fix task register
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@@ -9,10 +9,10 @@ using LightlessSync.PlayerData.Data;
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using LightlessSync.PlayerData.Handlers;
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using LightlessSync.Services;
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using LightlessSync.Services.Mediator;
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using LightlessSync.Utils;
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using Microsoft.Extensions.Logging;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.Runtime.ExceptionServices;
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using System.Runtime.InteropServices;
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namespace LightlessSync.PlayerData.Factories;
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@@ -34,7 +34,7 @@ public class PlayerDataFactory
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private const int _maxTransientResolvedEntries = 1000;
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// Character build caches
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private readonly ConcurrentDictionary<nint, Task<CharacterDataFragment>> _characterBuildInflight = new();
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private readonly TaskRegistry<nint> _characterBuildInflight = new();
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private readonly ConcurrentDictionary<nint, CacheEntry> _characterBuildCache = new();
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// Time out thresholds
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@@ -170,10 +170,10 @@ public class PlayerDataFactory
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{
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var key = obj.Address;
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if (_characterBuildCache.TryGetValue(key, out var cached) && IsCacheFresh(cached) && !_characterBuildInflight.ContainsKey(key))
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if (_characterBuildCache.TryGetValue(key, out CacheEntry cached) && IsCacheFresh(cached) && !_characterBuildInflight.TryGetExisting(key, out _))
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return cached.Fragment;
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var buildTask = _characterBuildInflight.GetOrAdd(key, _ => BuildAndCacheAsync(obj, key));
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Task<CharacterDataFragment> buildTask = _characterBuildInflight.GetOrStart(key, () => BuildAndCacheAsync(obj, key));
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if (_characterBuildCache.TryGetValue(key, out cached))
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{
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@@ -189,20 +189,13 @@ public class PlayerDataFactory
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private async Task<CharacterDataFragment> BuildAndCacheAsync(GameObjectHandler obj, nint key)
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{
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try
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{
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using var cts = new CancellationTokenSource(_hardBuildTimeout);
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var fragment = await CreateCharacterDataInternal(obj, cts.Token).ConfigureAwait(false);
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using var cts = new CancellationTokenSource(_hardBuildTimeout);
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CharacterDataFragment fragment = await CreateCharacterDataInternal(obj, cts.Token).ConfigureAwait(false);
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_characterBuildCache[key] = new CacheEntry(fragment, DateTime.UtcNow);
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PruneCharacterCacheIfNeeded();
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_characterBuildCache[key] = new CacheEntry(fragment, DateTime.UtcNow);
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PruneCharacterCacheIfNeeded();
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return fragment;
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}
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finally
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{
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_characterBuildInflight.TryRemove(key, out _);
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}
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return fragment;
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}
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private void PruneCharacterCacheIfNeeded()
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@@ -1,37 +1,81 @@
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using System.Collections.Concurrent;
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namespace LightlessSync.Utils;
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public sealed class TaskRegistry<HandleType> where HandleType : notnull
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{
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private readonly ConcurrentDictionary<HandleType, ActiveTask> _activeTasks = new();
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private readonly ConcurrentDictionary<HandleType, Lazy<Task>> _activeTasks = new();
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public Task GetOrStart(HandleType handle, Func<Task> taskFactory)
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{
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ActiveTask entry = _activeTasks.GetOrAdd(handle, i => new ActiveTask(() => ExecuteAndRemove(i, taskFactory)));
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return entry.EnsureStarted();
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}
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=> GetOrStartInternal(handle, taskFactory);
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public Task<T> GetOrStart<T>(HandleType handle, Func<Task<T>> taskFactory)
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{
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ActiveTask entry = _activeTasks.GetOrAdd(handle, i => new ActiveTask(() => ExecuteAndRemove(i, taskFactory)));
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return (Task<T>)entry.EnsureStarted();
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}
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=> GetOrStartInternal(handle, taskFactory);
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public bool TryGetExisting(HandleType handle, out Task task)
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{
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if (_activeTasks.TryGetValue(handle, out ActiveTask? entry))
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if (_activeTasks.TryGetValue(handle, out Lazy<Task>? entry))
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{
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task = entry.EnsureStarted();
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return true;
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task = entry.Value;
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if (!task.IsCompleted)
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{
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return true;
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}
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_activeTasks.TryRemove(new KeyValuePair<HandleType, Lazy<Task>>(handle, entry));
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}
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task = Task.CompletedTask;
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return false;
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}
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private async Task ExecuteAndRemove(HandleType handle, Func<Task> taskFactory)
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private Task GetOrStartInternal(HandleType handle, Func<Task> taskFactory)
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{
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while (true)
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{
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Lazy<Task> entry = _activeTasks.GetOrAdd(handle, _ => CreateEntry(handle, taskFactory));
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Task task = entry.Value;
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if (!task.IsCompleted)
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{
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return task;
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}
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_activeTasks.TryRemove(new KeyValuePair<HandleType, Lazy<Task>>(handle, entry));
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}
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}
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private Task<T> GetOrStartInternal<T>(HandleType handle, Func<Task<T>> taskFactory)
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{
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while (true)
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{
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Lazy<Task> entry = _activeTasks.GetOrAdd(handle, _ => CreateEntry(handle, taskFactory));
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Task task = entry.Value;
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if (!task.IsCompleted)
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{
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return (Task<T>)task;
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}
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_activeTasks.TryRemove(new KeyValuePair<HandleType, Lazy<Task>>(handle, entry));
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}
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}
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private Lazy<Task> CreateEntry(HandleType handle, Func<Task> taskFactory)
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{
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Lazy<Task> entry = null!;
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entry = new Lazy<Task>(() => ExecuteAndRemove(handle, entry, taskFactory), LazyThreadSafetyMode.ExecutionAndPublication);
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return entry;
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}
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private Lazy<Task> CreateEntry<T>(HandleType handle, Func<Task<T>> taskFactory)
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{
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Lazy<Task> entry = null!;
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entry = new Lazy<Task>(() => ExecuteAndRemove(handle, entry, taskFactory), LazyThreadSafetyMode.ExecutionAndPublication);
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return entry;
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}
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private async Task ExecuteAndRemove(HandleType handle, Lazy<Task> entry, Func<Task> taskFactory)
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{
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try
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{
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@@ -39,11 +83,11 @@ public sealed class TaskRegistry<HandleType> where HandleType : notnull
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}
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finally
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{
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_activeTasks.TryRemove(handle, out _);
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_activeTasks.TryRemove(new KeyValuePair<HandleType, Lazy<Task>>(handle, entry));
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}
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}
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private async Task<T> ExecuteAndRemove<T>(HandleType handle, Func<Task<T>> taskFactory)
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private async Task<T> ExecuteAndRemove<T>(HandleType handle, Lazy<Task> entry, Func<Task<T>> taskFactory)
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{
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try
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{
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@@ -51,31 +95,7 @@ public sealed class TaskRegistry<HandleType> where HandleType : notnull
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}
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finally
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{
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_activeTasks.TryRemove(handle, out _);
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}
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}
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private sealed class ActiveTask
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{
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private readonly object _gate = new();
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private readonly Func<Task> _starter;
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private Task? _cached;
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public ActiveTask(Func<Task> starter)
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{
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_starter = starter;
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}
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public Task EnsureStarted()
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{
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lock (_gate)
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{
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if (_cached == null || _cached.IsCompleted)
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{
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_cached = _starter();
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}
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return _cached;
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}
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_activeTasks.TryRemove(new KeyValuePair<HandleType, Lazy<Task>>(handle, entry));
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}
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}
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}
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