Update for Brio API v3
This commit is contained in:
@@ -1,6 +1,6 @@
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using Dalamud.Game.ClientState.Objects.Types;
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using Brio.API;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Ipc;
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using LightlessSync.API.Dto.CharaData;
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using LightlessSync.Interop.Ipc.Framework;
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using LightlessSync.Services;
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@@ -13,21 +13,23 @@ namespace LightlessSync.Interop.Ipc;
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public sealed class IpcCallerBrio : IpcServiceBase
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{
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private static readonly IpcServiceDescriptor BrioDescriptor = new("Brio", "Brio", new Version(0, 0, 0, 0));
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private static readonly IpcServiceDescriptor BrioDescriptor = new("Brio", "Brio", new Version(3, 0, 0, 0));
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private readonly ILogger<IpcCallerBrio> _logger;
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private readonly DalamudUtilService _dalamudUtilService;
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private readonly ICallGateSubscriber<(int, int)> _brioApiVersion;
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private readonly ICallGateSubscriber<bool, bool, bool, Task<IGameObject>> _brioSpawnActorAsync;
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private readonly ICallGateSubscriber<IGameObject, bool> _brioDespawnActor;
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private readonly ICallGateSubscriber<IGameObject, Vector3?, Quaternion?, Vector3?, bool, bool> _brioSetModelTransform;
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private readonly ICallGateSubscriber<IGameObject, (Vector3?, Quaternion?, Vector3?)> _brioGetModelTransform;
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private readonly ICallGateSubscriber<IGameObject, string> _brioGetPoseAsJson;
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private readonly ICallGateSubscriber<IGameObject, string, bool, bool> _brioSetPoseFromJson;
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private readonly ICallGateSubscriber<IGameObject, bool> _brioFreezeActor;
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private readonly ICallGateSubscriber<bool> _brioFreezePhysics;
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private readonly ApiVersion _apiVersion;
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private readonly SpawnActor _spawnActor;
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private readonly DespawnActor _despawnActor;
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private readonly SetModelTransform _setModelTransform;
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private readonly GetModelTransform _getModelTransform;
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private readonly GetPoseAsJson _getPoseAsJson;
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private readonly LoadPoseFromJson _setPoseFromJson;
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private readonly FreezeActor _freezeActor;
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private readonly FreezePhysics _freezePhysics;
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public IpcCallerBrio(ILogger<IpcCallerBrio> logger, IDalamudPluginInterface dalamudPluginInterface,
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DalamudUtilService dalamudUtilService, LightlessMediator mediator) : base(logger, mediator, dalamudPluginInterface, BrioDescriptor)
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@@ -35,15 +37,18 @@ public sealed class IpcCallerBrio : IpcServiceBase
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_logger = logger;
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_dalamudUtilService = dalamudUtilService;
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_brioApiVersion = dalamudPluginInterface.GetIpcSubscriber<(int, int)>("Brio.ApiVersion");
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_brioSpawnActorAsync = dalamudPluginInterface.GetIpcSubscriber<bool, bool, bool, Task<IGameObject>>("Brio.Actor.SpawnExAsync");
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_brioDespawnActor = dalamudPluginInterface.GetIpcSubscriber<IGameObject, bool>("Brio.Actor.Despawn");
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_brioSetModelTransform = dalamudPluginInterface.GetIpcSubscriber<IGameObject, Vector3?, Quaternion?, Vector3?, bool, bool>("Brio.Actor.SetModelTransform");
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_brioGetModelTransform = dalamudPluginInterface.GetIpcSubscriber<IGameObject, (Vector3?, Quaternion?, Vector3?)>("Brio.Actor.GetModelTransform");
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_brioGetPoseAsJson = dalamudPluginInterface.GetIpcSubscriber<IGameObject, string>("Brio.Actor.Pose.GetPoseAsJson");
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_brioSetPoseFromJson = dalamudPluginInterface.GetIpcSubscriber<IGameObject, string, bool, bool>("Brio.Actor.Pose.LoadFromJson");
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_brioFreezeActor = dalamudPluginInterface.GetIpcSubscriber<IGameObject, bool>("Brio.Actor.Freeze");
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_brioFreezePhysics = dalamudPluginInterface.GetIpcSubscriber<bool>("Brio.FreezePhysics");
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_apiVersion = new ApiVersion(dalamudPluginInterface);
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_spawnActor = new SpawnActor(dalamudPluginInterface);
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_despawnActor = new DespawnActor(dalamudPluginInterface);
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_setModelTransform = new SetModelTransform(dalamudPluginInterface);
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_getModelTransform = new GetModelTransform(dalamudPluginInterface);
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_getPoseAsJson = new GetPoseAsJson(dalamudPluginInterface);
