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LightlessClient/LightlessSync/UI/Models/NotificationSounds.cs
2025-10-11 00:46:18 +02:00

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using LightlessSync.LightlessConfiguration.Models;
namespace LightlessSync.UI.Models;
/// <summary>
/// Common FFXIV <se.#> sound effect IDs for notifications.
/// These correspond to the same sound IDs used in macros (116).
/// </summary>
public static class NotificationSounds
{
// ─────────────────────────────────────────────
// Base <se.#> IDs (116)
// https://ffxiv.consolegameswiki.com/wiki/Macros#Sound_Effects
// ─────────────────────────────────────────────
public const uint Se1 = 1; // Soft chime
public const uint Se2 = 2; // Higher chime
public const uint Se3 = 3; // Bell tone
public const uint Se4 = 4; // Harp tone
public const uint Se5 = 5; // Mechanical click
public const uint Se6 = 6; // Drum / percussion
public const uint Se7 = 7; // Metallic chime
public const uint Se8 = 8; // Wooden tone
public const uint Se9 = 9; // Wind / flute tone
public const uint Se10 = 11; // Magical sparkle (ID 10 is skipped in game)
public const uint Se11 = 12; // Metallic ring
public const uint Se12 = 13; // Deep thud
public const uint Se13 = 14; // "Tell received" ping
public const uint Se14 = 15; // Success fanfare
public const uint Se15 = 16; // System warning
// Note: Se16 doesn't exist - Se15 is the last available sound
/// <summary>
/// General notification sound (<se.2>)
/// </summary>
public const uint Info = Se2;
/// <summary>
/// Warning/alert sound (<se.15>)
/// </summary>
public const uint Warning = Se15;
/// <summary>
/// Error sound (<se.15> - System warning, used for errors)
/// </summary>
public const uint Error = Se15;
/// <summary>
/// Success sound (<se.14>)
/// </summary>
public const uint Success = Se14;
/// <summary>
/// Pair request sound (<se.13>, same as tell notification)
/// </summary>
public const uint PairRequest = Se13;
/// <summary>
/// Download complete sound (<se.10>, a clean sparkle tone)
/// </summary>
public const uint DownloadComplete = Se10;
/// <summary>
/// Get default sound for notification type
/// </summary>
public static uint GetDefaultSound(NotificationType type) => type switch
{
NotificationType.Info => Info,
NotificationType.Warning => Warning,
NotificationType.Error => Error,
_ => Info
};
}