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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using LightlessSync.API.Data.Enum;
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using LightlessSync.PlayerData.Handlers;
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using LightlessSync.Services;
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using LightlessSync.Services.Mediator;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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namespace LightlessSync.PlayerData.Factories;
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public class GameObjectHandlerFactory
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{
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private readonly IServiceProvider _serviceProvider;
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private readonly ILoggerFactory _loggerFactory;
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private readonly LightlessMediator _lightlessMediator;
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private readonly PerformanceCollectorService _performanceCollectorService;
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public GameObjectHandlerFactory(
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ILoggerFactory loggerFactory,
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PerformanceCollectorService performanceCollectorService,
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LightlessMediator lightlessMediator,
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IServiceProvider serviceProvider)
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{
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_loggerFactory = loggerFactory;
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_performanceCollectorService = performanceCollectorService;
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_lightlessMediator = lightlessMediator;
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_serviceProvider = serviceProvider;
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}
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public async Task<GameObjectHandler> Create(ObjectKind objectKind, Func<nint> getAddressFunc, bool isWatched = false)
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{
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var dalamudUtilService = _serviceProvider.GetRequiredService<DalamudUtilService>();
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return await dalamudUtilService.RunOnFrameworkThread(() => new GameObjectHandler(
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_loggerFactory.CreateLogger<GameObjectHandler>(),
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_performanceCollectorService,
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_lightlessMediator,
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dalamudUtilService,
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objectKind,
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getAddressFunc,
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isWatched)).ConfigureAwait(false);
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}
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} |