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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
148 lines
5.9 KiB
C#
148 lines
5.9 KiB
C#
using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Ipc;
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using LightlessSync.Interop.Ipc.Framework;
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using LightlessSync.Services;
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using LightlessSync.Services.Mediator;
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using Microsoft.Extensions.Logging;
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using System.Text;
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namespace LightlessSync.Interop.Ipc;
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public sealed class IpcCallerHonorific : IpcServiceBase
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{
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private static readonly IpcServiceDescriptor HonorificDescriptor = new("Honorific", "Honorific", new Version(0, 0, 0, 0));
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private readonly ICallGateSubscriber<(uint major, uint minor)> _honorificApiVersion;
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private readonly ICallGateSubscriber<int, object> _honorificClearCharacterTitle;
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private readonly ICallGateSubscriber<object> _honorificDisposing;
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private readonly ICallGateSubscriber<string> _honorificGetLocalCharacterTitle;
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private readonly ICallGateSubscriber<string, object> _honorificLocalCharacterTitleChanged;
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private readonly ICallGateSubscriber<object> _honorificReady;
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private readonly ICallGateSubscriber<int, string, object> _honorificSetCharacterTitle;
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private readonly ILogger<IpcCallerHonorific> _logger;
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private readonly LightlessMediator _lightlessMediator;
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private readonly DalamudUtilService _dalamudUtil;
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public IpcCallerHonorific(ILogger<IpcCallerHonorific> logger, IDalamudPluginInterface pi, DalamudUtilService dalamudUtil,
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LightlessMediator lightlessMediator) : base(logger, lightlessMediator, pi, HonorificDescriptor)
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{
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_logger = logger;
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_lightlessMediator = lightlessMediator;
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_dalamudUtil = dalamudUtil;
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_honorificApiVersion = pi.GetIpcSubscriber<(uint, uint)>("Honorific.ApiVersion");
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_honorificGetLocalCharacterTitle = pi.GetIpcSubscriber<string>("Honorific.GetLocalCharacterTitle");
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_honorificClearCharacterTitle = pi.GetIpcSubscriber<int, object>("Honorific.ClearCharacterTitle");
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_honorificSetCharacterTitle = pi.GetIpcSubscriber<int, string, object>("Honorific.SetCharacterTitle");
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_honorificLocalCharacterTitleChanged = pi.GetIpcSubscriber<string, object>("Honorific.LocalCharacterTitleChanged");
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_honorificDisposing = pi.GetIpcSubscriber<object>("Honorific.Disposing");
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_honorificReady = pi.GetIpcSubscriber<object>("Honorific.Ready");
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_honorificLocalCharacterTitleChanged.Subscribe(OnHonorificLocalCharacterTitleChanged);
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_honorificDisposing.Subscribe(OnHonorificDisposing);
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_honorificReady.Subscribe(OnHonorificReady);
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CheckAPI();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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{
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return;
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}
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_honorificLocalCharacterTitleChanged.Unsubscribe(OnHonorificLocalCharacterTitleChanged);
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_honorificDisposing.Unsubscribe(OnHonorificDisposing);
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_honorificReady.Unsubscribe(OnHonorificReady);
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}
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public async Task ClearTitleAsync(nint character)
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{
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if (!APIAvailable) return;
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is IPlayerCharacter c)
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{
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_logger.LogTrace("Honorific removing for {addr}", c.Address.ToString("X"));
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_honorificClearCharacterTitle!.InvokeAction(c.ObjectIndex);
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}
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}).ConfigureAwait(false);
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}
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public async Task<string> GetTitle()
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{
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if (!APIAvailable) return string.Empty;
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string title = await _dalamudUtil.RunOnFrameworkThread(() => _honorificGetLocalCharacterTitle.InvokeFunc()).ConfigureAwait(false);
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return string.IsNullOrEmpty(title) ? string.Empty : Convert.ToBase64String(Encoding.UTF8.GetBytes(title));
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}
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public async Task SetTitleAsync(IntPtr character, string honorificDataB64)
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{
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if (!APIAvailable) return;
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_logger.LogTrace("Applying Honorific data to {chara}", character.ToString("X"));
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try
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{
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is IPlayerCharacter pc)
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{
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string honorificData = string.IsNullOrEmpty(honorificDataB64) ? string.Empty : Encoding.UTF8.GetString(Convert.FromBase64String(honorificDataB64));
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if (string.IsNullOrEmpty(honorificData))
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{
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_honorificClearCharacterTitle!.InvokeAction(pc.ObjectIndex);
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}
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else
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{
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_honorificSetCharacterTitle!.InvokeAction(pc.ObjectIndex, honorificData);
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}
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}
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}).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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_logger.LogWarning(e, "Could not apply Honorific data");
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}
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}
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protected override IpcConnectionState EvaluateState()
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{
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var state = base.EvaluateState();
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if (state != IpcConnectionState.Available)
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{
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return state;
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}
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try
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{
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return _honorificApiVersion.InvokeFunc() is { Item1: 3, Item2: >= 1 }
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? IpcConnectionState.Available
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: IpcConnectionState.VersionMismatch;
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}
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catch (Exception ex)
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{
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_logger.LogDebug(ex, "Failed to query Honorific API version");
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return IpcConnectionState.Error;
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}
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}
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private void OnHonorificDisposing()
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{
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_lightlessMediator.Publish(new HonorificMessage(string.Empty));
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}
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private void OnHonorificLocalCharacterTitleChanged(string titleJson)
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{
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string titleData = string.IsNullOrEmpty(titleJson) ? string.Empty : Convert.ToBase64String(Encoding.UTF8.GetBytes(titleJson));
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_lightlessMediator.Publish(new HonorificMessage(titleData));
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}
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private void OnHonorificReady()
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{
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CheckAPI();
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_lightlessMediator.Publish(new HonorificReadyMessage());
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}
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}
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