update intervall prevent spam better performance
This commit is contained in:
@@ -24,6 +24,9 @@ public class DownloadUi : WindowMediatorSubscriberBase
|
||||
private readonly ConcurrentDictionary<GameObjectHandler, bool> _uploadingPlayers = new();
|
||||
private readonly NotificationService _notificationService;
|
||||
private bool _notificationDismissed = true;
|
||||
private int _lastDownloadStateHash = 0;
|
||||
private DateTime _lastNotificationUpdate = DateTime.MinValue;
|
||||
private const int MinUpdateIntervalMs = 1000;
|
||||
|
||||
public DownloadUi(ILogger<DownloadUi> logger, DalamudUtilService dalamudUtilService, LightlessConfigService configService,
|
||||
PairProcessingLimiter pairProcessingLimiter, FileUploadManager fileTransferManager, LightlessMediator mediator, UiSharedService uiShared,
|
||||
@@ -128,16 +131,18 @@ public class DownloadUi : WindowMediatorSubscriberBase
|
||||
|
||||
if (useNotifications)
|
||||
{
|
||||
// Use notification system
|
||||
// Use notification system - only update when data actually changes
|
||||
if (_currentDownloads.Any())
|
||||
{
|
||||
UpdateDownloadNotification(limiterSnapshot);
|
||||
UpdateDownloadNotificationIfChanged(limiterSnapshot);
|
||||
_notificationDismissed = false;
|
||||
}
|
||||
else if (!_notificationDismissed)
|
||||
{
|
||||
_notificationService.DismissPairDownloadNotification();
|
||||
_notificationDismissed = true;
|
||||
_lastDownloadStateHash = 0;
|
||||
_lastNotificationUpdate = DateTime.MinValue;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -298,20 +303,34 @@ public class DownloadUi : WindowMediatorSubscriberBase
|
||||
};
|
||||
}
|
||||
|
||||
private void UpdateDownloadNotification(PairProcessingLimiterSnapshot limiterSnapshot)
|
||||
private void UpdateDownloadNotificationIfChanged(PairProcessingLimiterSnapshot limiterSnapshot)
|
||||
{
|
||||
var downloadStatus = new List<(string playerName, float progress, string status)>();
|
||||
var downloadStatus = new List<(string playerName, float progress, string status)>(_currentDownloads.Count);
|
||||
var hashCode = new HashCode();
|
||||
|
||||
foreach (var item in _currentDownloads.ToList())
|
||||
foreach (var item in _currentDownloads)
|
||||
{
|
||||
var dlSlot = item.Value.Count(c => c.Value.DownloadStatus == DownloadStatus.WaitingForSlot);
|
||||
var dlQueue = item.Value.Count(c => c.Value.DownloadStatus == DownloadStatus.WaitingForQueue);
|
||||
var dlProg = item.Value.Count(c => c.Value.DownloadStatus == DownloadStatus.Downloading);
|
||||
var dlDecomp = item.Value.Count(c => c.Value.DownloadStatus == DownloadStatus.Decompressing);
|
||||
var totalFiles = item.Value.Sum(c => c.Value.TotalFiles);
|
||||
var transferredFiles = item.Value.Sum(c => c.Value.TransferredFiles);
|
||||
var totalBytes = item.Value.Sum(c => c.Value.TotalBytes);
|
||||
var transferredBytes = item.Value.Sum(c => c.Value.TransferredBytes);
|
||||
var dlSlot = 0;
|
||||
var dlQueue = 0;
|
||||
var dlProg = 0;
|
||||
var dlDecomp = 0;
|
||||
long totalBytes = 0;
|
||||
long transferredBytes = 0;
|
||||
|
||||
// Single pass through the dictionary to count everything - avoid multiple LINQ iterations
|
||||
foreach (var entry in item.Value)
|
||||
{
|
||||
var fileStatus = entry.Value;
|
||||
switch (fileStatus.DownloadStatus)
|
||||
{
|
||||
case DownloadStatus.WaitingForSlot: dlSlot++; break;
|
||||
case DownloadStatus.WaitingForQueue: dlQueue++; break;
|
||||
case DownloadStatus.Downloading: dlProg++; break;
|
||||
case DownloadStatus.Decompressing: dlDecomp++; break;
|
||||
}
|
||||
totalBytes += fileStatus.TotalBytes;
|
||||
transferredBytes += fileStatus.TransferredBytes;
|
||||
}
|
||||
|
||||
var progress = totalBytes > 0 ? (float)transferredBytes / totalBytes : 0f;
|
||||
|
||||
@@ -323,13 +342,30 @@ public class DownloadUi : WindowMediatorSubscriberBase
|
||||
else status = "completed";
|
||||
|
||||
downloadStatus.Add((item.Key.Name, progress, status));
|
||||
|
||||
// Build hash from meaningful state
|
||||
hashCode.Add(item.Key.Name);
|
||||
hashCode.Add(transferredBytes);
|
||||
hashCode.Add(totalBytes);
|
||||
hashCode.Add(status);
|
||||
}
|
||||
|
||||
// Pass queue waiting count separately, show notification if there are downloads or queue items
|
||||
var queueWaiting = limiterSnapshot.IsEnabled ? limiterSnapshot.Waiting : 0;
|
||||
if (downloadStatus.Any() || queueWaiting > 0)
|
||||
hashCode.Add(queueWaiting);
|
||||
|
||||
var currentHash = hashCode.ToHashCode();
|
||||
var now = DateTime.UtcNow;
|
||||
var timeSinceLastUpdate = (now - _lastNotificationUpdate).TotalMilliseconds;
|
||||
|
||||
// Only update notification if state has changed AND at least 1 second has passed
|
||||
if (currentHash != _lastDownloadStateHash && timeSinceLastUpdate >= MinUpdateIntervalMs)
|
||||
{
|
||||
_notificationService.ShowPairDownloadNotification(downloadStatus, queueWaiting);
|
||||
_lastDownloadStateHash = currentHash;
|
||||
_lastNotificationUpdate = now;
|
||||
if (downloadStatus.Count > 0 || queueWaiting > 0)
|
||||
{
|
||||
_notificationService.ShowPairDownloadNotification(downloadStatus, queueWaiting);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user