Files
LightlessClient/LightlessSync/Interop/Ipc/Penumbra/PenumbraTexture.cs
defnotken 835a0a637d
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2.0.0 (#92)
2.0.0 Changes:

- Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more.
- Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name.
- Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much.
- Chat has been added to the top menu, working in Zone or in Syncshells to be used there.
- Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well.
- Moved to the internal object table to have faster load times for users; people should load in faster
- Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files
- Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore.
- Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all).
- Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list.
- Lightfinder plates have been moved away from using Nameplates, but will use an overlay.
- Main UI has been changed a bit with a gradient, and on hover will glow up now.
- Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items.
- Reworked Settings UI to look more modern.
- Performance should be better due to new systems that would dispose of the collections and better caching of items.

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Co-authored-by: azyges <aaaaaa@aaa.aaa>
Co-authored-by: choco <choco@patat.nl>
Co-authored-by: cake <admin@cakeandbanana.nl>
Co-authored-by: Minmoose <KennethBohr@outlook.com>
Reviewed-on: #92
2025-12-21 17:19:34 +00:00

122 lines
3.9 KiB
C#

using Dalamud.Plugin;
using LightlessSync.Interop.Ipc.Framework;
using LightlessSync.Services;
using LightlessSync.Services.Mediator;
using Microsoft.Extensions.Logging;
using Penumbra.Api.Enums;
using Penumbra.Api.IpcSubscribers;
namespace LightlessSync.Interop.Ipc.Penumbra;
public sealed class PenumbraTexture : PenumbraBase
{
private readonly PenumbraRedraw _redrawFeature;
private readonly ConvertTextureFile _convertTextureFile;
public PenumbraTexture(
ILogger logger,
IDalamudPluginInterface pluginInterface,
DalamudUtilService dalamudUtil,
LightlessMediator mediator,
PenumbraRedraw redrawFeature) : base(logger, pluginInterface, dalamudUtil, mediator)
{
_redrawFeature = redrawFeature;
_convertTextureFile = new ConvertTextureFile(pluginInterface);
}
public override string Name => "Penumbra.Textures";
public async Task ConvertTextureFilesAsync(ILogger logger, IReadOnlyList<TextureConversionJob> jobs, IProgress<TextureConversionProgress>? progress, CancellationToken token)
{
if (!IsAvailable || jobs.Count == 0)
{
return;
}
Mediator.Publish(new HaltScanMessage(nameof(ConvertTextureFilesAsync)));
var totalJobs = jobs.Count;
var completedJobs = 0;
try
{
foreach (var job in jobs)
{
if (token.IsCancellationRequested)
{
break;
}
progress?.Report(new TextureConversionProgress(completedJobs, totalJobs, job));
await ConvertSingleJobAsync(logger, job, token).ConfigureAwait(false);
completedJobs++;
}
}
finally
{
Mediator.Publish(new ResumeScanMessage(nameof(ConvertTextureFilesAsync)));
}
if (completedJobs > 0 && !token.IsCancellationRequested)
{
await DalamudUtil.RunOnFrameworkThread(async () =>
{
var player = await DalamudUtil.GetPlayerPointerAsync().ConfigureAwait(false);
if (player == null)
{
return;
}
var gameObject = await DalamudUtil.CreateGameObjectAsync(player).ConfigureAwait(false);
if (gameObject == null)
{
return;
}
_redrawFeature.RequestImmediateRedraw(gameObject.ObjectIndex, RedrawType.Redraw);
}).ConfigureAwait(false);
}
}
public async Task ConvertTextureFileDirectAsync(TextureConversionJob job, CancellationToken token)
{
if (!IsAvailable)
{
return;
}
await ConvertSingleJobAsync(Logger, job, token).ConfigureAwait(false);
}
private async Task ConvertSingleJobAsync(ILogger logger, TextureConversionJob job, CancellationToken token)
{
token.ThrowIfCancellationRequested();
logger.LogInformation("Converting texture {Input} -> {Output} ({Target})", job.InputFile, job.OutputFile, job.TargetType);
var convertTask = _convertTextureFile.Invoke(job.InputFile, job.OutputFile, job.TargetType, job.IncludeMipMaps);
await convertTask.ConfigureAwait(false);
if (!convertTask.IsCompletedSuccessfully || job.DuplicateTargets is not { Count: > 0 })
{
return;
}
foreach (var duplicate in job.DuplicateTargets)
{
try
{
logger.LogInformation("Synchronizing duplicate {Duplicate}", duplicate);
File.Copy(job.OutputFile, duplicate, overwrite: true);
}
catch (Exception ex)
{
logger.LogError(ex, "Failed to copy duplicate {Duplicate}", duplicate);
}
}
}
protected override void HandleStateChange(IpcConnectionState previous, IpcConnectionState current)
{
}
}