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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using System.Collections.Concurrent;
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namespace LightlessSync.PlayerData.Pairs;
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public readonly record struct PairPerformanceMetrics(
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long TriangleCount,
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long ApproximateVramBytes,
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long ApproximateEffectiveVramBytes);
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/// <summary>
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/// caches performance metrics keyed by pair ident
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/// </summary>
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public sealed class PairPerformanceMetricsCache
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{
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private sealed record CacheEntry(string DataHash, PairPerformanceMetrics Metrics);
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private readonly ConcurrentDictionary<string, CacheEntry> _cache = new(StringComparer.Ordinal);
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public bool TryGetMetrics(string ident, string dataHash, out PairPerformanceMetrics metrics)
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{
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metrics = default;
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if (string.IsNullOrEmpty(ident) || string.IsNullOrEmpty(dataHash))
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{
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return false;
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}
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if (!_cache.TryGetValue(ident, out var entry))
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{
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return false;
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}
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if (!string.Equals(entry.DataHash, dataHash, StringComparison.Ordinal))
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{
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return false;
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}
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metrics = entry.Metrics;
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return true;
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}
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public void StoreMetrics(string ident, string dataHash, PairPerformanceMetrics metrics)
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{
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if (string.IsNullOrEmpty(ident) || string.IsNullOrEmpty(dataHash))
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{
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return;
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}
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_cache[ident] = new CacheEntry(dataHash, metrics);
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}
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public void Clear(string ident)
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{
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if (string.IsNullOrEmpty(ident))
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{
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return;
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}
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_cache.TryRemove(ident, out _);
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}
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public void ClearAll()
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{
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_cache.Clear();
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}
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}
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