improve checks and add logging
This commit is contained in:
@@ -1,5 +1,6 @@
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.Text;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.System.Framework;
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@@ -15,6 +16,7 @@ using LightlessSync.UtilsEnum.Enum;
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// Created using https://github.com/PunishedPineapple/Distance as a reference, thank you!
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using Microsoft.Extensions.Logging;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Globalization;
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@@ -114,6 +116,12 @@ public unsafe class NameplateHandler : IMediatorSubscriber
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private void NameplateDrawDetour(AddonEvent type, AddonArgs args)
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{
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if (args.Addon.Address == nint.Zero)
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{
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_logger.LogWarning("Nameplate draw detour received a null addon address, skipping update.");
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return;
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}
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var pNameplateAddon = (AddonNamePlate*)args.Addon.Address;
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if (_mpNameplateAddon != pNameplateAddon)
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@@ -138,6 +146,10 @@ public unsafe class NameplateHandler : IMediatorSubscriber
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if (nameplateObject == null)
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continue;
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var rootNode = nameplateObject.Value.RootComponentNode;
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if (rootNode == null || rootNode->Component == null)
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continue;
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var pNameplateResNode = nameplateObject.Value.NameContainer;
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if (pNameplateResNode == null)
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continue;
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@@ -153,7 +165,7 @@ public unsafe class NameplateHandler : IMediatorSubscriber
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pNewNode->AtkResNode.NextSiblingNode = pLastChild;
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pNewNode->AtkResNode.ParentNode = pNameplateResNode;
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pLastChild->PrevSiblingNode = (AtkResNode*)pNewNode;
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nameplateObject.Value.RootComponentNode->Component->UldManager.UpdateDrawNodeList();
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rootNode->Component->UldManager.UpdateDrawNodeList();
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pNewNode->AtkResNode.SetUseDepthBasedPriority(true);
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_mTextNodes[i] = pNewNode;
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}
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@@ -162,15 +174,34 @@ public unsafe class NameplateHandler : IMediatorSubscriber
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private void DestroyNameplateNodes()
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{
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var pCurrentNameplateAddon = (AddonNamePlate*)_gameGui.GetAddonByName("NamePlate", 1).Address;
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if (_mpNameplateAddon == null || _mpNameplateAddon != pCurrentNameplateAddon)
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var currentHandle = _gameGui.GetAddonByName("NamePlate", 1);
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if (currentHandle.Address == nint.Zero)
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{
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_logger.LogWarning("Unable to destroy nameplate nodes because the NamePlate addon is not available.");
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return;
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}
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var pCurrentNameplateAddon = (AddonNamePlate*)currentHandle.Address;
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if (_mpNameplateAddon == null)
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return;
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if (_mpNameplateAddon != pCurrentNameplateAddon)
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{
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_logger.LogWarning("Skipping nameplate node destroy due to addon address mismatch (cached {Cached:X}, current {Current:X}).", (IntPtr)_mpNameplateAddon, (IntPtr)pCurrentNameplateAddon);
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return;
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}
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for (int i = 0; i < AddonNamePlate.NumNamePlateObjects; ++i)
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{
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var pTextNode = _mTextNodes[i];
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var pNameplateNode = GetNameplateComponentNode(i);
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if (pTextNode != null && pNameplateNode != null)
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if (pTextNode != null && (pNameplateNode == null || pNameplateNode->Component == null))
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{
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_logger.LogDebug("Skipping destroy for nameplate {Index} because its component node is unavailable.", i);
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continue;
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}
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if (pTextNode != null && pNameplateNode != null && pNameplateNode->Component != null)
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{
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try
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{
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@@ -205,20 +236,48 @@ public unsafe class NameplateHandler : IMediatorSubscriber
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private void UpdateNameplateNodes()
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{
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var currentAddon = (AddonNamePlate*)_gameGui.GetAddonByName("NamePlate").Address;
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if (_mpNameplateAddon == null || currentAddon == null || currentAddon != _mpNameplateAddon)
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var currentHandle = _gameGui.GetAddonByName("NamePlate");
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if (currentHandle.Address == nint.Zero)
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{
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_logger.LogDebug("NamePlate addon unavailable during update, skipping label refresh.");
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return;
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}
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var currentAddon = (AddonNamePlate*)currentHandle.Address;
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if (_mpNameplateAddon == null || currentAddon == null || currentAddon != _mpNameplateAddon)
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{
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if (_mpNameplateAddon != null)
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_logger.LogDebug("Cached NamePlate addon pointer differs from current: waiting for new hook (cached {Cached:X}, current {Current:X}).", (IntPtr)_mpNameplateAddon, (IntPtr)currentAddon);
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return;
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}
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var framework = Framework.Instance();
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var ui3DModule = framework->GetUIModule()->GetUI3DModule();
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if (ui3DModule == null)
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if (framework == null)
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{
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_logger.LogDebug("Framework instance unavailable during nameplate update, skipping.");
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return;
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}
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var uiModule = framework->GetUIModule();
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if (uiModule == null)
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{
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_logger.LogDebug("UI module unavailable during nameplate update, skipping.");
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return;
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}
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var ui3DModule = uiModule->GetUI3DModule();
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if (ui3DModule == null)
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{
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_logger.LogDebug("UI3D module unavailable during nameplate update, skipping.");
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return;
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}
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var vec = ui3DModule->NamePlateObjectInfoPointers;
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if (vec.IsEmpty)
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return;
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var visibleUserIdsSnapshot = VisibleUserIds;
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var safeCount = System.Math.Min(
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ui3DModule->NamePlateObjectInfoCount,
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vec.Length
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@@ -244,8 +303,15 @@ public unsafe class NameplateHandler : IMediatorSubscriber
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if (pNode == null)
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continue;
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var gameObject = objectInfo->GameObject;
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if ((ObjectKind)gameObject->ObjectKind != ObjectKind.Player)
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{
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pNode->AtkResNode.ToggleVisibility(enable: false);
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continue;
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}
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// CID gating
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var cid = DalamudUtilService.GetHashedCIDFromPlayerPointer((nint)objectInfo->GameObject);
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var cid = DalamudUtilService.GetHashedCIDFromPlayerPointer((nint)gameObject);
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if (cid == null || !_activeBroadcastingCids.Contains(cid))
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{
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pNode->AtkResNode.ToggleVisibility(enable: false);
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@@ -260,11 +326,10 @@ public unsafe class NameplateHandler : IMediatorSubscriber
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continue;
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}
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var visibleUserIds = VisibleUserIds;
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var hidePaired = !config.LightfinderLabelShowPaired;
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var goId = (ulong)objectInfo->GameObject->GetGameObjectId();
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if (hidePaired && visibleUserIds.Contains(goId))
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var goId = (ulong)gameObject->GetGameObjectId();
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if (hidePaired && visibleUserIdsSnapshot.Contains(goId))
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{
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pNode->AtkResNode.ToggleVisibility(enable: false);
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continue;
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@@ -276,8 +341,9 @@ public unsafe class NameplateHandler : IMediatorSubscriber
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var nameText = nameplateObject.NameText;
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var marker = nameplateObject.MarkerIcon;
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if (root == null || nameContainer == null || nameText == null)
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if (root == null || root->Component == null || nameContainer == null || nameText == null)
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{
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_logger.LogDebug("Nameplate {Index} missing required nodes during update, skipping.", nameplateIndex);
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pNode->AtkResNode.ToggleVisibility(enable: false);
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continue;
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}
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