Fix Combat End and split combat + performance. (#30)

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Reviewed-on: #30
Reviewed-by: cake <cake@noreply.git.lightless-sync.org>
This commit was merged in pull request #30.
This commit is contained in:
2025-09-16 02:42:20 +02:00
parent b2bd1a5fb7
commit 2a5c3d5db0
6 changed files with 77 additions and 24 deletions

View File

@@ -14,4 +14,6 @@ public class PlayerPerformanceConfig : ILightlessConfiguration
public int TrisAutoPauseThresholdThousands { get; set; } = 250;
public List<string> UIDsToIgnore { get; set; } = new();
public bool PauseInInstanceDuty { get; set; } = false;
public bool PauseWhilePerforming { get; set; } = true;
public bool PauseInCombat { get; set; } = true;
}

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@@ -88,11 +88,19 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
_redrawOnNextApplication = true;
}
});
Mediator.Subscribe<CombatOrPerformanceEndMessage>(this, (msg) =>
Mediator.Subscribe<CombatEndMessage>(this, (msg) =>
{
EnableSync();
});
Mediator.Subscribe<CombatOrPerformanceStartMessage>(this, _ =>
Mediator.Subscribe<CombatStartMessage>(this, _ =>
{
DisableSync();
});
Mediator.Subscribe<PerformanceEndMessage>(this, (msg) =>
{
EnableSync();
});
Mediator.Subscribe<PerformanceStartMessage>(this, _ =>
{
DisableSync();
});
@@ -137,11 +145,21 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
public void ApplyCharacterData(Guid applicationBase, CharacterData characterData, bool forceApplyCustomization = false)
{
if (_dalamudUtil.IsInCombatOrPerforming)
if (_dalamudUtil.IsInCombat)
{
Mediator.Publish(new EventMessage(new Event(PlayerName, Pair.UserData, nameof(PairHandler), EventSeverity.Warning,
"Cannot apply character data: you are in combat or performing music, deferring application")));
Logger.LogDebug("[BASE-{appBase}] Received data but player is in combat or performing", applicationBase);
"Cannot apply character data: you are in combat, deferring application")));
Logger.LogDebug("[BASE-{appBase}] Received data but player is in combat", applicationBase);
_dataReceivedInDowntime = new(applicationBase, characterData, forceApplyCustomization);
SetUploading(isUploading: false);
return;
}
if (_dalamudUtil.IsPerforming)
{
Mediator.Publish(new EventMessage(new Event(PlayerName, Pair.UserData, nameof(PairHandler), EventSeverity.Warning,
"Cannot apply character data: you are performing music, deferring application")));
Logger.LogDebug("[BASE-{appBase}] Received data but player is performing", applicationBase);
_dataReceivedInDowntime = new(applicationBase, characterData, forceApplyCustomization);
SetUploading(isUploading: false);
return;

View File

@@ -236,7 +236,7 @@ public sealed class CharaDataNearbyManager : DisposableMediatorSubscriberBase
}
}
if (_charaDataConfigService.Current.NearbyDrawWisps && !_dalamudUtilService.IsInGpose && !_dalamudUtilService.IsInCombatOrPerforming)
if (_charaDataConfigService.Current.NearbyDrawWisps && !_dalamudUtilService.IsInGpose && !_dalamudUtilService.IsInCombat && !_dalamudUtilService.IsPerforming && !_dalamudUtilService.IsInInstance)
await _dalamudUtilService.RunOnFrameworkThread(() => ManageWispsNearby(previousPoses)).ConfigureAwait(false);
}
@@ -253,7 +253,7 @@ public sealed class CharaDataNearbyManager : DisposableMediatorSubscriberBase
return;
}
if (!_charaDataConfigService.Current.NearbyDrawWisps || _dalamudUtilService.IsInGpose || _dalamudUtilService.IsInCombatOrPerforming)
if (!_charaDataConfigService.Current.NearbyDrawWisps || _dalamudUtilService.IsInGpose || _dalamudUtilService.IsInCombat || _dalamudUtilService.IsPerforming || _dalamudUtilService.IsInInstance)
ClearAllVfx();
var camera = CameraManager.Instance()->CurrentCamera;

