Files
LightlessClient/LightlessSync/PlayerData/Factories/PlayerDataFactory.cs
2026-01-06 14:27:01 +01:00

808 lines
32 KiB
C#

using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using LightlessSync.API.Data.Enum;
using LightlessSync.FileCache;
using LightlessSync.Interop.Ipc;
using LightlessSync.LightlessConfiguration;
using LightlessSync.LightlessConfiguration.Models;
using LightlessSync.PlayerData.Data;
using LightlessSync.PlayerData.Handlers;
using LightlessSync.Services;
using LightlessSync.Services.Mediator;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
namespace LightlessSync.PlayerData.Factories;
public class PlayerDataFactory
{
private readonly DalamudUtilService _dalamudUtil;
private readonly FileCacheManager _fileCacheManager;
private readonly IpcManager _ipcManager;
private readonly ILogger<PlayerDataFactory> _logger;
private readonly PerformanceCollectorService _performanceCollector;
private readonly LightlessConfigService _configService;
private readonly XivDataAnalyzer _modelAnalyzer;
private readonly LightlessMediator _lightlessMediator;
private readonly TransientResourceManager _transientResourceManager;
private static readonly SemaphoreSlim _papParseLimiter = new(1, 1);
// Transient resolved entries threshold
private const int _maxTransientResolvedEntries = 1000;
// Character build caches
private readonly ConcurrentDictionary<nint, Task<CharacterDataFragment>> _characterBuildInflight = new();
private readonly ConcurrentDictionary<nint, CacheEntry> _characterBuildCache = new();
// Time out thresholds
private static readonly TimeSpan _characterCacheTtl = TimeSpan.FromMilliseconds(750);
private static readonly TimeSpan _softReturnIfBusyAfter = TimeSpan.FromMilliseconds(250);
private static readonly TimeSpan _hardBuildTimeout = TimeSpan.FromSeconds(30);
public PlayerDataFactory(
ILogger<PlayerDataFactory> logger,
DalamudUtilService dalamudUtil,
IpcManager ipcManager,
TransientResourceManager transientResourceManager,
FileCacheManager fileReplacementFactory,
PerformanceCollectorService performanceCollector,
XivDataAnalyzer modelAnalyzer,
LightlessMediator lightlessMediator,
LightlessConfigService configService)
{
_logger = logger;
_dalamudUtil = dalamudUtil;
_ipcManager = ipcManager;
_transientResourceManager = transientResourceManager;
_fileCacheManager = fileReplacementFactory;
_performanceCollector = performanceCollector;
_modelAnalyzer = modelAnalyzer;
_lightlessMediator = lightlessMediator;
_configService = configService;
_logger.LogTrace("Creating {this}", nameof(PlayerDataFactory));
}
private sealed record CacheEntry(CharacterDataFragment Fragment, DateTime CreatedUtc);
public async Task<CharacterDataFragment?> BuildCharacterData(GameObjectHandler playerRelatedObject, CancellationToken token)
{
if (!_ipcManager.Initialized)
throw new InvalidOperationException("Penumbra or Glamourer is not connected");
if (playerRelatedObject == null) return null;
bool pointerIsZero = true;
try
{
pointerIsZero = playerRelatedObject.Address == IntPtr.Zero;
try
{
pointerIsZero = await CheckForNullDrawObject(playerRelatedObject.Address).ConfigureAwait(false);
}
catch
{
pointerIsZero = true;
_logger.LogDebug("NullRef for {object}", playerRelatedObject);
}
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not create data for {object}", playerRelatedObject);
}
if (pointerIsZero)
{
_logger.LogTrace("Pointer was zero for {objectKind}; couldn't build character", playerRelatedObject.ObjectKind);
return null;
}
try
{
return await _performanceCollector.LogPerformance(
this,
$"CreateCharacterData>{playerRelatedObject.ObjectKind}",
