Make mcdf safe in the background. WIP: Progress notif
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@@ -1,4 +1,4 @@
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using K4os.Compression.LZ4.Legacy;
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using LightlessSync.API.Data;
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using LightlessSync.API.Data.Enum;
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@@ -185,7 +185,7 @@ public sealed class CharaDataFileHandler : IDisposable
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{
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if (charaFileHeader == null) return [];
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using var lz4Stream = new LZ4Stream(File.OpenRead(charaFileHeader.FilePath), LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
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using var lz4Stream = new LZ4Stream(File.OpenRead(charaFileHeader.FilePath), LZ4StreamMode.Decompress, LZ4StreamFlags.Default);
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using var reader = new BinaryReader(lz4Stream);
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LightlessCharaFileHeader.AdvanceReaderToData(reader);
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@@ -248,51 +248,93 @@ public sealed class CharaDataFileHandler : IDisposable
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}
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internal async Task SaveCharaFileAsync(string description, string filePath)
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{
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var createPlayerDataStopwatch = System.Diagnostics.Stopwatch.StartNew();
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var data = await CreatePlayerData().ConfigureAwait(false);
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createPlayerDataStopwatch.Stop();
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_logger.LogInformation("CreatePlayerData took {elapsed}ms", createPlayerDataStopwatch.ElapsedMilliseconds);
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if (data == null) return;
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await Task.Run(async () => await SaveCharaFileAsyncInternal(description, filePath, data).ConfigureAwait(false)).ConfigureAwait(false);
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}
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private async Task SaveCharaFileAsyncInternal(string description, string filePath, CharacterData data)
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{
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var tempFilePath = filePath + ".tmp";
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var overallStopwatch = System.Diagnostics.Stopwatch.StartNew();
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try
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{
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var data = await CreatePlayerData().ConfigureAwait(false);
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if (data == null) return;
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var lightlessCharaFileData = _lightlessCharaFileDataFactory.Create(description, data);
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LightlessCharaFileHeader output = new(LightlessCharaFileHeader.CurrentVersion, lightlessCharaFileData);
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using var fs = new FileStream(tempFilePath, FileMode.Create, FileAccess.ReadWrite, FileShare.None);
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using var fs = new FileStream(tempFilePath, FileMode.Create, FileAccess.ReadWrite, FileShare.None, bufferSize: 65536, useAsync: false);
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using var lz4 = new LZ4Stream(fs, LZ4StreamMode.Compress, LZ4StreamFlags.HighCompression);
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using var writer = new BinaryWriter(lz4);
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output.WriteToStream(writer);
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int fileIndex = 0;
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long totalBytesWritten = 0;
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foreach (var item in output.CharaFileData.Files)
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{
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fileIndex++;
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var fileStopwatch = System.Diagnostics.Stopwatch.StartNew();
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var file = _fileCacheManager.GetFileCacheByHash(item.Hash)!;
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_logger.LogDebug("Saving to MCDF: {hash}:{file}", item.Hash, file.ResolvedFilepath);
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_logger.LogDebug("Saving to MCDF [{fileNum}/{totalFiles}]: {hash}:{file}", fileIndex, output.CharaFileData.Files.Count, item.Hash, file.ResolvedFilepath);
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_logger.LogDebug("\tAssociated GamePaths:");
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foreach (var path in item.GamePaths)
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{
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_logger.LogDebug("\t{path}", path);
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}
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var fsRead = File.OpenRead(file.ResolvedFilepath);
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await using (fsRead.ConfigureAwait(false))
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using var fsRead = File.OpenRead(file.ResolvedFilepath);
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using var br = new BinaryReader(fsRead);
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byte[] buffer = new byte[item.Length];
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int bytesRead = br.Read(buffer, 0, item.Length);
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if (bytesRead != item.Length)
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{
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using var br = new BinaryReader(fsRead);
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byte[] buffer = new byte[item.Length];
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br.Read(buffer, 0, item.Length);
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writer.Write(buffer);
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_logger.LogWarning("Expected to read {expected} bytes but got {actual} bytes from {file}", item.Length, bytesRead, file.ResolvedFilepath);
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}
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writer.Write(buffer);
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totalBytesWritten += bytesRead;
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fileStopwatch.Stop();
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_logger.LogDebug("Wrote file [{fileNum}/{totalFiles}] in {elapsed}ms ({sizeKb}kb)", fileIndex, output.CharaFileData.Files.Count, fileStopwatch.ElapsedMilliseconds, item.Length / 1024);
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}
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var flushStopwatch = System.Diagnostics.Stopwatch.StartNew();
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writer.Flush();
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await lz4.FlushAsync().ConfigureAwait(false);
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await fs.FlushAsync().ConfigureAwait(false);
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lz4.Flush();
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fs.Flush();
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fs.Close();
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flushStopwatch.Stop();
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_logger.LogInformation("Flush operations took {elapsed}ms", flushStopwatch.ElapsedMilliseconds);
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var moveStopwatch = System.Diagnostics.Stopwatch.StartNew();
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File.Move(tempFilePath, filePath, true);
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moveStopwatch.Stop();
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_logger.LogInformation("File move took {elapsed}ms", moveStopwatch.ElapsedMilliseconds);
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overallStopwatch.Stop();
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_logger.LogInformation("SaveCharaFileAsync completed successfully in {elapsed}ms. Total bytes written: {totalBytes}mb", overallStopwatch.ElapsedMilliseconds, totalBytesWritten / (1024 * 1024));
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Failure Saving Lightless Chara File, deleting output");
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File.Delete(tempFilePath);
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overallStopwatch.Stop();
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_logger.LogError(ex, "Failure Saving Lightless Chara File after {elapsed}ms, deleting output", overallStopwatch.ElapsedMilliseconds);
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try
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{
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File.Delete(tempFilePath);
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}
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catch (Exception deleteEx)
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{
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_logger.LogError(deleteEx, "Failed to delete temporary file {file}", tempFilePath);
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}
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}
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}
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