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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
142 lines
4.4 KiB
C#
142 lines
4.4 KiB
C#
using System.Collections.Concurrent;
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using Dalamud.Plugin;
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using LightlessSync.Interop.Ipc.Framework;
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using LightlessSync.PlayerData.Handlers;
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using LightlessSync.Services;
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using LightlessSync.Services.ActorTracking;
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using LightlessSync.Services.Mediator;
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using Microsoft.Extensions.Logging;
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using Penumbra.Api.Helpers;
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using Penumbra.Api.IpcSubscribers;
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namespace LightlessSync.Interop.Ipc.Penumbra;
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public sealed class PenumbraResource : PenumbraBase
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{
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private readonly ActorObjectService _actorObjectService;
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private readonly GetGameObjectResourcePaths _gameObjectResourcePaths;
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private readonly ResolvePlayerPathsAsync _resolvePlayerPaths;
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private readonly GetPlayerMetaManipulations _getPlayerMetaManipulations;
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private readonly EventSubscriber<nint, string, string> _gameObjectResourcePathResolved;
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private readonly ConcurrentDictionary<IntPtr, byte> _trackedActors = new();
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public PenumbraResource(
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ILogger logger,
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IDalamudPluginInterface pluginInterface,
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DalamudUtilService dalamudUtil,
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LightlessMediator mediator,
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ActorObjectService actorObjectService) : base(logger, pluginInterface, dalamudUtil, mediator)
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{
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_actorObjectService = actorObjectService;
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_gameObjectResourcePaths = new GetGameObjectResourcePaths(pluginInterface);
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_resolvePlayerPaths = new ResolvePlayerPathsAsync(pluginInterface);
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_getPlayerMetaManipulations = new GetPlayerMetaManipulations(pluginInterface);
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_gameObjectResourcePathResolved = GameObjectResourcePathResolved.Subscriber(pluginInterface, HandleResourceLoaded);
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foreach (var descriptor in _actorObjectService.PlayerDescriptors)
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{
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TrackActor(descriptor.Address);
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}
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}
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public override string Name => "Penumbra.Resources";
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public async Task<Dictionary<string, HashSet<string>>?> GetCharacterDataAsync(ILogger logger, GameObjectHandler handler)
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{
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if (!IsAvailable)
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{
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return null;
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}
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return await DalamudUtil.RunOnFrameworkThread(() =>
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{
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logger.LogTrace("Calling On IPC: Penumbra.GetGameObjectResourcePaths");
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var idx = handler.GetGameObject()?.ObjectIndex;
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if (idx == null)
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{
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return null;
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}
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return _gameObjectResourcePaths.Invoke(idx.Value)[0];
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}).ConfigureAwait(false);
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}
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public string GetMetaManipulations()
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=> IsAvailable ? _getPlayerMetaManipulations.Invoke() : string.Empty;
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public async Task<(string[] forward, string[][] reverse)> ResolvePathsAsync(string[] forwardPaths, string[] reversePaths)
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{
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if (!IsAvailable)
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{
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return (Array.Empty<string>(), Array.Empty<string[]>());
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}
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return await _resolvePlayerPaths.Invoke(forwardPaths, reversePaths).ConfigureAwait(false);
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}
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public void TrackActor(nint address)
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{
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if (address != nint.Zero)
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{
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_trackedActors[(IntPtr)address] = 0;
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}
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}
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public void UntrackActor(nint address)
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{
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if (address != nint.Zero)
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{
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_trackedActors.TryRemove((IntPtr)address, out _);
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}
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}
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private void HandleResourceLoaded(nint ptr, string resolvedPath, string gamePath)
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{
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if (ptr == nint.Zero)
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{
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return;
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}
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if (!_trackedActors.ContainsKey(ptr))
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{
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var descriptor = _actorObjectService.PlayerDescriptors.FirstOrDefault(d => d.Address == ptr);
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if (descriptor.Address != nint.Zero)
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{
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_trackedActors[ptr] = 0;
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}
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else
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{
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return;
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}
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}
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if (string.Compare(resolvedPath, gamePath, StringComparison.OrdinalIgnoreCase) == 0)
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{
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return;
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}
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Mediator.Publish(new PenumbraResourceLoadMessage(ptr, resolvedPath, gamePath));
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}
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protected override void HandleStateChange(IpcConnectionState previous, IpcConnectionState current)
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{
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if (current != IpcConnectionState.Available)
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{
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_trackedActors.Clear();
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}
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else
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{
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foreach (var descriptor in _actorObjectService.PlayerDescriptors)
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{
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TrackActor(descriptor.Address);
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}
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}
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}
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public override void Dispose()
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{
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base.Dispose();
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_gameObjectResourcePathResolved.Dispose();
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}
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}
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