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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
25 lines
1.1 KiB
C#
25 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using LightlessSync.API.Dto.Group;
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using LightlessSync.PlayerData.Pairs;
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namespace LightlessSync.UI.Models;
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public sealed record PairUiSnapshot(
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IReadOnlyDictionary<string, Pair> PairsByUid,
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IReadOnlyList<Pair> DirectPairs,
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IReadOnlyDictionary<GroupFullInfoDto, IReadOnlyList<Pair>> GroupPairs,
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IReadOnlyDictionary<Pair, IReadOnlyList<GroupFullInfoDto>> PairsWithGroups,
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IReadOnlyDictionary<string, GroupFullInfoDto> GroupsByGid,
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IReadOnlyCollection<GroupFullInfoDto> Groups)
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{
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public static PairUiSnapshot Empty { get; } = new(
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new ReadOnlyDictionary<string, Pair>(new Dictionary<string, Pair>()),
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Array.Empty<Pair>(),
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new ReadOnlyDictionary<GroupFullInfoDto, IReadOnlyList<Pair>>(new Dictionary<GroupFullInfoDto, IReadOnlyList<Pair>>()),
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new ReadOnlyDictionary<Pair, IReadOnlyList<GroupFullInfoDto>>(new Dictionary<Pair, IReadOnlyList<GroupFullInfoDto>>()),
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new ReadOnlyDictionary<string, GroupFullInfoDto>(new Dictionary<string, GroupFullInfoDto>()),
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Array.Empty<GroupFullInfoDto>());
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}
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