Files
LightlessClient/LightlessSync/Services/NameplateService.cs
defnotken abe28e931c
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1.11.6 (#4)
1.11.6 Changelog (In Progress)
---
* Update submodule reference
* Update dalamud sdk
* Reworked the Syncshell Admin Page
   - Fixed that owners are visible in the list, Removed Pin/Remove/Ban buttons on Owners.
   - Styling is done similiar as settings page.
   - Added 1 or 3 day(s) option for inactive check.
+ Added new functions on the Server Top Bar button
   - Right click on the button will disconnect you from Lightless
   - Shift+Left click will open the settings page
+ Added colors section in the settings to change accent colors.
   - The nameplate coloring has been moved to this section
+ Added pin option from Dalamud in the UI.
+ Added ability to pause syncing while going in Instance/Duty
+ Added functionality to make syncshell folders
+ Fixed nameplate bug in PVP
+ added self-threshold warning

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Co-authored-by: CakeAndBanana <admin@cakeandbanana.nl>
Co-authored-by: thijmenh <thijmenhogenkamp@gmail.com>
Co-authored-by: choco <choco@noreply.git.lightless-sync.org>
Co-authored-by: cake <cake@noreply.git.lightless-sync.org>
Co-authored-by: choco <thijmenhogenkamp@gmail.com>
Reviewed-on: #4
2025-09-11 23:43:11 +02:00

92 lines
3.4 KiB
C#

using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.Gui.NamePlate;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using LightlessSync.LightlessConfiguration;
using LightlessSync.PlayerData.Pairs;
using LightlessSync.Services.Mediator;
using LightlessSync.UI;
using Microsoft.Extensions.Logging;
namespace LightlessSync.Services;
public class NameplateService : DisposableMediatorSubscriberBase
{
private readonly LightlessConfigService _configService;
private readonly IClientState _clientState;
private readonly INamePlateGui _namePlateGui;
private readonly PairManager _pairManager;
public NameplateService(ILogger<NameplateService> logger,
LightlessConfigService configService,
INamePlateGui namePlateGui,
IClientState clientState,
PairManager pairManager,
LightlessMediator lightlessMediator) : base(logger, lightlessMediator)
{
_configService = configService;
_namePlateGui = namePlateGui;
_clientState = clientState;
_pairManager = pairManager;
_namePlateGui.OnNamePlateUpdate += OnNamePlateUpdate;
_namePlateGui.RequestRedraw();
Mediator.Subscribe<VisibilityChange>(this, (_) => _namePlateGui.RequestRedraw());
}
private void OnNamePlateUpdate(INamePlateUpdateContext context, IReadOnlyList<INamePlateUpdateHandler> handlers)
{
if (!_configService.Current.IsNameplateColorsEnabled || (_configService.Current.IsNameplateColorsEnabled && _clientState.IsPvPExcludingDen)) return;
var visibleUsersIds = _pairManager.GetOnlineUserPairs().Where(u => u.IsVisible && u.PlayerCharacterId != uint.MaxValue).Select(u => (ulong)u.PlayerCharacterId).ToHashSet();
var colors = _configService.Current.NameplateColors;
foreach (var handler in handlers)
{
var playerCharacter = handler.PlayerCharacter;
if (playerCharacter == null) { continue; }
var isInParty = playerCharacter.StatusFlags.HasFlag(StatusFlags.PartyMember);
var isFriend = playerCharacter.StatusFlags.HasFlag(StatusFlags.Friend);
bool partyColorAllowed = (_configService.Current.overridePartyColor && isInParty);
bool friendColorAllowed = (_configService.Current.overrideFriendColor && isFriend);
if (visibleUsersIds.Contains(handler.GameObjectId) &&
!(
(isInParty && !partyColorAllowed) ||
(isFriend && !friendColorAllowed)
))
{
handler.NameParts.TextWrap = CreateTextWrap(colors);
}
}
}
public void RequestRedraw()
{
_namePlateGui.RequestRedraw();
}
private static (SeString, SeString) CreateTextWrap(DtrEntry.Colors color)
{
var left = new Lumina.Text.SeStringBuilder();
var right = new Lumina.Text.SeStringBuilder();
left.PushColorRgba(color.Foreground);
right.PopColor();
left.PushEdgeColorRgba(color.Glow);
right.PopEdgeColor();
return (left.ToReadOnlySeString().ToDalamudString(), right.ToReadOnlySeString().ToDalamudString());
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_namePlateGui.OnNamePlateUpdate -= OnNamePlateUpdate;
_namePlateGui.RequestRedraw();
}
}