Files
LightlessClient/LightlessSync/Interop/Ipc/Penumbra/PenumbraResource.cs

112 lines
4.6 KiB
C#

using Dalamud.Plugin;
using LightlessSync.Interop.Ipc.Framework;
using LightlessSync.PlayerData.Handlers;
using LightlessSync.Services;
using LightlessSync.Services.Mediator;
using Microsoft.Extensions.Logging;
using System.Diagnostics;
using System.Globalization;
using Penumbra.Api.Helpers;
using Penumbra.Api.IpcSubscribers;
namespace LightlessSync.Interop.Ipc.Penumbra;
public sealed class PenumbraResource : PenumbraBase
{
private readonly GetGameObjectResourcePaths _gameObjectResourcePaths;
private readonly ResolveGameObjectPath _resolveGameObjectPath;
private readonly ReverseResolveGameObjectPath _reverseResolveGameObjectPath;
private readonly ResolvePlayerPathsAsync _resolvePlayerPaths;
private readonly GetPlayerMetaManipulations _getPlayerMetaManipulations;
private readonly EventSubscriber<nint, string, string> _gameObjectResourcePathResolved;
public PenumbraResource(
ILogger logger,
IDalamudPluginInterface pluginInterface,
DalamudUtilService dalamudUtil,
LightlessMediator mediator) : base(logger, pluginInterface, dalamudUtil, mediator)
{
_gameObjectResourcePaths = new GetGameObjectResourcePaths(pluginInterface);
_resolveGameObjectPath = new ResolveGameObjectPath(pluginInterface);
_reverseResolveGameObjectPath = new ReverseResolveGameObjectPath(pluginInterface);
_resolvePlayerPaths = new ResolvePlayerPathsAsync(pluginInterface);
_getPlayerMetaManipulations = new GetPlayerMetaManipulations(pluginInterface);
_gameObjectResourcePathResolved = GameObjectResourcePathResolved.Subscriber(pluginInterface, HandleResourceLoaded);
}
public override string Name => "Penumbra.Resources";
public async Task<Dictionary<string, HashSet<string>>?> GetCharacterDataAsync(ILogger logger, GameObjectHandler handler)
{
if (!IsAvailable)
{
return null;
}
var requestId = Guid.NewGuid();
var totalTimer = Stopwatch.StartNew();
logger.LogTrace("[{requestId}] Requesting Penumbra.GetGameObjectResourcePaths for {handler}", requestId, handler);
var result = await DalamudUtil.RunOnFrameworkThread(() =>
{
var idx = handler.GetGameObject()?.ObjectIndex;
if (idx == null)
{
logger.LogTrace("[{requestId}] GetGameObjectResourcePaths aborted (missing object index) for {handler}", requestId, handler);
return null;
}
logger.LogTrace("[{requestId}] Invoking Penumbra.GetGameObjectResourcePaths for index {index}", requestId, idx.Value);
var invokeTimer = Stopwatch.StartNew();
var data = _gameObjectResourcePaths.Invoke(idx.Value)[0];
invokeTimer.Stop();
logger.LogTrace("[{requestId}] Penumbra.GetGameObjectResourcePaths returned {count} entries in {elapsedMs}ms",
requestId, data?.Count ?? 0, invokeTimer.ElapsedMilliseconds);
return data;
}).ConfigureAwait(false);
totalTimer.Stop();
logger.LogTrace("[{requestId}] Penumbra.GetGameObjectResourcePaths finished in {elapsedMs}ms (null: {isNull})",
requestId, totalTimer.ElapsedMilliseconds, result is null);
return result;
}
public string GetMetaManipulations()
=> IsAvailable ? _getPlayerMetaManipulations.Invoke() : string.Empty;
public async Task<(string[] forward, string[][] reverse)> ResolvePathsAsync(string[] forwardPaths, string[] reversePaths)
{
if (!IsAvailable)
{
return (Array.Empty<string>(), Array.Empty<string[]>());
}
return await _resolvePlayerPaths.Invoke(forwardPaths, reversePaths).ConfigureAwait(false);
}
public string ResolveGameObjectPath(string gamePath, int gameObjectIndex)
=> IsAvailable ? _resolveGameObjectPath.Invoke(gamePath, gameObjectIndex) : gamePath;
public string[] ReverseResolveGameObjectPath(string moddedPath, int gameObjectIndex)
=> IsAvailable ? _reverseResolveGameObjectPath.Invoke(moddedPath, gameObjectIndex) : Array.Empty<string>();
private void HandleResourceLoaded(nint ptr, string gamePath, string resolvedPath)
{
if (ptr != nint.Zero && string.Compare(gamePath, resolvedPath, ignoreCase: true, CultureInfo.InvariantCulture) != 0)
{
Mediator.Publish(new PenumbraResourceLoadMessage(ptr, gamePath, resolvedPath));
}
}
protected override void HandleStateChange(IpcConnectionState previous, IpcConnectionState current)
{
}
public override void Dispose()
{
base.Dispose();
_gameObjectResourcePathResolved.Dispose();
}
}