Files
LightlessClient/LightlessSync/ThirdParty/Nanomesh/Base/Vector4FComparer.cs
2026-01-19 09:50:54 +09:00

34 lines
1.0 KiB
C#

using System.Collections.Generic;
namespace Nanomesh
{
public class Vector4FComparer : IEqualityComparer<Vector4F>
{
private static Vector4FComparer? _instance;
public static Vector4FComparer Default => _instance ??= new Vector4FComparer(0.0001f);
private readonly float _tolerance;
public Vector4FComparer(float tolerance)
{
_tolerance = tolerance;
}
public bool Equals(Vector4F x, Vector4F y)
{
return (int)(x.x / _tolerance) == (int)(y.x / _tolerance)
&& (int)(x.y / _tolerance) == (int)(y.y / _tolerance)
&& (int)(x.z / _tolerance) == (int)(y.z / _tolerance)
&& (int)(x.w / _tolerance) == (int)(y.w / _tolerance);
}
public int GetHashCode(Vector4F obj)
{
return (int)(obj.x / _tolerance)
^ ((int)(obj.y / _tolerance) << 2)
^ ((int)(obj.z / _tolerance) >> 2)
^ ((int)(obj.w / _tolerance) << 1);
}
}
}