Fix Combat End and split combat + performance. (#30)
Co-authored-by: defnotken <itsdefnotken@gmail.com> Reviewed-on: #30 Reviewed-by: cake <cake@noreply.git.lightless-sync.org>
This commit was merged in pull request #30.
This commit is contained in:
@@ -88,11 +88,19 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
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_redrawOnNextApplication = true;
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}
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});
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Mediator.Subscribe<CombatOrPerformanceEndMessage>(this, (msg) =>
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Mediator.Subscribe<CombatEndMessage>(this, (msg) =>
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{
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EnableSync();
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});
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Mediator.Subscribe<CombatOrPerformanceStartMessage>(this, _ =>
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Mediator.Subscribe<CombatStartMessage>(this, _ =>
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{
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DisableSync();
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});
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Mediator.Subscribe<PerformanceEndMessage>(this, (msg) =>
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{
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EnableSync();
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});
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Mediator.Subscribe<PerformanceStartMessage>(this, _ =>
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{
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DisableSync();
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});
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@@ -137,11 +145,21 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
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public void ApplyCharacterData(Guid applicationBase, CharacterData characterData, bool forceApplyCustomization = false)
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{
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if (_dalamudUtil.IsInCombatOrPerforming)
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if (_dalamudUtil.IsInCombat)
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{
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Mediator.Publish(new EventMessage(new Event(PlayerName, Pair.UserData, nameof(PairHandler), EventSeverity.Warning,
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"Cannot apply character data: you are in combat or performing music, deferring application")));
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Logger.LogDebug("[BASE-{appBase}] Received data but player is in combat or performing", applicationBase);
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"Cannot apply character data: you are in combat, deferring application")));
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Logger.LogDebug("[BASE-{appBase}] Received data but player is in combat", applicationBase);
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_dataReceivedInDowntime = new(applicationBase, characterData, forceApplyCustomization);
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SetUploading(isUploading: false);
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return;
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}
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if (_dalamudUtil.IsPerforming)
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{
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Mediator.Publish(new EventMessage(new Event(PlayerName, Pair.UserData, nameof(PairHandler), EventSeverity.Warning,
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"Cannot apply character data: you are performing music, deferring application")));
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Logger.LogDebug("[BASE-{appBase}] Received data but player is performing", applicationBase);
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_dataReceivedInDowntime = new(applicationBase, characterData, forceApplyCustomization);
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SetUploading(isUploading: false);
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return;
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