Files
LightlessClient/LightlessSync/Interop/Ipc/Framework/IpcFramework.cs
defnotken 835a0a637d
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2.0.0 (#92)
2.0.0 Changes:

- Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more.
- Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name.
- Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much.
- Chat has been added to the top menu, working in Zone or in Syncshells to be used there.
- Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well.
- Moved to the internal object table to have faster load times for users; people should load in faster
- Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files
- Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore.
- Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all).
- Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list.
- Lightfinder plates have been moved away from using Nameplates, but will use an overlay.
- Main UI has been changed a bit with a gradient, and on hover will glow up now.
- Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items.
- Reworked Settings UI to look more modern.
- Performance should be better due to new systems that would dispose of the collections and better caching of items.

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Co-authored-by: azyges <aaaaaa@aaa.aaa>
Co-authored-by: choco <choco@patat.nl>
Co-authored-by: cake <admin@cakeandbanana.nl>
Co-authored-by: Minmoose <KennethBohr@outlook.com>
Reviewed-on: #92
2025-12-21 17:19:34 +00:00

197 lines
5.0 KiB
C#

using Dalamud.Plugin;
using LightlessSync.Services.Mediator;
using Microsoft.Extensions.Logging;
using System.Linq;
namespace LightlessSync.Interop.Ipc.Framework;
public enum IpcConnectionState
{
Unknown = 0,
MissingPlugin = 1,
VersionMismatch = 2,
PluginDisabled = 3,
NotReady = 4,
Available = 5,
Error = 6,
}
public sealed record IpcServiceDescriptor(string InternalName, string DisplayName, Version MinimumVersion)
{
public override string ToString()
=> $"{DisplayName} (>= {MinimumVersion})";
}
public interface IIpcService : IDisposable
{
IpcServiceDescriptor Descriptor { get; }
IpcConnectionState State { get; }
IDalamudPluginInterface PluginInterface { get; }
bool APIAvailable { get; }
void CheckAPI();
}
public interface IIpcInterop : IDisposable
{
string Name { get; }
void OnConnectionStateChanged(IpcConnectionState state);
}
public abstract class IpcInteropBase : IIpcInterop
{
protected IpcInteropBase(ILogger logger)
{
Logger = logger;
}
protected ILogger Logger { get; }
protected IpcConnectionState State { get; private set; } = IpcConnectionState.Unknown;
protected bool IsAvailable => State == IpcConnectionState.Available;
public abstract string Name { get; }
public void OnConnectionStateChanged(IpcConnectionState state)
{
if (State == state)
{
return;
}
var previous = State;
State = state;
HandleStateChange(previous, state);
}
protected abstract void HandleStateChange(IpcConnectionState previous, IpcConnectionState current);
public virtual void Dispose()
{
}
}
public abstract class IpcServiceBase : DisposableMediatorSubscriberBase, IIpcService
{
private readonly List<IIpcInterop> _interops = new();
protected IpcServiceBase(
ILogger logger,
LightlessMediator mediator,
IDalamudPluginInterface pluginInterface,
IpcServiceDescriptor descriptor) : base(logger, mediator)
{
PluginInterface = pluginInterface;
Descriptor = descriptor;
}
protected IDalamudPluginInterface PluginInterface { get; }
IDalamudPluginInterface IIpcService.PluginInterface => PluginInterface;
protected IpcServiceDescriptor Descriptor { get; }
IpcServiceDescriptor IIpcService.Descriptor => Descriptor;
public IpcConnectionState State { get; private set; } = IpcConnectionState.Unknown;
public bool APIAvailable => State == IpcConnectionState.Available;
public virtual void CheckAPI()
{
var newState = EvaluateState();
UpdateState(newState);
}
protected virtual IpcConnectionState EvaluateState()
{
try
{
var plugin = PluginInterface.InstalledPlugins
.Where(p => string.Equals(p.InternalName, Descriptor.InternalName, StringComparison.OrdinalIgnoreCase))
.OrderByDescending(p => p.IsLoaded)
.FirstOrDefault();
if (plugin == null)
{
return IpcConnectionState.MissingPlugin;
}
if (plugin.Version < Descriptor.MinimumVersion)
{
return IpcConnectionState.VersionMismatch;
}
if (!IsPluginEnabled(plugin))
{
return IpcConnectionState.PluginDisabled;
}
if (!IsPluginReady())
{
return IpcConnectionState.NotReady;
}
return IpcConnectionState.Available;
}
catch (Exception ex)
{
Logger.LogDebug(ex, "Failed to evaluate IPC state for {Service}", Descriptor.DisplayName);
return IpcConnectionState.Error;
}
}
protected virtual bool IsPluginEnabled(IExposedPlugin plugin)
=> plugin.IsLoaded;
protected virtual bool IsPluginReady()
=> true;
protected TInterop RegisterInterop<TInterop>(TInterop interop)
where TInterop : IIpcInterop
{
_interops.Add(interop);
interop.OnConnectionStateChanged(State);
return interop;
}
private void UpdateState(IpcConnectionState newState)
{
if (State == newState)
{
return;
}
var previous = State;
State = newState;
OnConnectionStateChanged(previous, newState);
foreach (var interop in _interops)
{
interop.OnConnectionStateChanged(newState);
}
}
protected virtual void OnConnectionStateChanged(IpcConnectionState previous, IpcConnectionState current)
{
Logger.LogTrace("{Service} IPC state transitioned from {Previous} to {Current}", Descriptor.DisplayName, previous, current);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
{
return;
}
for (var i = _interops.Count - 1; i >= 0; --i)
{
_interops[i].Dispose();
}
_interops.Clear();
}
}