async () => await CreateCharacterData(playerRelatedObject, token).ConfigureAwait(false)
).ConfigureAwait(false);
}
catch (OperationCanceledException)
{
_logger.LogDebug("Cancelled creating Character data for {object}", playerRelatedObject);
throw;
}
catch (Exception e)
{
_logger.LogWarning(e, "Failed to create {object} data", playerRelatedObject);
}
return null;
}
private async Task<bool> CheckForNullDrawObject(IntPtr playerPointer)
=> await _dalamudUtil.RunOnFrameworkThread(() => CheckForNullDrawObjectUnsafe(playerPointer)).ConfigureAwait(false);
private unsafe static bool CheckForNullDrawObjectUnsafe(IntPtr playerPointer)
{
if (playerPointer == IntPtr.Zero)
return true;
if (!IsPointerValid(playerPointer))
return true;
var character = (Character*)playerPointer;
if (character == null)
return true;
var gameObject = &character->GameObject;
if (gameObject == null)
return true;
if (!IsPointerValid((IntPtr)gameObject))
return true;
return gameObject->DrawObject == null;
}
private static bool IsPointerValid(IntPtr ptr)
{
if (ptr == IntPtr.Zero)
return false;
try
{
_ = Marshal.ReadByte(ptr);
return true;
}
catch
{
return false;
}
}
private static bool IsCacheFresh(CacheEntry entry)
=> (DateTime.UtcNow - entry.CreatedUtc) <= _characterCacheTtl;
private Task<CharacterDataFragment> CreateCharacterData(GameObjectHandler playerRelatedObject, CancellationToken ct)
=> CreateCharacterDataCoalesced(playerRelatedObject, ct);
private async Task<CharacterDataFragment> CreateCharacterDataCoalesced(GameObjectHandler obj, CancellationToken ct)
{
var key = obj.Address;
if (_characterBuildCache.TryGetValue(key, out var cached) && IsCacheFresh(cached) && !_characterBuildInflight.ContainsKey(key))
return cached.Fragment;
var buildTask = _characterBuildInflight.GetOrAdd(key, _ => BuildAndCacheAsync(obj, key));
if (_characterBuildCache.TryGetValue(key, out cached))
{
var completed = await Task.WhenAny(buildTask, Task.Delay(_softReturnIfBusyAfter, ct)).ConfigureAwait(false);
if (completed != buildTask && (DateTime.UtcNow - cached.CreatedUtc) <= TimeSpan.FromSeconds(5))
{
return cached.Fragment;
}
}
return await WithCancellation(buildTask, ct).ConfigureAwait(false);
}
private async Task<CharacterDataFragment> BuildAndCacheAsync(GameObjectHandler obj, nint key)
{
try
{
using var cts = new CancellationTokenSource(_hardBuildTimeout);
var fragment = await CreateCharacterDataInternal(obj, cts.Token).ConfigureAwait(false);
_characterBuildCache[key] = new CacheEntry(fragment, DateTime.UtcNow);
PruneCharacterCacheIfNeeded();
return fragment;
}
finally
{
_characterBuildInflight.TryRemove(key, out _);
}
}
private void PruneCharacterCacheIfNeeded()
{
if (_characterBuildCache.Count < 2048) return;
var cutoff = DateTime.UtcNow - TimeSpan.FromSeconds(10);
foreach (var kv in _characterBuildCache)
{
if (kv.Value.CreatedUtc < cutoff)
_characterBuildCache.TryRemove(kv.Key, out _);
}
}
private static async Task<T> WithCancellation<T>(Task<T> task, CancellationToken ct)
=> await task.WaitAsync(ct).ConfigureAwait(false);
private async Task<CharacterDataFragment> CreateCharacterDataInternal(GameObjectHandler playerRelatedObject, CancellationToken ct)
{
var objectKind = playerRelatedObject.ObjectKind;
CharacterDataFragment fragment = objectKind == ObjectKind.Player ? new CharacterDataFragmentPlayer() : new();
var logDebug = _logger.IsEnabled(LogLevel.Debug);
var sw = Stopwatch.StartNew();
_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
await EnsureObjectPresentAsync(playerRelatedObject, ct).ConfigureAwait(false);
ct.ThrowIfCancellationRequested();
var waitRecordingTask = _transientResourceManager.WaitForRecording(ct);
