Files
LightlessClient/LightlessSync/Interop/Ipc/TextureConversionJob.cs
defnotken 835a0a637d
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2.0.0 (#92)
2.0.0 Changes:

- Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more.
- Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name.
- Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much.
- Chat has been added to the top menu, working in Zone or in Syncshells to be used there.
- Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well.
- Moved to the internal object table to have faster load times for users; people should load in faster
- Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files
- Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore.
- Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all).
- Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list.
- Lightfinder plates have been moved away from using Nameplates, but will use an overlay.
- Main UI has been changed a bit with a gradient, and on hover will glow up now.
- Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items.
- Reworked Settings UI to look more modern.
- Performance should be better due to new systems that would dispose of the collections and better caching of items.

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Co-authored-by: azyges <aaaaaa@aaa.aaa>
Co-authored-by: choco <choco@patat.nl>
Co-authored-by: cake <admin@cakeandbanana.nl>
Co-authored-by: Minmoose <KennethBohr@outlook.com>
Reviewed-on: #92
2025-12-21 17:19:34 +00:00

22 lines
795 B
C#

using Penumbra.Api.Enums;
namespace LightlessSync.Interop.Ipc;
/// <summary>
/// Represents a single texture conversion request, including optional duplicate targets.
/// </summary>
public sealed record TextureConversionJob(
string InputFile,
string OutputFile,
TextureType TargetType,
bool IncludeMipMaps = true,
IReadOnlyList<string>? DuplicateTargets = null);
/// <summary>
/// Progress payload for a texture conversion batch.
/// </summary>
/// <param name="Completed">Number of completed conversions.</param>
/// <param name="Total">Total number of conversions scheduled.</param>
/// <param name="CurrentJob">The job currently being processed.</param>
public sealed record TextureConversionProgress(int Completed, int Total, TextureConversionJob CurrentJob);