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@@ -1079,7 +1079,6 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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_actorObjectService.RefreshTrackedActors();
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}
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// CRITICAL: Capture snapshot once to prevent mid-iteration changes
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var playerDescriptors = _actorObjectService.PlayerDescriptors;
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var descriptorCount = playerDescriptors.Count;
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@@ -1087,7 +1086,6 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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{
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try
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{
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// Revalidate the count in case collection changed
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if (i >= playerDescriptors.Count)
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break;
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@@ -1108,7 +1106,6 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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if (!IsAnythingDrawing)
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{
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// Wrap ALL pointer access in try-catch
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try
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{
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var gameObj = (GameObject*)playerAddress;
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@@ -1118,7 +1115,6 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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continue;
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}
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// Get name with protection - NameString internally dereferences pointers
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string currentName;
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try
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{
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