await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: ct)
.ConfigureAwait(false);
// get all remaining paths and resolve them
ct.ThrowIfCancellationRequested();
if (await CheckForNullDrawObject(playerRelatedObject.Address).ConfigureAwait(false))
throw new InvalidOperationException("DrawObject became null during build (actor despawned)");
Task<string> getGlamourerData = _ipcManager.Glamourer.GetCharacterCustomizationAsync(playerRelatedObject.Address);
Task<string?> getCustomizeData = _ipcManager.CustomizePlus.GetScaleAsync(playerRelatedObject.Address);
Task<string?>? getMoodlesData = null;
Task<string>? getHeelsOffset = null;
Task<string>? getHonorificTitle = null;
if (objectKind == ObjectKind.Player)
{
getHeelsOffset = _ipcManager.Heels.GetOffsetAsync();
getHonorificTitle = _ipcManager.Honorific.GetTitle();
getMoodlesData = _ipcManager.Moodles.GetStatusAsync(playerRelatedObject.Address);
}
var resolvedPaths = await _ipcManager.Penumbra.GetCharacterData(_logger, playerRelatedObject).ConfigureAwait(false) ?? throw new InvalidOperationException("Penumbra returned null data; couldn't proceed with character");
ct.ThrowIfCancellationRequested();
var staticBuildTask = Task.Run(() => BuildStaticReplacements(resolvedPaths), ct);
fragment.FileReplacements = await staticBuildTask.ConfigureAwait(false);
if (logDebug)
{
_logger.LogDebug("== Static Replacements ==");
foreach (var replacement in fragment.FileReplacements
.Where(i => i.HasFileReplacement)
.OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
{
_logger.LogDebug("=> {repl}", replacement);
ct.ThrowIfCancellationRequested();
}
}
var staticReplacements = new HashSet<FileReplacement>(fragment.FileReplacements, FileReplacementComparer.Instance);
var transientTask = ResolveTransientReplacementsAsync(
playerRelatedObject,
objectKind,
staticReplacements,
waitRecordingTask,
ct);
fragment.GlamourerString = await getGlamourerData.ConfigureAwait(false);
_logger.LogDebug("Glamourer is now: {data}", fragment.GlamourerString);
var customizeScale = await getCustomizeData.ConfigureAwait(false);
fragment.CustomizePlusScale = customizeScale ?? string.Empty;
_logger.LogDebug("Customize is now: {data}", fragment.CustomizePlusScale);
if (objectKind == ObjectKind.Player)
{
CharacterDataFragmentPlayer? playerFragment = fragment as CharacterDataFragmentPlayer ?? throw new InvalidOperationException("Failed to cast CharacterDataFragment to Player variant");
playerFragment.ManipulationString = _ipcManager.Penumbra.GetMetaManipulations();
playerFragment.HonorificData = await getHonorificTitle!.ConfigureAwait(false);
_logger.LogDebug("Honorific is now: {data}", playerFragment!.HonorificData);
playerFragment.PetNamesData = _ipcManager.PetNames.GetLocalNames();
_logger.LogDebug("Pet Nicknames is now: {petnames}", playerFragment!.PetNamesData);
playerFragment.HeelsData = await getHeelsOffset!.ConfigureAwait(false);
_logger.LogDebug("Heels is now: {heels}", playerFragment!.HeelsData);
playerFragment.MoodlesData = (await getMoodlesData!.ConfigureAwait(false)) ?? string.Empty;
_logger.LogDebug("Moodles is now: {moodles}", playerFragment!.MoodlesData);
}
ct.ThrowIfCancellationRequested();
var (resolvedTransientPaths, clearedForPet) = await transientTask.ConfigureAwait(false);
if (clearedForPet != null)
fragment.FileReplacements.Clear();
if (logDebug)
{
_logger.LogDebug("== Transient Replacements ==");
foreach (var replacement in resolvedTransientPaths
.Select(c => new FileReplacement([.. c.Value], c.Key))
.OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
{
_logger.LogDebug("=> {repl}", replacement);
fragment.FileReplacements.Add(replacement);
}
}
else
{
foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement([.. c.Value], c.Key)))
fragment.FileReplacements.Add(replacement);
}
_transientResourceManager.CleanUpSemiTransientResources(objectKind, [.. fragment.FileReplacements]);
fragment.FileReplacements = new HashSet<FileReplacement>(
fragment.FileReplacements
.Where(v => v.HasFileReplacement)
.OrderBy(v => v.ResolvedPath, StringComparer.Ordinal),
FileReplacementComparer.Instance);
ct.ThrowIfCancellationRequested();
var toCompute = fragment.FileReplacements.Where(f => !f.IsFileSwap).ToArray();
_logger.LogDebug("Getting Hashes for {amount} Files", toCompute.Length);
await Task.Run(() =>
{
var computedPaths = _fileCacheManager.GetFileCachesByPaths([.. toCompute.Select(c => c.ResolvedPath)]);
foreach (var file in toCompute)
{
ct.ThrowIfCancellationRequested();
file.Hash = computedPaths[file.ResolvedPath]?.Hash ?? string.Empty;
}
}, ct).ConfigureAwait(false);
var removed = fragment.FileReplacements.RemoveWhere(f => !f.IsFileSwap && string.IsNullOrEmpty(f.Hash));
if (removed > 0)
_logger.LogDebug("Removed {amount} of invalid files", removed);
ct.ThrowIfCancellationRequested();
Dictionary<string, List<ushort>>? boneIndices = null;
var hasPapFiles = false;
if (objectKind == ObjectKind.Player)
{
hasPapFiles = fragment.FileReplacements.Any(f =>
!f.IsFileSwap && f.GamePaths.Any(p => p.EndsWith(".pap", StringComparison.OrdinalIgnoreCase)));
if (hasPapFiles)
{
boneIndices = await _dalamudUtil
.RunOnFrameworkThread(() => _modelAnalyzer.GetSkeletonBoneIndices(playerRelatedObject))
.ConfigureAwait(false);
}
try
{
#if DEBUG
if (hasPapFiles && boneIndices != null)
_modelAnalyzer.DumpLocalSkeletonIndices(playerRelatedObject);
#endif
if (hasPapFiles)
{
await VerifyPlayerAnimationBones(boneIndices, (CharacterDataFragmentPlayer)fragment, ct)
.ConfigureAwait(false);
}
}
catch (OperationCanceledException e)
{
_logger.LogDebug(e, "Cancelled during player animation verification");
throw;
}
catch (Exception e)
{
_logger.LogWarning(e, "Failed to verify player animations, continuing without further verification");
}
}
_logger.LogInformation("Building character data for {obj} took {time}ms",
objectKind, sw.Elapsed.TotalMilliseconds);
return fragment;
}
private async Task EnsureObjectPresentAsync(GameObjectHandler handler, CancellationToken ct)
{
var remaining = 10000;
while (remaining > 0)
{
ct.ThrowIfCancellationRequested();
var obj = await _dalamudUtil.CreateGameObjectAsync(handler.Address).ConfigureAwait(false);
if (await _dalamudUtil.IsObjectPresentAsync(obj).ConfigureAwait(false))
return;
_logger.LogTrace("Character is null but it shouldn't be, waiting");
await Task.Delay(50, ct).ConfigureAwait(false);
remaining -= 50;
}
}
private static HashSet<FileReplacement> BuildStaticReplacements(Dictionary<string, HashSet<string>> resolvedPaths)
{
var set = new HashSet<FileReplacement>(FileReplacementComparer.Instance);
foreach (var kvp in resolvedPaths)
{
var fr = new FileReplacement([.. kvp.Value], kvp.Key);
if (!fr.HasFileReplacement) continue;
var allAllowed = fr.GamePaths.All(g =>
CacheMonitor.AllowedFileExtensions.Any(e => g.EndsWith(e, StringComparison.OrdinalIgnoreCase)));
if (!allAllowed) continue;
set.Add(fr);
}
return set;
}
private async Task<(IReadOnlyDictionary<string, string[]> ResolvedPaths, HashSet<FileReplacement>? ClearedReplacements)>
ResolveTransientReplacementsAsync(
GameObjectHandler obj,
ObjectKind objectKind,
HashSet<FileReplacement> staticReplacements,
Task waitRecordingTask,
CancellationToken ct)
{
await waitRecordingTask.ConfigureAwait(false);
HashSet<FileReplacement>? clearedReplacements = null;
if (objectKind == ObjectKind.Pet)
