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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
22 lines
795 B
C#
22 lines
795 B
C#
using Penumbra.Api.Enums;
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namespace LightlessSync.Interop.Ipc;
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/// <summary>
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/// Represents a single texture conversion request, including optional duplicate targets.
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/// </summary>
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public sealed record TextureConversionJob(
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string InputFile,
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string OutputFile,
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TextureType TargetType,
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bool IncludeMipMaps = true,
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IReadOnlyList<string>? DuplicateTargets = null);
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/// <summary>
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/// Progress payload for a texture conversion batch.
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/// </summary>
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/// <param name="Completed">Number of completed conversions.</param>
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/// <param name="Total">Total number of conversions scheduled.</param>
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/// <param name="CurrentJob">The job currently being processed.</param>
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public sealed record TextureConversionProgress(int Completed, int Total, TextureConversionJob CurrentJob);
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