Files
LightlessClient/LightlessSync/Interop/Ipc/IpcCallerBrio.cs
2025-12-19 19:06:34 -06:00

163 lines
6.6 KiB
C#

using Brio.API;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin;
using LightlessSync.API.Dto.CharaData;
using LightlessSync.Interop.Ipc.Framework;
using LightlessSync.Services;
using LightlessSync.Services.Mediator;
using Microsoft.Extensions.Logging;
using System.Numerics;
using System.Text.Json.Nodes;
namespace LightlessSync.Interop.Ipc;
public sealed class IpcCallerBrio : IpcServiceBase
{
private static readonly IpcServiceDescriptor BrioDescriptor = new("Brio", "Brio", new Version(0, 0, 0, 0));
private readonly ILogger<IpcCallerBrio> _logger;
private readonly DalamudUtilService _dalamudUtilService;
private readonly ApiVersion _apiVersion;
private readonly SpawnActor _spawnActor;
private readonly DespawnActor _despawnActor;
private readonly SetModelTransform _setModelTransform;
private readonly GetModelTransform _getModelTransform;
private readonly GetPoseAsJson _getPoseAsJson;
private readonly LoadPoseFromJson _setPoseFromJson;
private readonly FreezeActor _freezeActor;
private readonly FreezePhysics _freezePhysics;
public IpcCallerBrio(ILogger<IpcCallerBrio> logger, IDalamudPluginInterface dalamudPluginInterface,
DalamudUtilService dalamudUtilService, LightlessMediator mediator) : base(logger, mediator, dalamudPluginInterface, BrioDescriptor)
{
_logger = logger;
_dalamudUtilService = dalamudUtilService;
_apiVersion = new ApiVersion(dalamudPluginInterface);
_spawnActor = new SpawnActor(dalamudPluginInterface);
_despawnActor = new DespawnActor(dalamudPluginInterface);
_setModelTransform = new SetModelTransform(dalamudPluginInterface);
_getModelTransform = new GetModelTransform(dalamudPluginInterface);
_getPoseAsJson = new GetPoseAsJson(dalamudPluginInterface);
_setPoseFromJson = new LoadPoseFromJson(dalamudPluginInterface);
_freezeActor = new FreezeActor(dalamudPluginInterface);
_freezePhysics = new FreezePhysics(dalamudPluginInterface);
CheckAPI();
}
public async Task<IGameObject?> SpawnActorAsync()
{
if (!APIAvailable) return null;
_logger.LogDebug("Spawning Brio Actor");
return await _dalamudUtilService.RunOnFrameworkThread(() => _spawnActor.Invoke(Brio.API.Enums.SpawnFlags.Default, true)).ConfigureAwait(false);
}
public async Task<bool> DespawnActorAsync(nint address)
{
if (!APIAvailable) return false;
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return false;
_logger.LogDebug("Despawning Brio Actor {actor}", gameObject.Name.TextValue);
return await _dalamudUtilService.RunOnFrameworkThread(() => _despawnActor.Invoke(gameObject)).ConfigureAwait(false);
}
public async Task<bool> ApplyTransformAsync(nint address, WorldData data)
{
if (!APIAvailable) return false;
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return false;
_logger.LogDebug("Applying Transform to Actor {actor}", gameObject.Name.TextValue);
return await _dalamudUtilService.RunOnFrameworkThread(() => _setModelTransform.Invoke(gameObject,
new Vector3(data.PositionX, data.PositionY, data.PositionZ),
new Quaternion(data.RotationX, data.RotationY, data.RotationZ, data.RotationW),
new Vector3(data.ScaleX, data.ScaleY, data.ScaleZ), false)).ConfigureAwait(false);
}
public async Task<WorldData> GetTransformAsync(nint address)
{
if (!APIAvailable) return default;
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return default;
var data = await _dalamudUtilService.RunOnFrameworkThread(() => _getModelTransform.Invoke(gameObject)).ConfigureAwait(false);
return new WorldData()
{
PositionX = data.Item1.Value.X,
PositionY = data.Item1.Value.Y,
PositionZ = data.Item1.Value.Z,
RotationX = data.Item2.Value.X,
RotationY = data.Item2.Value.Y,
RotationZ = data.Item2.Value.Z,
RotationW = data.Item2.Value.W,
ScaleX = data.Item3.Value.X,
ScaleY = data.Item3.Value.Y,
ScaleZ = data.Item3.Value.Z
};
}
public async Task<string?> GetPoseAsync(nint address)
{
if (!APIAvailable) return null;
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return null;
_logger.LogDebug("Getting Pose from Actor {actor}", gameObject.Name.TextValue);
return await _dalamudUtilService.RunOnFrameworkThread(() => _getPoseAsJson.Invoke(gameObject)).ConfigureAwait(false);
}
public async Task<bool> SetPoseAsync(nint address, string pose)
{
if (!APIAvailable) return false;
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return false;
_logger.LogDebug("Setting Pose to Actor {actor}", gameObject.Name.TextValue);
var applicablePose = JsonNode.Parse(pose)!;
var currentPose = await _dalamudUtilService.RunOnFrameworkThread(() => _getPoseAsJson.Invoke(gameObject)).ConfigureAwait(false);
applicablePose["ModelDifference"] = JsonNode.Parse(JsonNode.Parse(currentPose)!["ModelDifference"]!.ToJsonString());
await _dalamudUtilService.RunOnFrameworkThread(() =>
{
_freezeActor.Invoke(gameObject);
_freezePhysics.Invoke();
}).ConfigureAwait(false);
return await _dalamudUtilService.RunOnFrameworkThread(() => _setPoseFromJson.Invoke(gameObject, applicablePose.ToJsonString(), false)).ConfigureAwait(false);
}
protected override IpcConnectionState EvaluateState()
{
var state = base.EvaluateState();
if (state != IpcConnectionState.Available)
{
return state;
}
try
{
var version = _apiVersion.Invoke();
return version.Breaking == 3 && version.Feature >= 0
? IpcConnectionState.Available
: IpcConnectionState.VersionMismatch;
}
catch (Exception ex)
{
_logger.LogDebug(ex, "Failed to query Brio IPC version");
return IpcConnectionState.Error;
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
}
}