{
foreach (var item in staticReplacements.Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
{
if (_transientResourceManager.AddTransientResource(objectKind, item))
_logger.LogDebug("Marking static {item} for Pet as transient", item);
}
_logger.LogTrace("Clearing {count} Static Replacements for Pet", staticReplacements.Count);
clearedReplacements = staticReplacements;
}
ct.ThrowIfCancellationRequested();
_transientResourceManager.ClearTransientPaths(objectKind, [.. staticReplacements.SelectMany(c => c.GamePaths)]);
var transientPaths = ManageSemiTransientData(objectKind);
if (transientPaths.Count == 0)
return (new Dictionary<string, string[]>(StringComparer.Ordinal), clearedReplacements);
var resolved = await GetFileReplacementsFromPaths(obj, transientPaths, new HashSet<string>(StringComparer.Ordinal))
.ConfigureAwait(false);
if (_maxTransientResolvedEntries > 0 && resolved.Count > _maxTransientResolvedEntries)
{
_logger.LogWarning("Transient entries ({resolved}) are above the threshold {max}; Please consider disable some mods (VFX have heavy load) to reduce transient load",
resolved.Count,
_maxTransientResolvedEntries);
}
return (resolved, clearedReplacements);
}
private async Task VerifyPlayerAnimationBones(
Dictionary<string, List<ushort>>? playerBoneIndices,
CharacterDataFragmentPlayer fragment,
CancellationToken ct)
{
var mode = _configService.Current.AnimationValidationMode;
var allowBasedShift = _configService.Current.AnimationAllowOneBasedShift;
var allownNightIndex = _configService.Current.AnimationAllowNeighborIndexTolerance;
if (mode == AnimationValidationMode.Unsafe)
return;
if (playerBoneIndices == null || playerBoneIndices.Count == 0)
return;
var localBoneSets = new Dictionary<string, HashSet<ushort>>(StringComparer.OrdinalIgnoreCase);
foreach (var (rawLocalKey, indices) in playerBoneIndices)
{
if (indices is not { Count: > 0 })
continue;
var key = XivDataAnalyzer.CanonicalizeSkeletonKey(rawLocalKey);
if (string.IsNullOrEmpty(key))
continue;
if (!localBoneSets.TryGetValue(key, out var set))
localBoneSets[key] = set = [];
foreach (var idx in indices)
set.Add(idx);
}
if (localBoneSets.Count == 0)
return;
if (_logger.IsEnabled(LogLevel.Debug))
{
_logger.LogDebug("SEND local buckets: {b}",
string.Join(", ", localBoneSets.Keys.Order(StringComparer.Ordinal)));
foreach (var kvp in localBoneSets.OrderBy(k => k.Key, StringComparer.OrdinalIgnoreCase))
{
var min = kvp.Value.Count > 0 ? kvp.Value.Min() : 0;
var max = kvp.Value.Count > 0 ? kvp.Value.Max() : 0;
_logger.LogDebug("Local bucket {bucket}: count={count} min={min} max={max}",
kvp.Key, kvp.Value.Count, min, max);
}
}
var papGroups = fragment.FileReplacements
.Where(f => !f.IsFileSwap
&& !string.IsNullOrEmpty(f.Hash)
&& f.GamePaths is { Count: > 0 }
&& f.GamePaths.Any(p => p.EndsWith(".pap", StringComparison.OrdinalIgnoreCase)))
.GroupBy(f => f.Hash!, StringComparer.OrdinalIgnoreCase)
.ToList();
int noValidationFailed = 0;
foreach (var g in papGroups)
{
ct.ThrowIfCancellationRequested();
var hash = g.Key;
var resolvedPath = g.Select(f => f.ResolvedPath).Distinct(StringComparer.OrdinalIgnoreCase);
var papPathSummary = string.Join(", ", resolvedPath);
if (papPathSummary.IsNullOrEmpty())
papPathSummary = "<unknown pap path>";
Dictionary<string, List<ushort>>? papIndices = null;
await _papParseLimiter.WaitAsync(ct).ConfigureAwait(false);
try
{
var cacheEntity = _fileCacheManager.GetFileCacheByHash(hash);
var papPath = cacheEntity?.ResolvedFilepath;
if (!string.IsNullOrEmpty(papPath) && File.Exists(papPath))
{
var havokBytes = await Task.Run(() => XivDataAnalyzer.ReadHavokBytesFromPap(papPath), ct)
