Files
LightlessClient/LightlessSync/UI/ProfileEditorLayoutCoordinator.cs
2025-11-25 07:14:59 +09:00

85 lines
2.6 KiB
C#

using System;
using System.Numerics;
using System.Threading;
namespace LightlessSync.UI;
internal static class ProfileEditorLayoutCoordinator
{
private static readonly Lock Gate = new();
private static string? _activeUid;
private static Vector2? _anchor;
private const float ProfileWidth = 840f;
private const float ProfileHeight = 525f;
private const float EditorWidth = 380f;
private const float Spacing = 0f;
private static readonly Vector2 DefaultOffset = new(50f, 70f);
public static void Enable(string uid)
{
using var _ = Gate.EnterScope();
if (!string.Equals(_activeUid, uid, StringComparison.Ordinal))
_anchor = null;
_activeUid = uid;
}
public static void Disable(string uid)
{
using var _ = Gate.EnterScope();
if (string.Equals(_activeUid, uid, StringComparison.Ordinal))
{
_activeUid = null;
_anchor = null;
}
}
public static bool IsActive(string uid)
{
using var _ = Gate.EnterScope();
return string.Equals(_activeUid, uid, StringComparison.Ordinal);
}
public static Vector2 GetProfileSize(float scale) => new(ProfileWidth * scale, ProfileHeight * scale);
public static Vector2 GetEditorSize(float scale) => new(EditorWidth * scale, ProfileHeight * scale);
public static Vector2 GetEditorOffset(float scale) => new((ProfileWidth + Spacing) * scale, 0f);
public static Vector2 EnsureAnchor(Vector2 viewportOrigin, float scale)
{
using var _ = Gate.EnterScope();
if (_anchor is null)
_anchor = viewportOrigin + DefaultOffset * scale;
return _anchor.Value;
}
public static void UpdateAnchorFromProfile(Vector2 profilePosition)
{
using var _ = Gate.EnterScope();
_anchor = profilePosition;
}
public static void UpdateAnchorFromEditor(Vector2 editorPosition, float scale)
{
using var _ = Gate.EnterScope();
_anchor = editorPosition - GetEditorOffset(scale);
}
public static Vector2 GetProfilePosition(float scale)
{
using var _ = Gate.EnterScope();
return _anchor ?? Vector2.Zero;
}
public static Vector2 GetEditorPosition(float scale)
{
using var _ = Gate.EnterScope();
return (_anchor ?? Vector2.Zero) + GetEditorOffset(scale);
}
public static bool NearlyEquals(Vector2 current, Vector2 target, float epsilon = 0.5f)
{
return MathF.Abs(current.X - target.X) <= epsilon && MathF.Abs(current.Y - target.Y) <= epsilon;
}
}