Fix Combat End and split combat + performance. (#30)

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Reviewed-on: #30
Reviewed-by: cake <cake@noreply.git.lightless-sync.org>
This commit was merged in pull request #30.
This commit is contained in:
2025-09-16 02:42:20 +02:00
parent b2bd1a5fb7
commit 2a5c3d5db0
6 changed files with 77 additions and 24 deletions

View File

@@ -1377,16 +1377,32 @@ public class SettingsUi : WindowMediatorSubscriberBase
bool autoPause = _playerPerformanceConfigService.Current.AutoPausePlayersExceedingThresholds;
bool autoPauseEveryone = _playerPerformanceConfigService.Current.AutoPausePlayersWithPreferredPermissionsExceedingThresholds;
bool autoPauseInDuty = _playerPerformanceConfigService.Current.PauseInInstanceDuty;
bool autoPauseInCombat = _playerPerformanceConfigService.Current.PauseInCombat;
bool autoPauseWhilePerforming = _playerPerformanceConfigService.Current.PauseWhilePerforming;
if (_uiShared.MediumTreeNode("Auto Pause", UIColors.Get("LightlessPurple")))
{
if (ImGui.Checkbox("Auto pause sync while combat", ref autoPauseInCombat))
{
_playerPerformanceConfigService.Current.PauseInCombat = autoPauseInCombat;
_playerPerformanceConfigService.Save();
}
_uiShared.DrawHelpText("AUTO-ENABLED: Your risk of crashing during a fight increases when this is disabled. For example: VFX mods Loading mid fight can cause a crash." + Environment.NewLine
+ UiSharedService.TooltipSeparator + "WARNING: DISABLE AT YOUR OWN RISK.");
if (ImGui.Checkbox("Auto pause sync while in Perfomance as Bard", ref autoPauseWhilePerforming))
{
_playerPerformanceConfigService.Current.PauseWhilePerforming = autoPauseWhilePerforming;
_playerPerformanceConfigService.Save();
}
_uiShared.DrawHelpText("AUTO-ENABLED: Your risk of crashing during a performance increases when this is disabled. For example: Some mods can crash you mid performance" + Environment.NewLine
+ UiSharedService.TooltipSeparator + "WARNING: DISABLE AT YOUR OWN RISK.");
if (ImGui.Checkbox("Auto pause sync while in instances and duties", ref autoPauseInDuty))
{
_playerPerformanceConfigService.Current.PauseInInstanceDuty = autoPauseInDuty;
_playerPerformanceConfigService.Save();
}
_uiShared.DrawHelpText("When enabled, it will automatically pause all players while you are in an instance, such as a dungeon or raid." + Environment.NewLine
+ UiSharedService.TooltipSeparator + "Warning: You many have to leave the dungeon to resync with people again");
+ UiSharedService.TooltipSeparator + "Warning: You may have to leave the dungeon to resync with people again");
if (ImGui.Checkbox("Automatically pause players exceeding thresholds", ref autoPause))
{