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_setPoseFromJson = new LoadPoseFromJson(dalamudPluginInterface);
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_freezeActor = new FreezeActor(dalamudPluginInterface);
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_freezePhysics = new FreezePhysics(dalamudPluginInterface);
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CheckAPI();
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}
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@@ -52,7 +57,7 @@ public sealed class IpcCallerBrio : IpcServiceBase
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{
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if (!APIAvailable) return null;
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_logger.LogDebug("Spawning Brio Actor");
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return await _brioSpawnActorAsync.InvokeFunc(false, false, true).ConfigureAwait(false);
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return await _dalamudUtilService.RunOnFrameworkThread(() => _spawnActor.Invoke(Brio.API.Enums.SpawnFlags.Default, true)).ConfigureAwait(false);
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}
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public async Task<bool> DespawnActorAsync(nint address)
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@@ -61,7 +66,7 @@ public sealed class IpcCallerBrio : IpcServiceBase
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var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
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if (gameObject == null) return false;
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_logger.LogDebug("Despawning Brio Actor {actor}", gameObject.Name.TextValue);
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return await _dalamudUtilService.RunOnFrameworkThread(() => _brioDespawnActor.InvokeFunc(gameObject)).ConfigureAwait(false);
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return await _dalamudUtilService.RunOnFrameworkThread(() => _despawnActor.Invoke(gameObject)).ConfigureAwait(false);
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}
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public async Task<bool> ApplyTransformAsync(nint address, WorldData data)
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@@ -71,7 +76,7 @@ public sealed class IpcCallerBrio : IpcServiceBase
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if (gameObject == null) return false;
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_logger.LogDebug("Applying Transform to Actor {actor}", gameObject.Name.TextValue);
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return await _dalamudUtilService.RunOnFrameworkThread(() => _brioSetModelTransform.InvokeFunc(gameObject,
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return await _dalamudUtilService.RunOnFrameworkThread(() => _setModelTransform.Invoke(gameObject,
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new Vector3(data.PositionX, data.PositionY, data.PositionZ),
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new Quaternion(data.RotationX, data.RotationY, data.RotationZ, data.RotationW),
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new Vector3(data.ScaleX, data.ScaleY, data.ScaleZ), false)).ConfigureAwait(false);
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@@ -82,8 +87,7 @@ public sealed class IpcCallerBrio : IpcServiceBase
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if (!APIAvailable) return default;
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var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
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if (gameObject == null) return default;
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var data = await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetModelTransform.InvokeFunc(gameObject)).ConfigureAwait(false);
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//_logger.LogDebug("Getting Transform from Actor {actor}", gameObject.Name.TextValue);
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var data = await _dalamudUtilService.RunOnFrameworkThread(() => _getModelTransform.Invoke(gameObject)).ConfigureAwait(false);
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return new WorldData()
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{
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@@ -107,7 +111,7 @@ public sealed class IpcCallerBrio : IpcServiceBase
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if (gameObject == null) return null;
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_logger.LogDebug("Getting Pose from Actor {actor}", gameObject.Name.TextValue);
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return await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetPoseAsJson.InvokeFunc(gameObject)).ConfigureAwait(false);
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return await _dalamudUtilService.RunOnFrameworkThread(() => _getPoseAsJson.Invoke(gameObject)).ConfigureAwait(false);
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}
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public async Task<bool> SetPoseAsync(nint address, string pose)
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@@ -118,15 +122,15 @@ public sealed class IpcCallerBrio : IpcServiceBase
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_logger.LogDebug("Setting Pose to Actor {actor}", gameObject.Name.TextValue);
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var applicablePose = JsonNode.Parse(pose)!;
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var currentPose = await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetPoseAsJson.InvokeFunc(gameObject)).ConfigureAwait(false);
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var currentPose = await _dalamudUtilService.RunOnFrameworkThread(() => _getPoseAsJson.Invoke(gameObject)).ConfigureAwait(false);
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applicablePose["ModelDifference"] = JsonNode.Parse(JsonNode.Parse(currentPose)!["ModelDifference"]!.ToJsonString());
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await _dalamudUtilService.RunOnFrameworkThread(() =>
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{
