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Tag and Release Lightless / tag-and-release (push) Successful in 2m9s
# Patchnotes 2.1.0 The changes in this update are more than just "patches". With a new UI, a new feature, and a bunch of bug fixes, improvements and a new member on the dev team, we thought this was more of a minor update. We would like to introduce @tsubasahane of MareCN to the team! We’re happy to work with them to bring Lightless and its features to the CN client as well as having another talented dev bring features and ideas to us. Speaking of which: # Location Sharing (Big shout out to @tsubasahane for bringing this feature) - Are you TIRED of scrambling to find the address of the venue you're in to share with your friends? We are introducing Location Sharing! An optional feature where you can share your location with direct pairs temporarily [30 minutes, 1 hour, 3 hours] minutes or until you turn it off for them. That's up to you! [#125](<#125>) [#49](<Lightless-Sync/LightlessServer#49>) - To share your location with a pair, click the three dots beside the pair and choose a duration to share with them. [#125](<#125>) [#49](<Lightless-Sync/LightlessServer#49>) - To view the location of someone who's shared with you, simply hover over the globe icon! [#125](<#125>) [#49](<Lightless-Sync/LightlessServer#49>) [1] # Model Optimization (Mesh Decimating) - This new option can automatically “simplify” incoming character meshes to help performance by reducing triangle counts. You choose how strong the reduction is (default/recommended is 80%). [#131](<#131>) - Decimation only kicks in when a mesh is above a certain triangle threshold, and only for the items that qualify for it and you selected for. [#131](<#131>) - Hair meshes is always excluded, since simplifying hair meshes is very prone to breaking. - You can find everything under Settings → Performance → Model Optimization. [#131](<#131>) + ** IF YOU HAVE USED DECIMATION IN TESTING, PLEASE CLEAR YOUR CACHE ❗ ** [2] # Animation (PAP) Validation (Safer animations) - Lightless now checks your currently animations to see if they work with your local skeleton/bone mod. If an animation matches, it’s included in what gets sent to other players. If it doesn’t, Lightless will skip it and write a warning to your log showing how many were skipped due to skeleton changes. Its defaulted to Unsafe (off). turn it on if you experience crashes from others users. [#131](<#131>) - Lightless also does the same kind of check for incoming animation files, to make sure they match the body/skeleton they were sent with. [#131](<#131>) - Because these checks can sometimes be a little picky, you can adjust how strict they are in Settings -> General -> Animation & Bones to reduce false positives. [#131](<#131>) # UI Changes (Thanks to @kyuwu for UI Changes) - The top part of the main screen has gotten a makeover. You can adjust the colors of the gradiant in the Color settings of Lightless. [#127](<#127>) [3] - Settings have gotten some changes as well to make this change more universal, and will use the same color settings. [#127](<#127>) - The particle effects of the gradient are toggleable in 'Settings -> UI -> Behavior' [#127](<#127>) - Instead of showing download/upload on bottom of Main UI, it will show VRAM usage and triangles with their optimization options next to it [#138](<#138>) # LightFinder / ShellFinder - UI Changes that follow our new design follow the color codes for the Gradient top as the main screen does. [#127](<#127>) [4] Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Tsubasa <tsubasa@noreply.git.lightless-sync.org> Co-authored-by: choco <choco@patat.nl> Co-authored-by: celine <aaa@aaa.aaa> Co-authored-by: celine <celine@noreply.git.lightless-sync.org> Co-authored-by: Tsubasahane <wozaiha@gmail.com> Co-authored-by: cake <cake@noreply.git.lightless-sync.org> Reviewed-on: #123
252 lines
9.2 KiB
C#
252 lines
9.2 KiB
C#
using Microsoft.Extensions.Logging;
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using System.Collections.Concurrent;
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using System.Runtime.InteropServices;
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namespace LightlessSync.Utils
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{
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public static class FileSystemHelper
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{
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public enum FilesystemType
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{
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Unknown = 0,
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NTFS, // Compressable on file level
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Btrfs, // Compressable on file level
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Ext4, // Uncompressable
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Xfs, // Uncompressable
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Apfs, // Compressable on OS
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HfsPlus, // Compressable on OS
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Fat, // Uncompressable
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Exfat, // Uncompressable
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Zfs // Compressable, not on file level
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}
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private const string _mountPath = "/proc/mounts";
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private const int _defaultBlockSize = 4096;
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private static readonly Dictionary<string, int> _blockSizeCache = new(StringComparer.OrdinalIgnoreCase);
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private static readonly ConcurrentDictionary<string, FilesystemType> _filesystemTypeCache = new(StringComparer.OrdinalIgnoreCase);
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public static FilesystemType GetFilesystemType(string filePath, bool isWine = false)
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{
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try
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{
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string rootPath;
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if (OperatingSystem.IsWindows() && (!IsProbablyWine() || !isWine))
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{
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var info = new FileInfo(filePath);
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var dir = info.Directory ?? new DirectoryInfo(filePath);
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rootPath = dir.Root.FullName;
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}
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else
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{
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rootPath = GetMountPoint(filePath);
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if (string.IsNullOrEmpty(rootPath))
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rootPath = "/";
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}
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if (_filesystemTypeCache.TryGetValue(rootPath, out var cachedType))
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return cachedType;
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FilesystemType detected;
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if (OperatingSystem.IsWindows() && (!IsProbablyWine() || !isWine))
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{
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var root = new DriveInfo(rootPath);
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var format = root.DriveFormat?.ToUpperInvariant() ?? string.Empty;
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detected = format switch
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{
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"NTFS" => FilesystemType.NTFS,
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"FAT32" => FilesystemType.Fat,
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"EXFAT" => FilesystemType.Exfat,
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_ => FilesystemType.Unknown
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};
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}
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else
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{
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detected = GetLinuxFilesystemType(filePath);
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}
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if (isWine || IsProbablyWine())
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{
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switch (detected)
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{
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case FilesystemType.NTFS:
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case FilesystemType.Unknown:
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{
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var linuxDetected = GetLinuxFilesystemType(filePath);
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if (linuxDetected != FilesystemType.Unknown)
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{
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detected = linuxDetected;
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}
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break;
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}
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}
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}
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_filesystemTypeCache[rootPath] = detected;
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return detected;
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}
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catch
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{
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return FilesystemType.Unknown;
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}
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}
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private static string GetMountPoint(string filePath)
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{
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try
