171 lines
8.0 KiB
C#
171 lines
8.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace LightlessSync.Resources {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LightlessSync.Resources.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to I agree.
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/// </summary>
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public static string ToSStrings_AgreeLabel {
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get {
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return ResourceManager.GetString("ToSStrings_AgreeLabel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Agreement of Usage of Service.
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/// </summary>
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public static string ToSStrings_AgreementLabel {
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get {
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return ResourceManager.GetString("ToSStrings_AgreementLabel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 'I agree' button will be available in.
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/// </summary>
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public static string ToSStrings_ButtonWillBeAvailableIn {
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get {
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return ResourceManager.GetString("ToSStrings_ButtonWillBeAvailableIn", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Language.
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/// </summary>
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public static string ToSStrings_LanguageLabel {
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get {
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return ResourceManager.GetString("ToSStrings_LanguageLabel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to All of the mod files currently active on your character as well as your current character state will be uploaded to the service you registered yourself at automatically. The plugin will exclusively upload the necessary mod files and not the whole mod..
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/// </summary>
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public static string ToSStrings_Paragraph1 {
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get {
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return ResourceManager.GetString("ToSStrings_Paragraph1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to If you are on a data capped internet connection, higher fees due to data usage depending on the amount of downloaded and uploaded mod files might occur. Mod files will be compressed on up- and download to save on bandwidth usage. Due to varying up- and download speeds, changes in characters might not be visible immediately. Files present on the service that already represent your active mod files will not be uploaded again..
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/// </summary>
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public static string ToSStrings_Paragraph2 {
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get {
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return ResourceManager.GetString("ToSStrings_Paragraph2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The mod files you are uploading are confidential and will not be distributed to parties other than the ones who are requesting the exact same mod files. Please think about who you are going to pair since it is unavoidable that they will receive and locally cache the necessary mod files that you have currently in use. Locally cached mod files will have arbitrary file names to discourage attempts at replicating the original mod..
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/// </summary>
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public static string ToSStrings_Paragraph3 {
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get {
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return ResourceManager.GetString("ToSStrings_Paragraph3", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The plugin creator tried their best to keep you secure. However, there is no guarantee for 100% security. Do not blindly pair your client with everyone..
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/// </summary>
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public static string ToSStrings_Paragraph4 {
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get {
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return ResourceManager.GetString("ToSStrings_Paragraph4", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Mod files that are saved on the service will remain on the service as long as there are requests for the files from clients. After a period of not being used, the mod files will be automatically deleted. You will also be able to wipe all the files you have personally uploaded on request. The service holds no information about which mod files belong to which mod..
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/// </summary>
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public static string ToSStrings_Paragraph5 {
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get {
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return ResourceManager.GetString("ToSStrings_Paragraph5", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This service is provided as-is. In case of abuse join the Lightless Sync Discord..
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/// </summary>
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public static string ToSStrings_Paragraph6 {
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get {
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return ResourceManager.GetString("ToSStrings_Paragraph6", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to READ THIS CAREFULLY.
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/// </summary>
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public static string ToSStrings_ReadLabel {
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get {
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return ResourceManager.GetString("ToSStrings_ReadLabel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Users Online.
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/// </summary>
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public static string Users_Online {
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get {
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return ResourceManager.GetString("Users_Online", resourceCulture);
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}
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}
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}
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}
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