Files
LightlessClient/LightlessSync/PlayerData/Pairs/IPairHandlerAdapter.cs

43 lines
1.5 KiB
C#

using LightlessSync.API.Data;
namespace LightlessSync.PlayerData.Pairs;
/// <summary>
/// orchestrates the lifecycle of a paired character
/// </summary>
public interface IPairHandlerAdapter : IDisposable, IPairPerformanceSubject
{
new string Ident { get; }
bool Initialized { get; }
bool IsVisible { get; }
bool ScheduledForDeletion { get; set; }
CharacterData? LastReceivedCharacterData { get; }
long LastAppliedDataBytes { get; }
new string? PlayerName { get; }
string PlayerNameHash { get; }
uint PlayerCharacterId { get; }
DateTime? LastDataReceivedAt { get; }
DateTime? LastApplyAttemptAt { get; }
DateTime? LastSuccessfulApplyAt { get; }
string? LastFailureReason { get; }
IReadOnlyList<string> LastBlockingConditions { get; }
bool IsApplying { get; }
bool IsDownloading { get; }
int PendingDownloadCount { get; }
int ForbiddenDownloadCount { get; }
bool PendingModReapply { get; }
bool ModApplyDeferred { get; }
int MissingCriticalMods { get; }
int MissingNonCriticalMods { get; }
int MissingForbiddenMods { get; }
void Initialize();
void ApplyData(CharacterData data);
void ApplyLastReceivedData(bool forced = false);
Task EnsurePerformanceMetricsAsync(CancellationToken cancellationToken);
bool FetchPerformanceMetricsFromCache();
void LoadCachedCharacterData(CharacterData data);
void SetUploading(bool uploading);
void SetPaused(bool paused);
}