Files
LightlessClient/LightlessSync/Interop/Ipc/Penumbra/PenumbraRedraw.cs
defnotken 835a0a637d
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2.0.0 (#92)
2.0.0 Changes:

- Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more.
- Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name.
- Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much.
- Chat has been added to the top menu, working in Zone or in Syncshells to be used there.
- Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well.
- Moved to the internal object table to have faster load times for users; people should load in faster
- Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files
- Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore.
- Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all).
- Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list.
- Lightfinder plates have been moved away from using Nameplates, but will use an overlay.
- Main UI has been changed a bit with a gradient, and on hover will glow up now.
- Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items.
- Reworked Settings UI to look more modern.
- Performance should be better due to new systems that would dispose of the collections and better caching of items.

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Co-authored-by: azyges <aaaaaa@aaa.aaa>
Co-authored-by: choco <choco@patat.nl>
Co-authored-by: cake <admin@cakeandbanana.nl>
Co-authored-by: Minmoose <KennethBohr@outlook.com>
Reviewed-on: #92
2025-12-21 17:19:34 +00:00

90 lines
2.7 KiB
C#

using Dalamud.Plugin;
using LightlessSync.Interop.Ipc.Framework;
using LightlessSync.PlayerData.Handlers;
using LightlessSync.Services;
using LightlessSync.Services.Mediator;
using Microsoft.Extensions.Logging;
using Penumbra.Api.Enums;
using Penumbra.Api.Helpers;
using Penumbra.Api.IpcSubscribers;
namespace LightlessSync.Interop.Ipc.Penumbra;
public sealed class PenumbraRedraw : PenumbraBase
{
private readonly RedrawManager _redrawManager;
private readonly RedrawObject _penumbraRedraw;
private readonly EventSubscriber<nint, int> _penumbraObjectIsRedrawn;
public PenumbraRedraw(
ILogger logger,
IDalamudPluginInterface pluginInterface,
DalamudUtilService dalamudUtil,
LightlessMediator mediator,
RedrawManager redrawManager) : base(logger, pluginInterface, dalamudUtil, mediator)
{
_redrawManager = redrawManager;
_penumbraRedraw = new RedrawObject(pluginInterface);
_penumbraObjectIsRedrawn = GameObjectRedrawn.Subscriber(pluginInterface, HandlePenumbraRedrawEvent);
}
public override string Name => "Penumbra.Redraw";
public void CancelPendingRedraws()
=> _redrawManager.Cancel();
public void RequestImmediateRedraw(int objectIndex, RedrawType redrawType)
{
if (!IsAvailable)
{
return;
}
_penumbraRedraw.Invoke(objectIndex, redrawType);
}
public async Task RedrawAsync(ILogger logger, GameObjectHandler handler, Guid applicationId, CancellationToken token)
{
if (!IsAvailable || DalamudUtil.IsZoning)
{
return;
}
var redrawSemaphore = _redrawManager.RedrawSemaphore;
var semaphoreAcquired = false;
try
{
await redrawSemaphore.WaitAsync(token).ConfigureAwait(false);
semaphoreAcquired = true;
await _redrawManager.PenumbraRedrawInternalAsync(logger, handler, applicationId, chara =>
{
logger.LogDebug("[{ApplicationId}] Calling on IPC: PenumbraRedraw", applicationId);
_penumbraRedraw.Invoke(chara.ObjectIndex, RedrawType.Redraw);
}, token).ConfigureAwait(false);
}
finally
{
if (semaphoreAcquired)
{
redrawSemaphore.Release();
}
}
}
private void HandlePenumbraRedrawEvent(IntPtr objectAddress, int objectTableIndex)
=> Mediator.Publish(new PenumbraRedrawMessage(objectAddress, objectTableIndex, false));
protected override void HandleStateChange(IpcConnectionState previous, IpcConnectionState current)
{
}
public override void Dispose()
{
base.Dispose();
_penumbraObjectIsRedrawn.Dispose();
}
}