All checks were successful
Tag and Release Lightless / tag-and-release (push) Successful in 2m27s
2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
122 lines
3.9 KiB
C#
122 lines
3.9 KiB
C#
using Dalamud.Plugin;
|
|
using LightlessSync.Interop.Ipc.Framework;
|
|
using LightlessSync.Services;
|
|
using LightlessSync.Services.Mediator;
|
|
using Microsoft.Extensions.Logging;
|
|
using Penumbra.Api.Enums;
|
|
using Penumbra.Api.IpcSubscribers;
|
|
|
|
namespace LightlessSync.Interop.Ipc.Penumbra;
|
|
|
|
public sealed class PenumbraTexture : PenumbraBase
|
|
{
|
|
private readonly PenumbraRedraw _redrawFeature;
|
|
private readonly ConvertTextureFile _convertTextureFile;
|
|
|
|
public PenumbraTexture(
|
|
ILogger logger,
|
|
IDalamudPluginInterface pluginInterface,
|
|
DalamudUtilService dalamudUtil,
|
|
LightlessMediator mediator,
|
|
PenumbraRedraw redrawFeature) : base(logger, pluginInterface, dalamudUtil, mediator)
|
|
{
|
|
_redrawFeature = redrawFeature;
|
|
_convertTextureFile = new ConvertTextureFile(pluginInterface);
|
|
}
|
|
|
|
public override string Name => "Penumbra.Textures";
|
|
|
|
public async Task ConvertTextureFilesAsync(ILogger logger, IReadOnlyList<TextureConversionJob> jobs, IProgress<TextureConversionProgress>? progress, CancellationToken token)
|
|
{
|
|
if (!IsAvailable || jobs.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Mediator.Publish(new HaltScanMessage(nameof(ConvertTextureFilesAsync)));
|
|
|
|
var totalJobs = jobs.Count;
|
|
var completedJobs = 0;
|
|
|
|
try
|
|
{
|
|
foreach (var job in jobs)
|
|
{
|
|
if (token.IsCancellationRequested)
|
|
{
|
|
break;
|
|
}
|
|
|
|
progress?.Report(new TextureConversionProgress(completedJobs, totalJobs, job));
|
|
await ConvertSingleJobAsync(logger, job, token).ConfigureAwait(false);
|
|
completedJobs++;
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
Mediator.Publish(new ResumeScanMessage(nameof(ConvertTextureFilesAsync)));
|
|
}
|
|
|
|
if (completedJobs > 0 && !token.IsCancellationRequested)
|
|
{
|
|
await DalamudUtil.RunOnFrameworkThread(async () =>
|
|
{
|
|
var player = await DalamudUtil.GetPlayerPointerAsync().ConfigureAwait(false);
|
|
if (player == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var gameObject = await DalamudUtil.CreateGameObjectAsync(player).ConfigureAwait(false);
|
|
if (gameObject == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_redrawFeature.RequestImmediateRedraw(gameObject.ObjectIndex, RedrawType.Redraw);
|
|
}).ConfigureAwait(false);
|
|
}
|
|
}
|
|
|
|
public async Task ConvertTextureFileDirectAsync(TextureConversionJob job, CancellationToken token)
|
|
{
|
|
if (!IsAvailable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
await ConvertSingleJobAsync(Logger, job, token).ConfigureAwait(false);
|
|
}
|
|
|
|
private async Task ConvertSingleJobAsync(ILogger logger, TextureConversionJob job, CancellationToken token)
|
|
{
|
|
token.ThrowIfCancellationRequested();
|
|
|
|
logger.LogInformation("Converting texture {Input} -> {Output} ({Target})", job.InputFile, job.OutputFile, job.TargetType);
|
|
var convertTask = _convertTextureFile.Invoke(job.InputFile, job.OutputFile, job.TargetType, job.IncludeMipMaps);
|
|
await convertTask.ConfigureAwait(false);
|
|
|
|
if (!convertTask.IsCompletedSuccessfully || job.DuplicateTargets is not { Count: > 0 })
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach (var duplicate in job.DuplicateTargets)
|
|
{
|
|
try
|
|
{
|
|
logger.LogInformation("Synchronizing duplicate {Duplicate}", duplicate);
|
|
File.Copy(job.OutputFile, duplicate, overwrite: true);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
logger.LogError(ex, "Failed to copy duplicate {Duplicate}", duplicate);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void HandleStateChange(IpcConnectionState previous, IpcConnectionState current)
|
|
{
|
|
}
|
|
}
|