Files
LightlessClient/LightlessSync/Interop/Ipc/Penumbra/PenumbraResource.cs
defnotken 835a0a637d
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2.0.0 (#92)
2.0.0 Changes:

- Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more.
- Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name.
- Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much.
- Chat has been added to the top menu, working in Zone or in Syncshells to be used there.
- Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well.
- Moved to the internal object table to have faster load times for users; people should load in faster
- Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files
- Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore.
- Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all).
- Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list.
- Lightfinder plates have been moved away from using Nameplates, but will use an overlay.
- Main UI has been changed a bit with a gradient, and on hover will glow up now.
- Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items.
- Reworked Settings UI to look more modern.
- Performance should be better due to new systems that would dispose of the collections and better caching of items.

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Co-authored-by: azyges <aaaaaa@aaa.aaa>
Co-authored-by: choco <choco@patat.nl>
Co-authored-by: cake <admin@cakeandbanana.nl>
Co-authored-by: Minmoose <KennethBohr@outlook.com>
Reviewed-on: #92
2025-12-21 17:19:34 +00:00

142 lines
4.4 KiB
C#

using System.Collections.Concurrent;
using Dalamud.Plugin;
using LightlessSync.Interop.Ipc.Framework;
using LightlessSync.PlayerData.Handlers;
using LightlessSync.Services;
using LightlessSync.Services.ActorTracking;
using LightlessSync.Services.Mediator;
using Microsoft.Extensions.Logging;
using Penumbra.Api.Helpers;
using Penumbra.Api.IpcSubscribers;
namespace LightlessSync.Interop.Ipc.Penumbra;
public sealed class PenumbraResource : PenumbraBase
{
private readonly ActorObjectService _actorObjectService;
private readonly GetGameObjectResourcePaths _gameObjectResourcePaths;
private readonly ResolvePlayerPathsAsync _resolvePlayerPaths;
private readonly GetPlayerMetaManipulations _getPlayerMetaManipulations;
private readonly EventSubscriber<nint, string, string> _gameObjectResourcePathResolved;
private readonly ConcurrentDictionary<IntPtr, byte> _trackedActors = new();
public PenumbraResource(
ILogger logger,
IDalamudPluginInterface pluginInterface,
DalamudUtilService dalamudUtil,
LightlessMediator mediator,
ActorObjectService actorObjectService) : base(logger, pluginInterface, dalamudUtil, mediator)
{
_actorObjectService = actorObjectService;
_gameObjectResourcePaths = new GetGameObjectResourcePaths(pluginInterface);
_resolvePlayerPaths = new ResolvePlayerPathsAsync(pluginInterface);
_getPlayerMetaManipulations = new GetPlayerMetaManipulations(pluginInterface);
_gameObjectResourcePathResolved = GameObjectResourcePathResolved.Subscriber(pluginInterface, HandleResourceLoaded);
foreach (var descriptor in _actorObjectService.PlayerDescriptors)
{
TrackActor(descriptor.Address);
}
}
public override string Name => "Penumbra.Resources";
public async Task<Dictionary<string, HashSet<string>>?> GetCharacterDataAsync(ILogger logger, GameObjectHandler handler)
{
if (!IsAvailable)
{
return null;
}
return await DalamudUtil.RunOnFrameworkThread(() =>
{
logger.LogTrace("Calling On IPC: Penumbra.GetGameObjectResourcePaths");
var idx = handler.GetGameObject()?.ObjectIndex;
if (idx == null)
{
return null;
}
return _gameObjectResourcePaths.Invoke(idx.Value)[0];
}).ConfigureAwait(false);
}
public string GetMetaManipulations()
=> IsAvailable ? _getPlayerMetaManipulations.Invoke() : string.Empty;
public async Task<(string[] forward, string[][] reverse)> ResolvePathsAsync(string[] forwardPaths, string[] reversePaths)
{
if (!IsAvailable)
{
return (Array.Empty<string>(), Array.Empty<string[]>());
}
return await _resolvePlayerPaths.Invoke(forwardPaths, reversePaths).ConfigureAwait(false);
}
public void TrackActor(nint address)
{
if (address != nint.Zero)
{
_trackedActors[(IntPtr)address] = 0;
}
}
public void UntrackActor(nint address)
{
if (address != nint.Zero)
{
_trackedActors.TryRemove((IntPtr)address, out _);
}
}
private void HandleResourceLoaded(nint ptr, string resolvedPath, string gamePath)
{
if (ptr == nint.Zero)
{
return;
}
if (!_trackedActors.ContainsKey(ptr))
{
var descriptor = _actorObjectService.PlayerDescriptors.FirstOrDefault(d => d.Address == ptr);
if (descriptor.Address != nint.Zero)
{
_trackedActors[ptr] = 0;
}
else
{
return;
}
}
if (string.Compare(resolvedPath, gamePath, StringComparison.OrdinalIgnoreCase) == 0)
{
return;
}
Mediator.Publish(new PenumbraResourceLoadMessage(ptr, resolvedPath, gamePath));
}
protected override void HandleStateChange(IpcConnectionState previous, IpcConnectionState current)
{
if (current != IpcConnectionState.Available)
{
_trackedActors.Clear();
}
else
{
foreach (var descriptor in _actorObjectService.PlayerDescriptors)
{
TrackActor(descriptor.Address);
}
}
}
public override void Dispose()
{
base.Dispose();
_gameObjectResourcePathResolved.Dispose();
}
}