.ConfigureAwait(false);
if (havokBytes is { Length: > 8 })
{
papIndices = await _dalamudUtil.RunOnFrameworkThread(
() => _modelAnalyzer.ParseHavokBytesOnFrameworkThread(havokBytes, hash, persistToConfig: false))
.ConfigureAwait(false);
}
}
}
finally
{
_papParseLimiter.Release();
}
if (papIndices == null || papIndices.Count == 0)
continue;
if (_logger.IsEnabled(LogLevel.Debug))
{
try
{
var papBuckets = papIndices
.Where(kvp => kvp.Value is { Count: > 0 })
.Select(kvp => new
{
Raw = kvp.Key,
Key = XivDataAnalyzer.CanonicalizeSkeletonKey(kvp.Key),
Indices = kvp.Value
})
.Where(x => x.Indices is { Count: > 0 })
.GroupBy(x => string.IsNullOrEmpty(x.Key) ? x.Raw : x.Key!, StringComparer.OrdinalIgnoreCase)
.Select(grp =>
{
var all = grp.SelectMany(v => v.Indices).ToList();
var min = all.Count > 0 ? all.Min() : 0;
var max = all.Count > 0 ? all.Max() : 0;
var raws = string.Join(',', grp.Select(v => v.Raw).Distinct(StringComparer.OrdinalIgnoreCase));
return $"{grp.Key}(min={min},max={max},raw=[{raws}])";
})
.ToList();
_logger.LogDebug("SEND pap buckets for hash={hash}: {b}",
hash,
string.Join(" | ", papBuckets));
}
catch (Exception ex)
{
_logger.LogDebug(ex, "Error logging PAP bucket details for hash={hash}", hash);
}
}
bool isCompatible = false;
string reason = string.Empty;
try
{
isCompatible = XivDataAnalyzer.IsPapCompatible(localBoneSets, papIndices, mode, allowBasedShift, allownNightIndex, out reason);
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Error checking PAP compatibility for hash={hash}, path={path}. Treating as incompatible.", hash, papPathSummary);
reason = $"Exception during compatibility check: {ex.Message}";
isCompatible = false;
}
if (isCompatible)
continue;
noValidationFailed++;
_logger.LogWarning(
"Animation PAP is not compatible with local skeletons; dropping mappings for {papPath}. Reason: {reason}",
papPathSummary,
reason);
var removedGamePaths = fragment.FileReplacements
.Where(fr => !fr.IsFileSwap
&& string.Equals(fr.Hash, hash, StringComparison.OrdinalIgnoreCase)
&& fr.GamePaths.Any(p => p.EndsWith(".pap", StringComparison.OrdinalIgnoreCase)))
.SelectMany(fr => fr.GamePaths.Where(p => p.EndsWith(".pap", StringComparison.OrdinalIgnoreCase)))
.Distinct(StringComparer.OrdinalIgnoreCase)
.ToList();
fragment.FileReplacements.RemoveWhere(fr =>
!fr.IsFileSwap
&& string.Equals(fr.Hash, hash, StringComparison.OrdinalIgnoreCase)
&& fr.GamePaths.Any(p => p.EndsWith(".pap", StringComparison.OrdinalIgnoreCase)));
foreach (var gp in removedGamePaths)
_transientResourceManager.RemoveTransientResource(ObjectKind.Player, gp);
}
if (noValidationFailed > 0)
{
_lightlessMediator.Publish(new NotificationMessage(
"Invalid Skeleton Setup",
$"Your client is attempting to send {noValidationFailed} animation files that don't match your current skeleton validation mode ({mode}). " +
"Please adjust your skeleton/mods or change the validation mode if this is unexpected. " +
"Those animation files have been removed from your sent (player) data. (Check /xllog for details).",
NotificationType.Warning,
TimeSpan.FromSeconds(10)));
}
}
private async Task<IReadOnlyDictionary<string, string[]>> GetFileReplacementsFromPaths(
GameObjectHandler handler,
HashSet<string> forwardResolve,
HashSet<string> reverseResolve)
{
var forwardPaths = forwardResolve.ToArray();
var reversePaths = reverseResolve.ToArray();
if (forwardPaths.Length == 0 && reversePaths.Length == 0)
{
return new Dictionary<string, string[]>(StringComparer.OrdinalIgnoreCase).AsReadOnly();
}
var forwardPathsLower = forwardPaths.Length == 0 ? [] : forwardPaths.Select(p => p.ToLowerInvariant()).ToArray();
