptor BrioDescriptor = new("Brio", "Brio", new Version(0, 0, 0, 0));
private static readonly IpcServiceDescriptor BrioDescriptor = new("Brio", "Brio", new Version(3, 0, 0, 0));
private readonly ILogger<IpcCallerBrio> _logger;
private readonly DalamudUtilService _dalamudUtilService;
private readonly ICallGateSubscriber<(int, int)> _brioApiVersion;
private readonly ICallGateSubscriber<bool, bool, bool, Task<IGameObject>> _brioSpawnActorAsync;
private readonly ICallGateSubscriber<IGameObject, bool> _brioDespawnActor;
private readonly ICallGateSubscriber<IGameObject, Vector3?, Quaternion?, Vector3?, bool, bool> _brioSetModelTransform;
private readonly ICallGateSubscriber<IGameObject, (Vector3?, Quaternion?, Vector3?)> _brioGetModelTransform;
private readonly ICallGateSubscriber<IGameObject, string> _brioGetPoseAsJson;
private readonly ICallGateSubscriber<IGameObject, string, bool, bool> _brioSetPoseFromJson;
private readonly ICallGateSubscriber<IGameObject, bool> _brioFreezeActor;
private readonly ICallGateSubscriber<bool> _brioFreezePhysics;
private readonly ApiVersion _apiVersion;
private readonly SpawnActor _spawnActor;
private readonly DespawnActor _despawnActor;
private readonly SetModelTransform _setModelTransform;
private readonly GetModelTransform _getModelTransform;
private readonly GetPoseAsJson _getPoseAsJson;
private readonly LoadPoseFromJson _setPoseFromJson;
private readonly FreezeActor _freezeActor;
private readonly FreezePhysics _freezePhysics;
public IpcCallerBrio(ILogger<IpcCallerBrio> logger, IDalamudPluginInterface dalamudPluginInterface,
DalamudUtilService dalamudUtilService, LightlessMediator mediator) : base(logger, mediator, dalamudPluginInterface, BrioDescriptor)
@@ -35,15 +37,18 @@ public sealed class IpcCallerBrio : IpcServiceBase
_logger = logger;
_dalamudUtilService = dalamudUtilService;
_brioApiVersion = dalamudPluginInterface.GetIpcSubscriber<(int, int)>("Brio.ApiVersion");
_brioSpawnActorAsync = dalamudPluginInterface.GetIpcSubscriber<bool, bool, bool, Task<IGameObject>>("Brio.Actor.SpawnExAsync");
_brioDespawnActor = dalamudPluginInterface.GetIpcSubscriber<IGameObject, bool>("Brio.Actor.Despawn");
_brioSetModelTransform = dalamudPluginInterface.GetIpcSubscriber<IGameObject, Vector3?, Quaternion?, Vector3?, bool, bool>("Brio.Actor.SetModelTransform");
_brioGetModelTransform = dalamudPluginInterface.GetIpcSubscriber<IGameObject, (Vector3?, Quaternion?, Vector3?)>("Brio.Actor.GetModelTransform");
_brioGetPoseAsJson = dalamudPluginInterface.GetIpcSubscriber<IGameObject, string>("Brio.Actor.Pose.GetPoseAsJson");
_brioSetPoseFromJson = dalamudPluginInterface.GetIpcSubscriber<IGameObject, string, bool, bool>("Brio.Actor.Pose.LoadFromJson");
_brioFreezeActor = dalamudPluginInterface.GetIpcSubscriber<IGameObject, bool>("Brio.Actor.Freeze");
_brioFreezePhysics = dalamudPluginInterface.GetIpcSubscriber<bool>("Brio.FreezePhysics");
_apiVersion = new ApiVersion(dalamudPluginInterface);
_spawnActor = new SpawnActor(dalamudPluginInterface);
_despawnActor = new DespawnActor(dalamudPluginInterface);
_setModelTransform = new SetModelTransform(dalamudPluginInterface);
_getModelTransform = new GetModelTransform(dalamudPluginInterface);
_getPoseAsJson = new GetPoseAsJson(dalamudPluginInterface);
_setPoseFromJson = new LoadPoseFromJson(dalamudPluginInterface);
_freezeActor = new FreezeActor(dalamudPluginInterface);
_freezePhysics = new FreezePhysics(dalamudPluginInterface);
CheckAPI();
}
@@ -52,7 +57,7 @@ public sealed class IpcCallerBrio : IpcServiceBase
{
if (!APIAvailable) return null;
_logger.LogDebug("Spawning Brio Actor");
return await _brioSpawnActorAsync.InvokeFunc(false, false, true).ConfigureAwait(false);
return await _dalamudUtilService.RunOnFrameworkThread(() => _spawnActor.Invoke(Brio.API.Enums.SpawnFlags.Default, true)).ConfigureAwait(false);