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_brioFreezeActor.InvokeFunc(gameObject);
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_brioFreezePhysics.InvokeFunc();
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_freezeActor.Invoke(gameObject);
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_freezePhysics.Invoke();
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}).ConfigureAwait(false);
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return await _dalamudUtilService.RunOnFrameworkThread(() => _brioSetPoseFromJson.InvokeFunc(gameObject, applicablePose.ToJsonString(), false)).ConfigureAwait(false);
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return await _dalamudUtilService.RunOnFrameworkThread(() => _setPoseFromJson.Invoke(gameObject, applicablePose.ToJsonString(), false)).ConfigureAwait(false);
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}
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protected override IpcConnectionState EvaluateState()
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@@ -139,8 +143,8 @@ public sealed class IpcCallerBrio : IpcServiceBase
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try
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{
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var version = _brioApiVersion.InvokeFunc();
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return version.Item1 == 2 && version.Item2 >= 0
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var version = _apiVersion.Invoke();
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return version.Item1 == 3 && version.Item2 >= 0
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? IpcConnectionState.Available
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: IpcConnectionState.VersionMismatch;
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}
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@@ -28,6 +28,7 @@
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<ItemGroup>
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<PackageReference Include="Blake3" Version="2.0.0" />
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<PackageReference Include="Brio.API" Version="3.0.0" />
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<PackageReference Include="Downloader" Version="4.0.3" />
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<PackageReference Include="K4os.Compression.LZ4.Legacy" Version="1.3.8" />
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<PackageReference Include="Meziantou.Analyzer" Version="2.0.212">
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@@ -8,6 +8,12 @@
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"resolved": "2.0.0",
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"contentHash": "v447kojeuNYSY5dvtVGG2bv1+M3vOWJXcrYWwXho/2uUpuwK6qPeu5WSMlqLm4VRJu96kysVO11La0zN3dLAuQ=="
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},
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"Brio.API": {
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"type": "Direct",
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"requested": "[3.0.0, )",
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"resolved": "3.0.0",
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"contentHash": "0g7BTpSj/Nwfnpkz3R2FCzDIauhUdCb5zEt9cBWB0xrDrhugvUW7/irRyB48gyHDaK4Cv13al2IGrfW7l/jBUg=="
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},
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"DalamudPackager": {
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"type": "Direct",
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"requested": "[14.0.0, )",
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@@ -139,19 +145,6 @@
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"resolved": "16.3.0",
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"contentHash": "SgMOdxbz8X65z8hraIs6hOEdnkH6hESTAIUa7viEngHOYaH+6q5XJmwr1+yb9vJpNQ19hCQY69xbFsLtXpobQA=="
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},
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"BCnEncoder.Net": {
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"type": "Transitive",
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"resolved": "2.2.1",
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"contentHash": "tI5+/OQo0kciLqWrViRjpOH+IL3FjexYnoWZajiGV41g/EM9CGbWsxsPzBDmpoxNkrV9uox/EtIhCIi9chBSFw==",
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"dependencies": {
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"CommunityToolkit.HighPerformance": "8.4.0"
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}
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},
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"CommunityToolkit.HighPerformance": {
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"type": "Transitive",
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"resolved": "8.4.0",
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"contentHash": "flxspiBs0G/0GMp7IK2J2ijV9bTG6hEwFc/z6ekHqB6nwRJ4Ry2yLdx+TkbCUYFCl4XhABkAwomeKbT6zM2Zlg=="
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},
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"FlatSharp.Compiler": {
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"type": "Transitive",
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"resolved": "7.9.0",
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@@ -468,11 +461,6 @@
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"Microsoft.Extensions.Primitives": "9.0.3"
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}
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},
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"Microsoft.Extensions.ObjectPool": {
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"type": "Transitive",
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"resolved": "10.0.0",
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"contentHash": "bpeCq0IYmVLACyEUMzFIOQX+zZUElG1t+nu1lSxthe7B+1oNYking7b91305+jNB6iwojp9fqTY9O+Nh7ULQxg=="
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},
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"Microsoft.Extensions.Options": {
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"type": "Transitive",
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"resolved": "9.0.3",
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