Files
LightlessClient/LightlessSync/PlayerData/Factories/GameObjectHandlerFactory.cs
2025-11-25 07:14:59 +09:00

41 lines
1.6 KiB
C#

using LightlessSync.API.Data.Enum;
using LightlessSync.PlayerData.Handlers;
using LightlessSync.Services;
using LightlessSync.Services.Mediator;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace LightlessSync.PlayerData.Factories;
public class GameObjectHandlerFactory
{
private readonly IServiceProvider _serviceProvider;
private readonly ILoggerFactory _loggerFactory;
private readonly LightlessMediator _lightlessMediator;
private readonly PerformanceCollectorService _performanceCollectorService;
public GameObjectHandlerFactory(
ILoggerFactory loggerFactory,
PerformanceCollectorService performanceCollectorService,
LightlessMediator lightlessMediator,
IServiceProvider serviceProvider)
{
_loggerFactory = loggerFactory;
_performanceCollectorService = performanceCollectorService;
_lightlessMediator = lightlessMediator;
_serviceProvider = serviceProvider;
}
public async Task<GameObjectHandler> Create(ObjectKind objectKind, Func<nint> getAddressFunc, bool isWatched = false)
{
var dalamudUtilService = _serviceProvider.GetRequiredService<DalamudUtilService>();
return await dalamudUtilService.RunOnFrameworkThread(() => new GameObjectHandler(
_loggerFactory.CreateLogger<GameObjectHandler>(),
_performanceCollectorService,
_lightlessMediator,
dalamudUtilService,
objectKind,
getAddressFunc,
isWatched)).ConfigureAwait(false);
}
}