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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
using LightlessSync.API.Data;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace LightlessSync.PlayerData.Data;
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public class FileReplacementDataComparer : IEqualityComparer<FileReplacementData>
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{
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private static readonly FileReplacementDataComparer _instance = new();
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private FileReplacementDataComparer()
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{ }
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public static FileReplacementDataComparer Instance => _instance;
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public bool Equals(FileReplacementData? x, FileReplacementData? y)
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{
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if (ReferenceEquals(x, y))
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return true;
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if (x is null || y is null)
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return false;
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return string.Equals(x.Hash, y.Hash, StringComparison.OrdinalIgnoreCase)
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&& ComparePathSets(x.GamePaths, y.GamePaths)
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&& string.Equals(x.FileSwapPath ?? string.Empty, y.FileSwapPath ?? string.Empty, StringComparison.Ordinal);
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}
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public int GetHashCode(FileReplacementData obj)
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{
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if (obj is null)
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return 0;
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var hash = StringComparer.OrdinalIgnoreCase.GetHashCode(obj.Hash ?? string.Empty);
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hash = HashCode.Combine(hash, GetSetHashCode(obj.GamePaths));
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hash = HashCode.Combine(hash, StringComparer.OrdinalIgnoreCase.GetHashCode(obj.FileSwapPath ?? string.Empty));
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return hash;
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}
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private static bool ComparePathSets(IEnumerable<string> first, IEnumerable<string> second)
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{
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var left = new HashSet<string>(first ?? Enumerable.Empty<string>(), StringComparer.OrdinalIgnoreCase);
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var right = new HashSet<string>(second ?? Enumerable.Empty<string>(), StringComparer.OrdinalIgnoreCase);
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return left.SetEquals(right);
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}
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private static int GetSetHashCode(IEnumerable<string> paths)
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{
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int hash = 0;
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foreach (var element in paths ?? Enumerable.Empty<string>())
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{
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hash = unchecked(hash + StringComparer.OrdinalIgnoreCase.GetHashCode(element));
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}
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return hash;
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}
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} |