using LightlessSync.LightlessConfiguration.Models; namespace LightlessSync.UI.Models; /// /// Common FFXIV sound effect IDs for notifications. /// These correspond to the same sound IDs used in macros (1–16). /// public static class NotificationSounds { // ───────────────────────────────────────────── // Base IDs (1–16) // https://ffxiv.consolegameswiki.com/wiki/Macros#Sound_Effects // ───────────────────────────────────────────── public const uint Se1 = 1; // Soft chime public const uint Se2 = 2; // Higher chime public const uint Se3 = 3; // Bell tone public const uint Se4 = 4; // Harp tone public const uint Se5 = 5; // Mechanical click public const uint Se6 = 6; // Drum / percussion public const uint Se7 = 7; // Metallic chime public const uint Se8 = 8; // Wooden tone public const uint Se9 = 9; // Wind / flute tone public const uint Se10 = 11; // Magical sparkle (ID 10 is skipped in game) public const uint Se11 = 12; // Metallic ring public const uint Se12 = 13; // Deep thud public const uint Se13 = 14; // "Tell received" ping public const uint Se14 = 15; // Success fanfare public const uint Se15 = 16; // System warning // Note: Se16 doesn't exist - Se15 is the last available sound /// /// General notification sound () /// public const uint Info = Se2; /// /// Warning/alert sound () /// public const uint Warning = Se15; /// /// Error sound ( - System warning, used for errors) /// public const uint Error = Se15; /// /// Success sound () /// public const uint Success = Se14; /// /// Pair request sound (, same as tell notification) /// public const uint PairRequest = Se13; /// /// Download complete sound (, a clean sparkle tone) /// public const uint DownloadComplete = Se10; /// /// Get default sound for notification type /// public static uint GetDefaultSound(NotificationType type) => type switch { NotificationType.Info => Info, NotificationType.Warning => Warning, NotificationType.Error => Error, _ => Info }; }