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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
25 lines
1.4 KiB
C#
25 lines
1.4 KiB
C#
namespace LightlessSync.LightlessConfiguration.Configurations;
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public class PlayerPerformanceConfig : ILightlessConfiguration
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{
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public int Version { get; set; } = 1;
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public bool ShowPerformanceIndicator { get; set; } = true;
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public bool ShowPerformanceUsageNextToName { get; set; } = false;
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public bool WarnOnExceedingThresholds { get; set; } = true;
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public bool WarnOnPreferredPermissionsExceedingThresholds { get; set; } = false;
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public int VRAMSizeWarningThresholdMiB { get; set; } = 375;
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public int TrisWarningThresholdThousands { get; set; } = 165;
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public bool AutoPausePlayersExceedingThresholds { get; set; } = false;
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public bool AutoPausePlayersWithPreferredPermissionsExceedingThresholds { get; set; } = false;
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public int VRAMSizeAutoPauseThresholdMiB { get; set; } = 550;
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public int TrisAutoPauseThresholdThousands { get; set; } = 250;
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public List<string> UIDsToIgnore { get; set; } = new();
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public bool PauseInInstanceDuty { get; set; } = false;
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public bool PauseWhilePerforming { get; set; } = true;
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public bool PauseInCombat { get; set; } = true;
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public bool EnableNonIndexTextureMipTrim { get; set; } = false;
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public bool EnableIndexTextureDownscale { get; set; } = false;
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public int TextureDownscaleMaxDimension { get; set; } = 2048;
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public bool OnlyDownscaleUncompressedTextures { get; set; } = true;
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public bool KeepOriginalTextureFiles { get; set; } = false;
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} |