Files
LightlessClient/LightlessSync/PlayerData/Data/FileReplacementDataComparer.cs
defnotken 835a0a637d
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2.0.0 (#92)
2.0.0 Changes:

- Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more.
- Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name.
- Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much.
- Chat has been added to the top menu, working in Zone or in Syncshells to be used there.
- Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well.
- Moved to the internal object table to have faster load times for users; people should load in faster
- Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files
- Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore.
- Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all).
- Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list.
- Lightfinder plates have been moved away from using Nameplates, but will use an overlay.
- Main UI has been changed a bit with a gradient, and on hover will glow up now.
- Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items.
- Reworked Settings UI to look more modern.
- Performance should be better due to new systems that would dispose of the collections and better caching of items.

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Co-authored-by: azyges <aaaaaa@aaa.aaa>
Co-authored-by: choco <choco@patat.nl>
Co-authored-by: cake <admin@cakeandbanana.nl>
Co-authored-by: Minmoose <KennethBohr@outlook.com>
Reviewed-on: #92
2025-12-21 17:19:34 +00:00

57 lines
1.9 KiB
C#

using LightlessSync.API.Data;
using System;
using System.Collections.Generic;
using System.Linq;
namespace LightlessSync.PlayerData.Data;
public class FileReplacementDataComparer : IEqualityComparer<FileReplacementData>
{
private static readonly FileReplacementDataComparer _instance = new();
private FileReplacementDataComparer()
{ }
public static FileReplacementDataComparer Instance => _instance;
public bool Equals(FileReplacementData? x, FileReplacementData? y)
{
if (ReferenceEquals(x, y))
return true;
if (x is null || y is null)
return false;
return string.Equals(x.Hash, y.Hash, StringComparison.OrdinalIgnoreCase)
&& ComparePathSets(x.GamePaths, y.GamePaths)
&& string.Equals(x.FileSwapPath ?? string.Empty, y.FileSwapPath ?? string.Empty, StringComparison.Ordinal);
}
public int GetHashCode(FileReplacementData obj)
{
if (obj is null)
return 0;
var hash = StringComparer.OrdinalIgnoreCase.GetHashCode(obj.Hash ?? string.Empty);
hash = HashCode.Combine(hash, GetSetHashCode(obj.GamePaths));
hash = HashCode.Combine(hash, StringComparer.OrdinalIgnoreCase.GetHashCode(obj.FileSwapPath ?? string.Empty));
return hash;
}
private static bool ComparePathSets(IEnumerable<string> first, IEnumerable<string> second)
{
var left = new HashSet<string>(first ?? Enumerable.Empty<string>(), StringComparer.OrdinalIgnoreCase);
var right = new HashSet<string>(second ?? Enumerable.Empty<string>(), StringComparer.OrdinalIgnoreCase);
return left.SetEquals(right);
}
private static int GetSetHashCode(IEnumerable<string> paths)
{
int hash = 0;
foreach (var element in paths ?? Enumerable.Empty<string>())
{
hash = unchecked(hash + StringComparer.OrdinalIgnoreCase.GetHashCode(element));
}
return hash;
}
}