Files
LightlessClient/LightlessSync/LightlessConfiguration/Configurations/TransientConfig.cs
2025-12-28 05:24:12 +09:00

158 lines
5.0 KiB
C#

using LightlessSync.API.Data.Enum;
namespace LightlessSync.LightlessConfiguration.Configurations;
public class TransientConfig : ILightlessConfiguration
{
public Dictionary<string, TransientPlayerConfig> TransientConfigs { get; set; } = [];
public int Version { get; set; } = 2;
public class TransientPlayerConfig
{
public List<string> GlobalPersistentCache { get; set; } = [];
public Dictionary<uint, List<string>> JobSpecificCache { get; set; } = [];
public Dictionary<uint, List<string>> JobSpecificPetCache { get; set; } = [];
private readonly object _cacheLock = new();
public TransientPlayerConfig()
{
}
private bool ElevateIfNeeded(uint jobId, string gamePath)
{
// check if it's in the job cache of other jobs and elevate if needed
foreach (var kvp in JobSpecificCache)
{
if (kvp.Key == jobId) continue;
// elevate if the gamepath is included somewhere else
if (kvp.Value.Contains(gamePath, StringComparer.Ordinal))
{
JobSpecificCache[kvp.Key].Remove(gamePath);
GlobalPersistentCache.Add(gamePath);
return true;
}
}
return false;
}
public int RemovePath(string gamePath, ObjectKind objectKind)
{
lock (_cacheLock)
{
int removedEntries = 0;
if (objectKind == ObjectKind.Player)
{
if (GlobalPersistentCache.Remove(gamePath)) removedEntries++;
foreach (var kvp in JobSpecificCache)
{
if (kvp.Value.Remove(gamePath)) removedEntries++;
}
}
if (objectKind == ObjectKind.Pet)
{
foreach (var kvp in JobSpecificPetCache)
{
if (kvp.Value.Remove(gamePath)) removedEntries++;
}
}
return removedEntries;
}
}
public void AddOrElevate(uint jobId, string gamePath)
{
lock (_cacheLock)
{
// check if it's in the global cache, if yes, do nothing
if (GlobalPersistentCache.Contains(gamePath, StringComparer.Ordinal))
{
return;
}
if (ElevateIfNeeded(jobId, gamePath)) return;
// check if the jobid is already in the cache to start
if (!JobSpecificCache.TryGetValue(jobId, out var jobCache))
{
JobSpecificCache[jobId] = jobCache = new();
}
// check if the path is already in the job specific cache
if (!jobCache.Contains(gamePath, StringComparer.Ordinal))
{
jobCache.Add(gamePath);
}
}
}
public bool NormalizePaths(out int removedEntries)
{
bool changed = false;
removedEntries = 0;
GlobalPersistentCache = NormalizeList(GlobalPersistentCache, ref changed, ref removedEntries);
foreach (var jobId in JobSpecificCache.Keys.ToList())
{
JobSpecificCache[jobId] = NormalizeList(JobSpecificCache[jobId], ref changed, ref removedEntries);
}
foreach (var jobId in JobSpecificPetCache.Keys.ToList())
{
JobSpecificPetCache[jobId] = NormalizeList(JobSpecificPetCache[jobId], ref changed, ref removedEntries);
}
return changed;
}
private static List<string> NormalizeList(List<string> entries, ref bool changed, ref int removedEntries)
{
if (entries.Count == 0)
return entries;
var result = new List<string>(entries.Count);
var seen = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
foreach (var entry in entries)
{
var normalized = NormalizePath(entry);
if (string.IsNullOrEmpty(normalized))
{
changed = true;
continue;
}
if (!string.Equals(entry, normalized, StringComparison.Ordinal))
{
changed = true;
}
if (seen.Add(normalized))
{
result.Add(normalized);
}
else
{
changed = true;
}
}
removedEntries += entries.Count - result.Count;
return result;
}
private static string NormalizePath(string path)
{
if (string.IsNullOrEmpty(path))
return string.Empty;
return path.Replace("\\", "/", StringComparison.Ordinal).ToLowerInvariant();
}
}
}