Files
LightlessClient/LightlessSync/UI/Models/LightlessNotification.cs
defnotken 835a0a637d
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2.0.0 (#92)
2.0.0 Changes:

- Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more.
- Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name.
- Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much.
- Chat has been added to the top menu, working in Zone or in Syncshells to be used there.
- Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well.
- Moved to the internal object table to have faster load times for users; people should load in faster
- Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files
- Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore.
- Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all).
- Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list.
- Lightfinder plates have been moved away from using Nameplates, but will use an overlay.
- Main UI has been changed a bit with a gradient, and on hover will glow up now.
- Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items.
- Reworked Settings UI to look more modern.
- Performance should be better due to new systems that would dispose of the collections and better caching of items.

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Co-authored-by: azyges <aaaaaa@aaa.aaa>
Co-authored-by: choco <choco@patat.nl>
Co-authored-by: cake <admin@cakeandbanana.nl>
Co-authored-by: Minmoose <KennethBohr@outlook.com>
Reviewed-on: #92
2025-12-21 17:19:34 +00:00

23 lines
1014 B
C#

using LightlessSync.LightlessConfiguration.Models;
namespace LightlessSync.UI.Models;
public class LightlessNotification
{
public string Id { get; set; } = Guid.NewGuid().ToString();
public string Title { get; set; } = string.Empty;
public string Message { get; set; } = string.Empty;
public NotificationType Type { get; set; } = NotificationType.Info;
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public TimeSpan Duration { get; set; } = TimeSpan.FromSeconds(5);
public bool IsExpired => DateTime.UtcNow - CreatedAt > Duration;
public bool IsDismissed { get; set; } = false;
public List<LightlessNotificationAction> Actions { get; set; } = new();
public bool ShowProgress { get; set; } = false;
public float Progress { get; set; } = 0f;
public float AnimationProgress { get; set; } = 0f;
public bool IsAnimatingIn { get; set; } = true;
public bool IsAnimatingOut { get; set; } = false;
public uint? SoundEffectId { get; set; } = null;
}