Make mcdf safe in the background. WIP: Progress notif

This commit is contained in:
defnotken
2025-12-24 01:05:21 -06:00
parent 1a2885fd74
commit 32df21bf4a

View File

@@ -1,4 +1,4 @@
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.SubKinds;
using K4os.Compression.LZ4.Legacy;
using LightlessSync.API.Data;
using LightlessSync.API.Data.Enum;
@@ -185,7 +185,7 @@ public sealed class CharaDataFileHandler : IDisposable
{
if (charaFileHeader == null) return [];
using var lz4Stream = new LZ4Stream(File.OpenRead(charaFileHeader.FilePath), LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
using var lz4Stream = new LZ4Stream(File.OpenRead(charaFileHeader.FilePath), LZ4StreamMode.Decompress, LZ4StreamFlags.Default);
using var reader = new BinaryReader(lz4Stream);
LightlessCharaFileHeader.AdvanceReaderToData(reader);
@@ -248,51 +248,93 @@ public sealed class CharaDataFileHandler : IDisposable
}
internal async Task SaveCharaFileAsync(string description, string filePath)
{
var createPlayerDataStopwatch = System.Diagnostics.Stopwatch.StartNew();
var data = await CreatePlayerData().ConfigureAwait(false);
createPlayerDataStopwatch.Stop();
_logger.LogInformation("CreatePlayerData took {elapsed}ms", createPlayerDataStopwatch.ElapsedMilliseconds);
if (data == null) return;
await Task.Run(async () => await SaveCharaFileAsyncInternal(description, filePath, data).ConfigureAwait(false)).ConfigureAwait(false);
}
private async Task SaveCharaFileAsyncInternal(string description, string filePath, CharacterData data)
{
var tempFilePath = filePath + ".tmp";
var overallStopwatch = System.Diagnostics.Stopwatch.StartNew();
try
{
var data = await CreatePlayerData().ConfigureAwait(false);
if (data == null) return;
var lightlessCharaFileData = _lightlessCharaFileDataFactory.Create(description, data);
LightlessCharaFileHeader output = new(LightlessCharaFileHeader.CurrentVersion, lightlessCharaFileData);
using var fs = new FileStream(tempFilePath, FileMode.Create, FileAccess.ReadWrite, FileShare.None);
using var fs = new FileStream(tempFilePath, FileMode.Create, FileAccess.ReadWrite, FileShare.None, bufferSize: 65536, useAsync: false);
using var lz4 = new LZ4Stream(fs, LZ4StreamMode.Compress, LZ4StreamFlags.HighCompression);
using var writer = new BinaryWriter(lz4);
output.WriteToStream(writer);
int fileIndex = 0;
long totalBytesWritten = 0;
foreach (var item in output.CharaFileData.Files)
{
fileIndex++;
var fileStopwatch = System.Diagnostics.Stopwatch.StartNew();
var file = _fileCacheManager.GetFileCacheByHash(item.Hash)!;
_logger.LogDebug("Saving to MCDF: {hash}:{file}", item.Hash, file.ResolvedFilepath);
_logger.LogDebug("Saving to MCDF [{fileNum}/{totalFiles}]: {hash}:{file}", fileIndex, output.CharaFileData.Files.Count, item.Hash, file.ResolvedFilepath);
_logger.LogDebug("\tAssociated GamePaths:");
foreach (var path in item.GamePaths)
{
_logger.LogDebug("\t{path}", path);
}
var fsRead = File.OpenRead(file.ResolvedFilepath);
await using (fsRead.ConfigureAwait(false))
using var fsRead = File.OpenRead(file.ResolvedFilepath);
using var br = new BinaryReader(fsRead);
byte[] buffer = new byte[item.Length];
int bytesRead = br.Read(buffer, 0, item.Length);
if (bytesRead != item.Length)
{
using var br = new BinaryReader(fsRead);
byte[] buffer = new byte[item.Length];
br.Read(buffer, 0, item.Length);
writer.Write(buffer);
_logger.LogWarning("Expected to read {expected} bytes but got {actual} bytes from {file}", item.Length, bytesRead, file.ResolvedFilepath);
}
writer.Write(buffer);
totalBytesWritten += bytesRead;
fileStopwatch.Stop();
_logger.LogDebug("Wrote file [{fileNum}/{totalFiles}] in {elapsed}ms ({sizeKb}kb)", fileIndex, output.CharaFileData.Files.Count, fileStopwatch.ElapsedMilliseconds, item.Length / 1024);
}
var flushStopwatch = System.Diagnostics.Stopwatch.StartNew();
writer.Flush();
await lz4.FlushAsync().ConfigureAwait(false);
await fs.FlushAsync().ConfigureAwait(false);
lz4.Flush();
fs.Flush();
fs.Close();
flushStopwatch.Stop();
_logger.LogInformation("Flush operations took {elapsed}ms", flushStopwatch.ElapsedMilliseconds);
var moveStopwatch = System.Diagnostics.Stopwatch.StartNew();
File.Move(tempFilePath, filePath, true);
moveStopwatch.Stop();
_logger.LogInformation("File move took {elapsed}ms", moveStopwatch.ElapsedMilliseconds);
overallStopwatch.Stop();
_logger.LogInformation("SaveCharaFileAsync completed successfully in {elapsed}ms. Total bytes written: {totalBytes}mb", overallStopwatch.ElapsedMilliseconds, totalBytesWritten / (1024 * 1024));
}
catch (Exception ex)
{
_logger.LogError(ex, "Failure Saving Lightless Chara File, deleting output");
File.Delete(tempFilePath);
overallStopwatch.Stop();
_logger.LogError(ex, "Failure Saving Lightless Chara File after {elapsed}ms, deleting output", overallStopwatch.ElapsedMilliseconds);
try
{
File.Delete(tempFilePath);
}
catch (Exception deleteEx)
{
_logger.LogError(deleteEx, "Failed to delete temporary file {file}", tempFilePath);
}
}
}