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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using LightlessSync.API.Data;
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namespace LightlessSync.Services.Events;
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public record Event
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{
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public DateTime EventTime { get; }
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public string UID { get; }
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public string AliasOrUid { get; }
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public string UserId { get; }
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public string Character { get; }
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public string EventSource { get; }
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public EventSeverity EventSeverity { get; }
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public string Message { get; }
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public Event(string? Character, UserData UserData, string EventSource, EventSeverity EventSeverity, string Message)
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{
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EventTime = DateTime.Now;
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this.UserId = UserData.UID;
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this.AliasOrUid = UserData.AliasOrUID;
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this.UID = UserData.UID;
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this.Character = Character ?? string.Empty;
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this.EventSource = EventSource;
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this.EventSeverity = EventSeverity;
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this.Message = Message;
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}
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public Event(UserData UserData, string EventSource, EventSeverity EventSeverity, string Message) : this(null, UserData, EventSource, EventSeverity, Message)
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{
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}
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public Event(string EventSource, EventSeverity EventSeverity, string Message)
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: this(new UserData(string.Empty), EventSource, EventSeverity, Message)
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{
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}
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public override string ToString()
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{
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if (string.IsNullOrEmpty(UID))
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return $"{EventTime:HH:mm:ss.fff}\t[{EventSource}]{{{(int)EventSeverity}}}\t{Message}";
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else
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{
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if (string.IsNullOrEmpty(Character))
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return $"{EventTime:HH:mm:ss.fff}\t[{EventSource}]{{{(int)EventSeverity}}}\t<{AliasOrUid}> {Message}";
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else
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return $"{EventTime:HH:mm:ss.fff}\t[{EventSource}]{{{(int)EventSeverity}}}\t<{UID}\\{Character}> {Message}";
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}
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}
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} |