View File

@@ -162,7 +162,8 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
public bool IsLoggedIn { get; private set; }
public bool IsOnFrameworkThread => _framework.IsInFrameworkUpdateThread;
public bool IsZoning => _condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51];
public bool IsInCombatOrPerforming { get; private set; } = false;
public bool IsInCombat { get; private set; } = false;
public bool IsPerforming { get; private set; } = false;
public bool IsInInstance { get; private set; } = false;
public bool HasModifiedGameFiles => _gameData.HasModifiedGameDataFiles;
public uint ClassJobId => _classJobId!.Value;
@@ -670,19 +671,33 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
Mediator.Publish(new GposeEndMessage());
}
if ((_condition[ConditionFlag.Performing] || _condition[ConditionFlag.InCombat]) && !IsInCombatOrPerforming && (_condition[ConditionFlag.BoundByDuty] && !_playerPerformanceConfigService.Current.PauseInInstanceDuty))
{
_logger.LogDebug("Combat/Performance start");
IsInCombatOrPerforming = true;
Mediator.Publish(new CombatOrPerformanceStartMessage());
Mediator.Publish(new HaltScanMessage(nameof(IsInCombatOrPerforming)));
if ((_condition[ConditionFlag.InCombat]) && !IsInCombat && !IsInInstance && _playerPerformanceConfigService.Current.PauseInCombat)
{
_logger.LogDebug("Combat start");
IsInCombat = true;
Mediator.Publish(new CombatStartMessage());
Mediator.Publish(new HaltScanMessage(nameof(IsInCombat)));
}
else if ((!_condition[ConditionFlag.Performing] && !_condition[ConditionFlag.InCombat]) && IsInCombatOrPerforming && (_condition[ConditionFlag.BoundByDuty] && !_playerPerformanceConfigService.Current.PauseInInstanceDuty))
else if ((!_condition[ConditionFlag.InCombat]) && IsInCombat && !IsInInstance && _playerPerformanceConfigService.Current.PauseInCombat)
{
_logger.LogDebug("Combat/Performance end");
IsInCombatOrPerforming = false;
Mediator.Publish(new CombatOrPerformanceEndMessage());
Mediator.Publish(new ResumeScanMessage(nameof(IsInCombatOrPerforming)));
_logger.LogDebug("Combat end");
IsInCombat = false;
Mediator.Publish(new CombatEndMessage());
Mediator.Publish(new ResumeScanMessage(nameof(IsInCombat)));
}
if (_condition[ConditionFlag.Performing] && !IsPerforming && _playerPerformanceConfigService.Current.PauseWhilePerforming)
{
_logger.LogDebug("Performance start");
IsInCombat = true;
Mediator.Publish(new PerformanceStartMessage());
Mediator.Publish(new HaltScanMessage(nameof(IsPerforming)));
}
else if (!_condition[ConditionFlag.Performing] && IsPerforming && _playerPerformanceConfigService.Current.PauseWhilePerforming)
{
_logger.LogDebug("Performance end");
IsInCombat = false;
Mediator.Publish(new PerformanceEndMessage());
Mediator.Publish(new ResumeScanMessage(nameof(IsPerforming)));
}
if ((_condition[ConditionFlag.BoundByDuty]) && !IsInInstance && _playerPerformanceConfigService.Current.PauseInInstanceDuty)
{
@@ -752,7 +767,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
_classJobId = localPlayer.ClassJob.RowId;
}
if (!IsInCombatOrPerforming)
if (!IsInCombat || !IsPerforming || !IsInInstance)
Mediator.Publish(new FrameworkUpdateMessage());
Mediator.Publish(new PriorityFrameworkUpdateMessage());
@@ -781,7 +796,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
IsLodEnabled = lodEnabled;
}
if (IsInCombatOrPerforming)
if (IsInCombat || IsPerforming || IsInInstance)
Mediator.Publish(new FrameworkUpdateMessage());
Mediator.Publish(new DelayedFrameworkUpdateMessage());

View File

@@ -79,8 +79,10 @@ public record OpenPermissionWindow(Pair Pair) : MessageBase;
public record DownloadLimitChangedMessage() : SameThreadMessage;
public record CensusUpdateMessage(byte Gender, byte RaceId, byte TribeId) : MessageBase;
public record TargetPairMessage(Pair Pair) : MessageBase;
public record CombatOrPerformanceStartMessage : MessageBase;
public record CombatOrPerformanceEndMessage : MessageBase;
public record CombatStartMessage : MessageBase;
public record CombatEndMessage : MessageBase;
public record PerformanceStartMessage : MessageBase;
public record PerformanceEndMessage : MessageBase;
public record InstanceOrDutyStartMessage : MessageBase;
public record InstanceOrDutyEndMessage : MessageBase;
public record EventMessage(Event Event) : MessageBase;

View File

@@ -1377,16 +1377,32 @@ public class SettingsUi : WindowMediatorSubscriberBase
bool autoPause = _playerPerformanceConfigService.Current.AutoPausePlayersExceedingThresholds;
bool autoPauseEveryone = _playerPerformanceConfigService.Current.AutoPausePlayersWithPreferredPermissionsExceedingThresholds;
bool autoPauseInDuty = _playerPerformanceConfigService.Current.PauseInInstanceDuty;
bool autoPauseInCombat = _playerPerformanceConfigService.Current.PauseInCombat;
bool autoPauseWhilePerforming = _playerPerformanceConfigService.Current.PauseWhilePerforming;
if (_uiShared.MediumTreeNode("Auto Pause", UIColors.Get("LightlessPurple")))
{
if (ImGui.Checkbox("Auto pause sync while combat", ref autoPauseInCombat))
{
_playerPerformanceConfigService.Current.PauseInCombat = autoPauseInCombat;
_playerPerformanceConfigService.Save();
}
_uiShared.DrawHelpText("AUTO-ENABLED: Your risk of crashing during a fight increases when this is disabled. For example: VFX mods Loading mid fight can cause a crash." + Environment.NewLine
+ UiSharedService.TooltipSeparator + "WARNING: DISABLE AT YOUR OWN RISK.");
if (ImGui.Checkbox("Auto pause sync while in Perfomance as Bard", ref autoPauseWhilePerforming))
{
_playerPerformanceConfigService.Current.PauseWhilePerforming = autoPauseWhilePerforming;
_playerPerformanceConfigService.Save();
}
_uiShared.DrawHelpText("AUTO-ENABLED: Your risk of crashing during a performance increases when this is disabled. For example: Some mods can crash you mid performance" + Environment.NewLine
+ UiSharedService.TooltipSeparator + "WARNING: DISABLE AT YOUR OWN RISK.");
if (ImGui.Checkbox("Auto pause sync while in instances and duties", ref autoPauseInDuty))
{
_playerPerformanceConfigService.Current.PauseInInstanceDuty = autoPauseInDuty;
_playerPerformanceConfigService.Save();
}
_uiShared.DrawHelpText("When enabled, it will automatically pause all players while you are in an instance, such as a dungeon or raid." + Environment.NewLine
+ UiSharedService.TooltipSeparator + "Warning: You many have to leave the dungeon to resync with people again");
+ UiSharedService.TooltipSeparator + "Warning: You may have to leave the dungeon to resync with people again");
if (ImGui.Checkbox("Automatically pause players exceeding thresholds", ref autoPause))
{