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{
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var path = Path.GetFullPath(filePath);
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if (!File.Exists(_mountPath)) return "/";
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var mounts = File.ReadAllLines(_mountPath);
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string bestMount = "/";
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foreach (var line in mounts)
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{
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var parts = line.Split(' ');
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if (parts.Length < 3) continue;
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var mountPoint = parts[1].Replace("\\040", " ", StringComparison.Ordinal);
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string normalizedMount;
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try { normalizedMount = Path.GetFullPath(mountPoint); }
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catch { normalizedMount = mountPoint; }
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if (path.StartsWith(normalizedMount, StringComparison.Ordinal) &&
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normalizedMount.Length > bestMount.Length)
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{
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bestMount = normalizedMount;
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}
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}
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return bestMount;
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}
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catch
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{
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return "/";
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}
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}
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public static string GetMountOptionsForPath(string path)
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{
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try
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{
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var fullPath = Path.GetFullPath(path);
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var mounts = File.ReadAllLines("/proc/mounts");
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string bestMount = string.Empty;
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string mountOptions = string.Empty;
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foreach (var line in mounts)
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{
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var parts = line.Split(' ');
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if (parts.Length < 4) continue;
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var mountPoint = parts[1].Replace("\\040", " ", StringComparison.Ordinal);
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string normalized;
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try { normalized = Path.GetFullPath(mountPoint); }
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catch { normalized = mountPoint; }
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if (fullPath.StartsWith(normalized, StringComparison.Ordinal) &&
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normalized.Length > bestMount.Length)
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{
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bestMount = normalized;
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mountOptions = parts[3];
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}
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}
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return mountOptions;
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}
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catch (Exception)
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{
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return string.Empty;
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}
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}
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private static FilesystemType GetLinuxFilesystemType(string filePath)
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{
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try
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{
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var mountPoint = GetMountPoint(filePath);
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var mounts = File.ReadAllLines(_mountPath);
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foreach (var line in mounts)
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{
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var parts = line.Split(' ');
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if (parts.Length < 3) continue;
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var mount = parts[1].Replace("\\040", " ", StringComparison.Ordinal);
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if (string.Equals(mount, mountPoint, StringComparison.Ordinal))
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{
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var fstype = parts[2].ToLowerInvariant();
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return fstype switch
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{
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"btrfs" => FilesystemType.Btrfs,
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"ext4" => FilesystemType.Ext4,
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"xfs" => FilesystemType.Xfs,
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"zfs" => FilesystemType.Zfs,
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"apfs" => FilesystemType.Apfs,
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"hfsplus" => FilesystemType.HfsPlus,
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_ => FilesystemType.Unknown
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};
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}
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}
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return FilesystemType.Unknown;
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}
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catch
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{
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return FilesystemType.Unknown;
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}
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}
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public static int GetBlockSizeForPath(string path, ILogger? logger = null, bool isWine = false)
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{
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try
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{
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if (string.IsNullOrWhiteSpace(path))
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return _defaultBlockSize;
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var fi = new FileInfo(path);
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if (!fi.Exists)
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return _defaultBlockSize;
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var root = fi.Directory?.Root.FullName.ToLowerInvariant() ?? "/";
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if (_blockSizeCache.TryGetValue(root, out int cached))
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return cached;
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if (OperatingSystem.IsWindows() && !isWine)
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{
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int result = GetDiskFreeSpaceW(root,
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out uint sectorsPerCluster,
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out uint bytesPerSector,
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out _,
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out _);
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if (result == 0)
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{
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logger?.LogWarning("Failed to determine block size for {root}", root);
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return _defaultBlockSize;
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}
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int clusterSize = (int)(sectorsPerCluster * bytesPerSector);
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_blockSizeCache[root] = clusterSize;
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logger?.LogTrace("NTFS cluster size for {root}: {cluster}", root, clusterSize);
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return clusterSize;
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}
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return _defaultBlockSize;
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}
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catch (Exception ex)
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{
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logger?.LogTrace(ex, "Error determining block size for {path}", path);
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return _defaultBlockSize;
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}
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}
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[DllImport("kernel32.dll", SetLastError = true, PreserveSig = true)]
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private static extern int GetDiskFreeSpaceW([In, MarshalAs(UnmanagedType.LPWStr)] string lpRootPathName, out uint lpSectorsPerCluster, out uint lpBytesPerSector, out uint lpNumberOfFreeClusters, out uint lpTotalNumberOfClusters);
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//Extra check on
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public static bool IsProbablyWine() => Environment.GetEnvironmentVariable("WINELOADERNOEXEC") != null || Environment.GetEnvironmentVariable("WINEDLLPATH") != null || Directory.Exists("/proc/self") && File.Exists("/proc/mounts");
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}
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}
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