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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using LightlessSync.API.Data;
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namespace LightlessSync.PlayerData.Pairs;
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/// <summary>
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/// orchestrates the lifecycle of a paired character
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/// </summary>
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public interface IPairHandlerAdapter : IDisposable, IPairPerformanceSubject
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{
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new string Ident { get; }
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bool Initialized { get; }
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bool IsVisible { get; }
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bool ScheduledForDeletion { get; set; }
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CharacterData? LastReceivedCharacterData { get; }
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long LastAppliedDataBytes { get; }
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new string? PlayerName { get; }
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string PlayerNameHash { get; }
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uint PlayerCharacterId { get; }
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DateTime? LastDataReceivedAt { get; }
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DateTime? LastApplyAttemptAt { get; }
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DateTime? LastSuccessfulApplyAt { get; }
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string? LastFailureReason { get; }
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IReadOnlyList<string> LastBlockingConditions { get; }
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bool IsApplying { get; }
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bool IsDownloading { get; }
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int PendingDownloadCount { get; }
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int ForbiddenDownloadCount { get; }
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DateTime? InvisibleSinceUtc { get; }
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DateTime? VisibilityEvictionDueAtUtc { get; }
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void Initialize();
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void ApplyData(CharacterData data);
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void ApplyLastReceivedData(bool forced = false);
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bool FetchPerformanceMetricsFromCache();
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void LoadCachedCharacterData(CharacterData data);
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void SetUploading(bool uploading);
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void SetPaused(bool paused);
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}
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