158 lines
5.0 KiB
C#
158 lines
5.0 KiB
C#
using LightlessSync.API.Data.Enum;
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namespace LightlessSync.LightlessConfiguration.Configurations;
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public class TransientConfig : ILightlessConfiguration
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{
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public Dictionary<string, TransientPlayerConfig> TransientConfigs { get; set; } = [];
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public int Version { get; set; } = 2;
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public class TransientPlayerConfig
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{
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public List<string> GlobalPersistentCache { get; set; } = [];
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public Dictionary<uint, List<string>> JobSpecificCache { get; set; } = [];
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public Dictionary<uint, List<string>> JobSpecificPetCache { get; set; } = [];
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private readonly object _cacheLock = new();
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public TransientPlayerConfig()
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{
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}
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private bool ElevateIfNeeded(uint jobId, string gamePath)
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{
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// check if it's in the job cache of other jobs and elevate if needed
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foreach (var kvp in JobSpecificCache)
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{
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if (kvp.Key == jobId) continue;
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// elevate if the gamepath is included somewhere else
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if (kvp.Value.Contains(gamePath, StringComparer.Ordinal))
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{
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JobSpecificCache[kvp.Key].Remove(gamePath);
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GlobalPersistentCache.Add(gamePath);
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return true;
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}
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}
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return false;
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}
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public int RemovePath(string gamePath, ObjectKind objectKind)
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{
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lock (_cacheLock)
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{
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int removedEntries = 0;
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if (objectKind == ObjectKind.Player)
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{
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if (GlobalPersistentCache.Remove(gamePath)) removedEntries++;
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foreach (var kvp in JobSpecificCache)
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{
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if (kvp.Value.Remove(gamePath)) removedEntries++;
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}
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}
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if (objectKind == ObjectKind.Pet)
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{
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foreach (var kvp in JobSpecificPetCache)
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{
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if (kvp.Value.Remove(gamePath)) removedEntries++;
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}
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}
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return removedEntries;
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}
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}
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public void AddOrElevate(uint jobId, string gamePath)
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{
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lock (_cacheLock)
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{
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// check if it's in the global cache, if yes, do nothing
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if (GlobalPersistentCache.Contains(gamePath, StringComparer.Ordinal))
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{
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return;
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}
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if (ElevateIfNeeded(jobId, gamePath)) return;
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// check if the jobid is already in the cache to start
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if (!JobSpecificCache.TryGetValue(jobId, out var jobCache))
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{
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JobSpecificCache[jobId] = jobCache = new();
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}
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// check if the path is already in the job specific cache
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if (!jobCache.Contains(gamePath, StringComparer.Ordinal))
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{
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jobCache.Add(gamePath);
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}
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}
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}
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public bool NormalizePaths(out int removedEntries)
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{
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bool changed = false;
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removedEntries = 0;
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GlobalPersistentCache = NormalizeList(GlobalPersistentCache, ref changed, ref removedEntries);
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foreach (var jobId in JobSpecificCache.Keys.ToList())
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{
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JobSpecificCache[jobId] = NormalizeList(JobSpecificCache[jobId], ref changed, ref removedEntries);
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}
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foreach (var jobId in JobSpecificPetCache.Keys.ToList())
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{
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JobSpecificPetCache[jobId] = NormalizeList(JobSpecificPetCache[jobId], ref changed, ref removedEntries);
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}
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return changed;
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}
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private static List<string> NormalizeList(List<string> entries, ref bool changed, ref int removedEntries)
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{
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if (entries.Count == 0)
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return entries;
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var result = new List<string>(entries.Count);
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var seen = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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foreach (var entry in entries)
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{
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var normalized = NormalizePath(entry);
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if (string.IsNullOrEmpty(normalized))
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{
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changed = true;
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continue;
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}
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if (!string.Equals(entry, normalized, StringComparison.Ordinal))
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{
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changed = true;
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}
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if (seen.Add(normalized))
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{
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result.Add(normalized);
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}
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else
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{
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changed = true;
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}
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}
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removedEntries += entries.Count - result.Count;
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return result;
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}
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private static string NormalizePath(string path)
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{
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if (string.IsNullOrEmpty(path))
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return string.Empty;
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return path.Replace("\\", "/", StringComparison.Ordinal).ToLowerInvariant();
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}
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}
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}
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