Files
LightlessClient/LightlessSync/PlayerData/Pairs/IPairHandlerAdapter.cs
defnotken 835a0a637d
All checks were successful
Tag and Release Lightless / tag-and-release (push) Successful in 2m27s
2.0.0 (#92)
2.0.0 Changes:

- Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more.
- Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name.
- Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much.
- Chat has been added to the top menu, working in Zone or in Syncshells to be used there.
- Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well.
- Moved to the internal object table to have faster load times for users; people should load in faster
- Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files
- Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore.
- Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all).
- Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list.
- Lightfinder plates have been moved away from using Nameplates, but will use an overlay.
- Main UI has been changed a bit with a gradient, and on hover will glow up now.
- Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items.
- Reworked Settings UI to look more modern.
- Performance should be better due to new systems that would dispose of the collections and better caching of items.

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Co-authored-by: azyges <aaaaaa@aaa.aaa>
Co-authored-by: choco <choco@patat.nl>
Co-authored-by: cake <admin@cakeandbanana.nl>
Co-authored-by: Minmoose <KennethBohr@outlook.com>
Reviewed-on: #92
2025-12-21 17:19:34 +00:00

39 lines
1.4 KiB
C#

using LightlessSync.API.Data;
namespace LightlessSync.PlayerData.Pairs;
/// <summary>
/// orchestrates the lifecycle of a paired character
/// </summary>
public interface IPairHandlerAdapter : IDisposable, IPairPerformanceSubject
{
new string Ident { get; }
bool Initialized { get; }
bool IsVisible { get; }
bool ScheduledForDeletion { get; set; }
CharacterData? LastReceivedCharacterData { get; }
long LastAppliedDataBytes { get; }
new string? PlayerName { get; }
string PlayerNameHash { get; }
uint PlayerCharacterId { get; }
DateTime? LastDataReceivedAt { get; }
DateTime? LastApplyAttemptAt { get; }
DateTime? LastSuccessfulApplyAt { get; }
string? LastFailureReason { get; }
IReadOnlyList<string> LastBlockingConditions { get; }
bool IsApplying { get; }
bool IsDownloading { get; }
int PendingDownloadCount { get; }
int ForbiddenDownloadCount { get; }
DateTime? InvisibleSinceUtc { get; }
DateTime? VisibilityEvictionDueAtUtc { get; }
void Initialize();
void ApplyData(CharacterData data);
void ApplyLastReceivedData(bool forced = false);
bool FetchPerformanceMetricsFromCache();
void LoadCachedCharacterData(CharacterData data);
void SetUploading(bool uploading);
void SetPaused(bool paused);
}