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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
62 lines
2.5 KiB
C#
62 lines
2.5 KiB
C#
using System.Collections.Immutable;
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using Penumbra.Api.Enums;
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namespace LightlessSync.Services.TextureCompression;
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internal static class TextureCompressionCapabilities
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{
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private static readonly ImmutableDictionary<TextureCompressionTarget, TextureType> TexTargets =
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new Dictionary<TextureCompressionTarget, TextureType>
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{
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[TextureCompressionTarget.BC1] = TextureType.Bc1Tex,
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[TextureCompressionTarget.BC3] = TextureType.Bc3Tex,
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[TextureCompressionTarget.BC4] = TextureType.Bc4Tex,
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[TextureCompressionTarget.BC5] = TextureType.Bc5Tex,
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[TextureCompressionTarget.BC7] = TextureType.Bc7Tex,
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}.ToImmutableDictionary();
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private static readonly ImmutableDictionary<TextureCompressionTarget, TextureType> DdsTargets =
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new Dictionary<TextureCompressionTarget, TextureType>
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{
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[TextureCompressionTarget.BC1] = TextureType.Bc1Dds,
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[TextureCompressionTarget.BC3] = TextureType.Bc3Dds,
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[TextureCompressionTarget.BC4] = TextureType.Bc4Dds,
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[TextureCompressionTarget.BC5] = TextureType.Bc5Dds,
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[TextureCompressionTarget.BC7] = TextureType.Bc7Dds,
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}.ToImmutableDictionary();
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private static readonly TextureCompressionTarget[] SelectableTargetsCache = TexTargets
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.Select(kvp => kvp.Key)
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.OrderBy(t => t)
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.ToArray();
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private static readonly HashSet<TextureCompressionTarget> SelectableTargetSet = SelectableTargetsCache.ToHashSet();
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public static IReadOnlyList<TextureCompressionTarget> SelectableTargets => SelectableTargetsCache;
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public static TextureCompressionTarget DefaultTarget => TextureCompressionTarget.BC7;
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public static bool IsSelectable(TextureCompressionTarget target) => SelectableTargetSet.Contains(target);
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public static TextureCompressionTarget Normalize(TextureCompressionTarget? desired)
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{
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if (desired.HasValue && IsSelectable(desired.Value))
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{
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return desired.Value;
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}
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return DefaultTarget;
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}
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public static bool TryGetPenumbraTarget(TextureCompressionTarget target, string? outputPath, out TextureType textureType)
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{
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if (!string.IsNullOrWhiteSpace(outputPath) &&
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string.Equals(Path.GetExtension(outputPath), ".dds", StringComparison.OrdinalIgnoreCase))
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{
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return DdsTargets.TryGetValue(target, out textureType);
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}
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return TexTargets.TryGetValue(target, out textureType);
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}
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}
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