Fix Combat End and split combat + performance. (#30)

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Reviewed-on: #30
Reviewed-by: cake <cake@noreply.git.lightless-sync.org>
This commit was merged in pull request #30.
This commit is contained in:
2025-09-16 02:42:20 +02:00
parent b2bd1a5fb7
commit 2a5c3d5db0
6 changed files with 77 additions and 24 deletions

View File

@@ -236,7 +236,7 @@ public sealed class CharaDataNearbyManager : DisposableMediatorSubscriberBase
}
}
if (_charaDataConfigService.Current.NearbyDrawWisps && !_dalamudUtilService.IsInGpose && !_dalamudUtilService.IsInCombatOrPerforming)
if (_charaDataConfigService.Current.NearbyDrawWisps && !_dalamudUtilService.IsInGpose && !_dalamudUtilService.IsInCombat && !_dalamudUtilService.IsPerforming && !_dalamudUtilService.IsInInstance)
await _dalamudUtilService.RunOnFrameworkThread(() => ManageWispsNearby(previousPoses)).ConfigureAwait(false);
}
@@ -253,7 +253,7 @@ public sealed class CharaDataNearbyManager : DisposableMediatorSubscriberBase
return;
}
if (!_charaDataConfigService.Current.NearbyDrawWisps || _dalamudUtilService.IsInGpose || _dalamudUtilService.IsInCombatOrPerforming)
if (!_charaDataConfigService.Current.NearbyDrawWisps || _dalamudUtilService.IsInGpose || _dalamudUtilService.IsInCombat || _dalamudUtilService.IsPerforming || _dalamudUtilService.IsInInstance)
ClearAllVfx();
var camera = CameraManager.Instance()->CurrentCamera;