var reversePathsLower = reversePaths.Length == 0 ? [] : reversePaths.Select(p => p.ToLowerInvariant()).ToArray();
Dictionary<string, List<string>> resolvedPaths = new(forwardPaths.Length + reversePaths.Length, StringComparer.Ordinal);
if (handler.ObjectKind != ObjectKind.Player)
{
var (objectIndex, forwardResolved, reverseResolved) = await _dalamudUtil.RunOnFrameworkThread(() =>
{
var idx = handler.GetGameObject()?.ObjectIndex;
if (!idx.HasValue)
return ((int?)null, Array.Empty<string>(), Array.Empty<string[]>());
var resolvedForward = new string[forwardPaths.Length];
for (int i = 0; i < forwardPaths.Length; i++)
resolvedForward[i] = _ipcManager.Penumbra.ResolveGameObjectPath(forwardPaths[i], idx.Value);
var resolvedReverse = new string[reversePaths.Length][];
for (int i = 0; i < reversePaths.Length; i++)
resolvedReverse[i] = _ipcManager.Penumbra.ReverseResolveGameObjectPath(reversePaths[i], idx.Value);
return (idx, resolvedForward, resolvedReverse);
}).ConfigureAwait(false);
if (objectIndex.HasValue)
{
for (int i = 0; i < forwardPaths.Length; i++)
{
var filePath = forwardResolved[i]?.ToLowerInvariant();
if (string.IsNullOrEmpty(filePath))
continue;
if (resolvedPaths.TryGetValue(filePath, out var list))
list.Add(forwardPaths[i].ToLowerInvariant());
else
{
resolvedPaths[filePath] = [forwardPathsLower[i]];
}
}
for (int i = 0; i < reversePaths.Length; i++)
{
var filePath = reversePathsLower[i];
var reverseResolvedLower = new string[reverseResolved[i].Length];
for (var j = 0; j < reverseResolvedLower.Length; j++)
{
reverseResolvedLower[j] = reverseResolved[i][j].ToLowerInvariant();
}
if (resolvedPaths.TryGetValue(filePath, out var list))
list.AddRange(reverseResolved[i].Select(c => c.ToLowerInvariant()));
else
resolvedPaths[filePath] = [.. reverseResolved[i].Select(c => c.ToLowerInvariant()).ToList()];
}
return resolvedPaths.ToDictionary(k => k.Key, k => k.Value.ToArray(), StringComparer.OrdinalIgnoreCase).AsReadOnly();
}
}
var (forward, reverse) = await _ipcManager.Penumbra.ResolvePathsAsync(forwardPaths, reversePaths).ConfigureAwait(false);
for (int i = 0; i < forwardPaths.Length; i++)
{
var filePath = forward[i].ToLowerInvariant();
if (resolvedPaths.TryGetValue(filePath, out var list))
list.Add(forwardPaths[i].ToLowerInvariant());
else
resolvedPaths[filePath] = [forwardPaths[i].ToLowerInvariant()];
}
for (int i = 0; i < reversePaths.Length; i++)
{
var filePath = reversePathsLower[i];
var reverseResolvedLower = new string[reverse[i].Length];
for (var j = 0; j < reverseResolvedLower.Length; j++)
{
reverseResolvedLower[j] = reverse[i][j].ToLowerInvariant();
}
if (resolvedPaths.TryGetValue(filePath, out var list))
list.AddRange(reverse[i].Select(c => c.ToLowerInvariant()));
else
resolvedPaths[filePath] = [.. reverse[i].Select(c => c.ToLowerInvariant()).ToList()];
}
return resolvedPaths.ToDictionary(k => k.Key, k => k.Value.ToArray(), StringComparer.OrdinalIgnoreCase).AsReadOnly();
}
private HashSet<string> ManageSemiTransientData(ObjectKind objectKind)
{
_transientResourceManager.PersistTransientResources(objectKind);
HashSet<string> pathsToResolve = new(StringComparer.Ordinal);
int scanned = 0, skippedEmpty = 0, skippedVfx = 0;
foreach (var path in _transientResourceManager.GetSemiTransientResources(objectKind))
{
scanned++;
if (string.IsNullOrEmpty(path))
{
skippedEmpty++;
continue;
}
pathsToResolve.Add(path);
}
if (_logger.IsEnabled(LogLevel.Debug))
{
_logger.LogDebug(
"ManageSemiTransientData({kind}): scanned={scanned}, added={added}, skippedEmpty={skippedEmpty}, skippedVfx={skippedVfx}",
objectKind, scanned, pathsToResolve.Count, skippedEmpty, skippedVfx);
}
return pathsToResolve;
}
}