}
public async Task<bool> DespawnActorAsync(nint address)
@@ -61,7 +66,7 @@ public sealed class IpcCallerBrio : IpcServiceBase
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return false;
_logger.LogDebug("Despawning Brio Actor {actor}", gameObject.Name.TextValue);
return await _dalamudUtilService.RunOnFrameworkThread(() => _brioDespawnActor.InvokeFunc(gameObject)).ConfigureAwait(false);
return await _dalamudUtilService.RunOnFrameworkThread(() => _despawnActor.Invoke(gameObject)).ConfigureAwait(false);
}
public async Task<bool> ApplyTransformAsync(nint address, WorldData data)
@@ -71,7 +76,7 @@ public sealed class IpcCallerBrio : IpcServiceBase
if (gameObject == null) return false;
_logger.LogDebug("Applying Transform to Actor {actor}", gameObject.Name.TextValue);
return await _dalamudUtilService.RunOnFrameworkThread(() => _brioSetModelTransform.InvokeFunc(gameObject,
return await _dalamudUtilService.RunOnFrameworkThread(() => _setModelTransform.Invoke(gameObject,
new Vector3(data.PositionX, data.PositionY, data.PositionZ),
new Quaternion(data.RotationX, data.RotationY, data.RotationZ, data.RotationW),
new Vector3(data.ScaleX, data.ScaleY, data.ScaleZ), false)).ConfigureAwait(false);
@@ -82,8 +87,7 @@ public sealed class IpcCallerBrio : IpcServiceBase
if (!APIAvailable) return default;
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return default;
var data = await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetModelTransform.InvokeFunc(gameObject)).ConfigureAwait(false);
//_logger.LogDebug("Getting Transform from Actor {actor}", gameObject.Name.TextValue);
var data = await _dalamudUtilService.RunOnFrameworkThread(() => _getModelTransform.Invoke(gameObject)).ConfigureAwait(false);
return new WorldData()
{
@@ -107,7 +111,7 @@ public sealed class IpcCallerBrio : IpcServiceBase
if (gameObject == null) return null;
_logger.LogDebug("Getting Pose from Actor {actor}", gameObject.Name.TextValue);
return await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetPoseAsJson.InvokeFunc(gameObject)).ConfigureAwait(false);
return await _dalamudUtilService.RunOnFrameworkThread(() => _getPoseAsJson.Invoke(gameObject)).ConfigureAwait(false);
}
public async Task<bool> SetPoseAsync(nint address, string pose)
@@ -118,15 +122,15 @@ public sealed class IpcCallerBrio : IpcServiceBase
_logger.LogDebug("Setting Pose to Actor {actor}", gameObject.Name.TextValue);
var applicablePose = JsonNode.Parse(pose)!;
var currentPose = await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetPoseAsJson.InvokeFunc(gameObject)).ConfigureAwait(false);
var currentPose = await _dalamudUtilService.RunOnFrameworkThread(() => _getPoseAsJson.Invoke(gameObject)).ConfigureAwait(false);
applicablePose["ModelDifference"] = JsonNode.Parse(JsonNode.Parse(currentPose)!["ModelDifference"]!.ToJsonString());
await _dalamudUtilService.RunOnFrameworkThread(() =>
{
_brioFreezeActor.InvokeFunc(gameObject);
_brioFreezePhysics.InvokeFunc();
_freezeActor.Invoke(gameObject);
_freezePhysics.Invoke();
}).ConfigureAwait(false);
return await _dalamudUtilService.RunOnFrameworkThread(() => _brioSetPoseFromJson.InvokeFunc(gameObject, applicablePose.ToJsonString(), false)).ConfigureAwait(false);
return await _dalamudUtilService.RunOnFrameworkThread(() => _setPoseFromJson.Invoke(gameObject, applicablePose.ToJsonString(), false)).ConfigureAwait(false);
}
protected override IpcConnectionState EvaluateState()
@@ -139,8 +143,8 @@ public sealed class IpcCallerBrio : IpcServiceBase
try
{
var version = _brioApiVersion.InvokeFunc();
return version.Item1 == 2 && version.Item2 >= 0
var version = _apiVersion.Invoke();
return version.Item1 == 3 && version.Item2 >= 0
? IpcConnectionState.Available
: IpcConnectionState.VersionMismatch;
}